First public release of Rapier.
This commit is contained in:
193
src/dynamics/joint/prismatic_joint.rs
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193
src/dynamics/joint/prismatic_joint.rs
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use crate::math::{Isometry, Point, Vector, DIM};
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use crate::utils::WBasis;
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use na::Unit;
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#[cfg(feature = "dim2")]
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use na::Vector2;
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#[cfg(feature = "dim3")]
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use na::Vector5;
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#[derive(Copy, Clone)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// A joint that removes all relative motion between two bodies, except for the translations along one axis.
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pub struct PrismaticJoint {
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/// Where the prismatic joint is attached on the first body, expressed in the local space of the first attached body.
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pub local_anchor1: Point<f32>,
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/// Where the prismatic joint is attached on the second body, expressed in the local space of the second attached body.
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pub local_anchor2: Point<f32>,
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pub(crate) local_axis1: Unit<Vector<f32>>,
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pub(crate) local_axis2: Unit<Vector<f32>>,
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pub(crate) basis1: [Vector<f32>; DIM - 1],
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pub(crate) basis2: [Vector<f32>; DIM - 1],
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/// The impulse applied by this joint on the first body.
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///
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/// The impulse applied to the second body is given by `-impulse`.
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#[cfg(feature = "dim3")]
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pub impulse: Vector5<f32>,
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/// The impulse applied by this joint on the first body.
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///
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/// The impulse applied to the second body is given by `-impulse`.
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#[cfg(feature = "dim2")]
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pub impulse: Vector2<f32>,
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/// Whether or not this joint should enforce translational limits along its axis.
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pub limits_enabled: bool,
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/// The min an max relative position of the attached bodies along this joint's axis.
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pub limits: [f32; 2],
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/// The impulse applied by this joint on the first body to enforce the position limit along this joint's axis.
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///
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/// The impulse applied to the second body is given by `-impulse`.
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pub limits_impulse: f32,
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// pub motor_enabled: bool,
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// pub target_motor_vel: f32,
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// pub max_motor_impulse: f32,
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// pub motor_impulse: f32,
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}
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impl PrismaticJoint {
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/// Creates a new prismatic joint with the given point of applications and axis, all expressed
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/// in the local-space of the affected bodies.
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#[cfg(feature = "dim2")]
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pub fn new(
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local_anchor1: Point<f32>,
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local_axis1: Unit<Vector<f32>>,
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local_anchor2: Point<f32>,
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local_axis2: Unit<Vector<f32>>,
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) -> Self {
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Self {
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local_anchor1,
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local_anchor2,
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local_axis1,
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local_axis2,
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basis1: local_axis1.orthonormal_basis(),
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basis2: local_axis2.orthonormal_basis(),
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impulse: na::zero(),
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limits_enabled: false,
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limits: [-f32::MAX, f32::MAX],
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limits_impulse: 0.0,
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// motor_enabled: false,
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// target_motor_vel: 0.0,
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// max_motor_impulse: f32::MAX,
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// motor_impulse: 0.0,
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}
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}
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/// Creates a new prismatic joint with the given point of applications and axis, all expressed
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/// in the local-space of the affected bodies.
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///
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/// The local tangent are vector orthogonal to the local axis. It is used to compute a basis orthonormal
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/// to the joint's axis. If this tangent is set to zero, te orthonormal basis will be automatically
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/// computed arbitrarily.
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#[cfg(feature = "dim3")]
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pub fn new(
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local_anchor1: Point<f32>,
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local_axis1: Unit<Vector<f32>>,
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local_tangent1: Vector<f32>,
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local_anchor2: Point<f32>,
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local_axis2: Unit<Vector<f32>>,
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local_tangent2: Vector<f32>,
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) -> Self {
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let basis1 = if let Some(local_bitangent1) =
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Unit::try_new(local_axis1.cross(&local_tangent1), 1.0e-3)
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{
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[
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local_bitangent1.into_inner(),
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local_bitangent1.cross(&local_axis1),
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]
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} else {
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local_axis1.orthonormal_basis()
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};
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let basis2 = if let Some(local_bitangent2) =
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Unit::try_new(local_axis2.cross(&local_tangent2), 2.0e-3)
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{
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[
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local_bitangent2.into_inner(),
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local_bitangent2.cross(&local_axis2),
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]
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} else {
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local_axis2.orthonormal_basis()
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};
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Self {
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local_anchor1,
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local_anchor2,
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local_axis1,
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local_axis2,
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basis1,
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basis2,
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impulse: na::zero(),
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limits_enabled: false,
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limits: [-f32::MAX, f32::MAX],
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limits_impulse: 0.0,
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// motor_enabled: false,
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// target_motor_vel: 0.0,
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// max_motor_impulse: f32::MAX,
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// motor_impulse: 0.0,
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}
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}
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/// The local axis of this joint, expressed in the local-space of the first attached body.
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pub fn local_axis1(&self) -> Unit<Vector<f32>> {
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self.local_axis1
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}
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/// The local axis of this joint, expressed in the local-space of the second attached body.
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pub fn local_axis2(&self) -> Unit<Vector<f32>> {
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self.local_axis2
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}
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// FIXME: precompute this?
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#[cfg(feature = "dim2")]
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pub(crate) fn local_frame1(&self) -> Isometry<f32> {
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use na::{Matrix2, Rotation2, UnitComplex};
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let mat = Matrix2::from_columns(&[self.local_axis1.into_inner(), self.basis1[0]]);
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let rotmat = Rotation2::from_matrix_unchecked(mat);
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let rotation = UnitComplex::from_rotation_matrix(&rotmat);
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let translation = self.local_anchor1.coords.into();
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Isometry::from_parts(translation, rotation)
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}
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// FIXME: precompute this?
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#[cfg(feature = "dim2")]
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pub(crate) fn local_frame2(&self) -> Isometry<f32> {
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use na::{Matrix2, Rotation2, UnitComplex};
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let mat = Matrix2::from_columns(&[self.local_axis2.into_inner(), self.basis2[0]]);
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let rotmat = Rotation2::from_matrix_unchecked(mat);
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let rotation = UnitComplex::from_rotation_matrix(&rotmat);
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let translation = self.local_anchor2.coords.into();
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Isometry::from_parts(translation, rotation)
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}
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// FIXME: precompute this?
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#[cfg(feature = "dim3")]
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pub(crate) fn local_frame1(&self) -> Isometry<f32> {
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use na::{Matrix3, Rotation3, UnitQuaternion};
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let mat = Matrix3::from_columns(&[
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self.local_axis1.into_inner(),
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self.basis1[0],
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self.basis1[1],
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]);
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let rotmat = Rotation3::from_matrix_unchecked(mat);
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let rotation = UnitQuaternion::from_rotation_matrix(&rotmat);
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let translation = self.local_anchor1.coords.into();
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Isometry::from_parts(translation, rotation)
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}
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// FIXME: precompute this?
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#[cfg(feature = "dim3")]
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pub(crate) fn local_frame2(&self) -> Isometry<f32> {
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use na::{Matrix3, Rotation3, UnitQuaternion};
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let mat = Matrix3::from_columns(&[
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self.local_axis2.into_inner(),
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self.basis2[0],
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self.basis2[1],
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]);
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let rotmat = Rotation3::from_matrix_unchecked(mat);
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let rotation = UnitQuaternion::from_rotation_matrix(&rotmat);
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let translation = self.local_anchor2.coords.into();
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Isometry::from_parts(translation, rotation)
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}
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}
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