First public release of Rapier.
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34
src/dynamics/joint/ball_joint.rs
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34
src/dynamics/joint/ball_joint.rs
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use crate::math::{Point, Vector};
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#[derive(Copy, Clone)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// A joint that removes all relative linear motion between a pair of points on two bodies.
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pub struct BallJoint {
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/// Where the ball joint is attached on the first body, expressed in the first body local frame.
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pub local_anchor1: Point<f32>,
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/// Where the ball joint is attached on the first body, expressed in the first body local frame.
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pub local_anchor2: Point<f32>,
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/// The impulse applied by this joint on the first body.
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///
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/// The impulse applied to the second body is given by `-impulse`.
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pub impulse: Vector<f32>,
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}
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impl BallJoint {
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/// Creates a new Ball joint from two anchors given on the local spaces of the respective bodies.
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pub fn new(local_anchor1: Point<f32>, local_anchor2: Point<f32>) -> Self {
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Self::with_impulse(local_anchor1, local_anchor2, Vector::zeros())
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}
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pub(crate) fn with_impulse(
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local_anchor1: Point<f32>,
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local_anchor2: Point<f32>,
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impulse: Vector<f32>,
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) -> Self {
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Self {
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local_anchor1,
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local_anchor2,
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impulse,
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}
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}
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}
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