First public release of Rapier.
This commit is contained in:
518
src/dynamics/rigid_body_set.rs
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518
src/dynamics/rigid_body_set.rs
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@@ -0,0 +1,518 @@
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#[cfg(feature = "parallel")]
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use rayon::prelude::*;
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use crate::data::arena::Arena;
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use crate::dynamics::{Joint, RigidBody};
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use crate::geometry::{ColliderSet, ContactPair, InteractionGraph};
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use crossbeam::channel::{Receiver, Sender};
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use std::ops::{Deref, DerefMut, Index, IndexMut};
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/// A mutable reference to a rigid-body.
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pub struct RigidBodyMut<'a> {
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rb: &'a mut RigidBody,
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was_sleeping: bool,
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handle: RigidBodyHandle,
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sender: &'a Sender<RigidBodyHandle>,
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}
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impl<'a> RigidBodyMut<'a> {
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fn new(
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handle: RigidBodyHandle,
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rb: &'a mut RigidBody,
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sender: &'a Sender<RigidBodyHandle>,
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) -> Self {
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Self {
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was_sleeping: rb.is_sleeping(),
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handle,
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sender,
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rb,
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}
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}
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}
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impl<'a> Deref for RigidBodyMut<'a> {
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type Target = RigidBody;
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fn deref(&self) -> &RigidBody {
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&*self.rb
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}
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}
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impl<'a> DerefMut for RigidBodyMut<'a> {
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fn deref_mut(&mut self) -> &mut RigidBody {
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self.rb
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}
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}
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impl<'a> Drop for RigidBodyMut<'a> {
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fn drop(&mut self) {
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if self.was_sleeping && !self.rb.is_sleeping() {
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self.sender.send(self.handle).unwrap();
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}
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}
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}
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/// The unique handle of a rigid body added to a `RigidBodySet`.
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pub type RigidBodyHandle = crate::data::arena::Index;
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// A pair of rigid body handles.
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pub struct BodyPair {
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/// The first rigid body handle.
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pub body1: RigidBodyHandle,
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/// The second rigid body handle.
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pub body2: RigidBodyHandle,
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}
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impl BodyPair {
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pub(crate) fn new(body1: RigidBodyHandle, body2: RigidBodyHandle) -> Self {
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BodyPair { body1, body2 }
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}
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pub(crate) fn swap(self) -> Self {
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Self::new(self.body2, self.body1)
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}
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}
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// A set of rigid bodies that can be handled by a physics pipeline.
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pub struct RigidBodySet {
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// NOTE: the pub(crate) are needed by the broad phase
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// to avoid borrowing issues. It is also needed for
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// parallelism because the `Receiver` breaks the Sync impl.
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// Could we avoid this?
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pub(crate) bodies: Arena<RigidBody>,
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pub(crate) active_dynamic_set: Vec<RigidBodyHandle>,
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pub(crate) active_kinematic_set: Vec<RigidBodyHandle>,
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// Set of inactive bodies which have been modified.
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// This typically include static bodies which have been modified.
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pub(crate) modified_inactive_set: Vec<RigidBodyHandle>,
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pub(crate) active_islands: Vec<usize>,
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active_set_timestamp: u32,
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#[cfg_attr(feature = "serde-serialize", serde(skip))]
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can_sleep: Vec<RigidBodyHandle>, // Workspace.
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#[cfg_attr(feature = "serde-serialize", serde(skip))]
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stack: Vec<RigidBodyHandle>, // Workspace.
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#[cfg_attr(
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feature = "serde-serialize",
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serde(skip, default = "crossbeam::channel::unbounded")
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)]
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activation_channel: (Sender<RigidBodyHandle>, Receiver<RigidBodyHandle>),
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}
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impl RigidBodySet {
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/// Create a new empty set of rigid bodies.
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pub fn new() -> Self {
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RigidBodySet {
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bodies: Arena::new(),
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active_dynamic_set: Vec::new(),
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active_kinematic_set: Vec::new(),
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modified_inactive_set: Vec::new(),
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active_islands: Vec::new(),
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active_set_timestamp: 0,
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can_sleep: Vec::new(),
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stack: Vec::new(),
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activation_channel: crossbeam::channel::unbounded(),
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}
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}
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/// An always-invalid rigid-body handle.
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pub fn invalid_handle() -> RigidBodyHandle {
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RigidBodyHandle::from_raw_parts(crate::INVALID_USIZE, crate::INVALID_U64)
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}
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/// The number of rigid bodies on this set.
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pub fn len(&self) -> usize {
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self.bodies.len()
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}
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pub(crate) fn activate(&mut self, handle: RigidBodyHandle) {
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let mut rb = &mut self.bodies[handle];
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if self.active_dynamic_set.get(rb.active_set_id) != Some(&handle) {
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rb.active_set_id = self.active_dynamic_set.len();
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self.active_dynamic_set.push(handle);
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}
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}
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/// Is the given body handle valid?
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pub fn contains(&self, handle: RigidBodyHandle) -> bool {
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self.bodies.contains(handle)
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}
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/// Insert a rigid body into this set and retrieve its handle.
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pub fn insert(&mut self, rb: RigidBody) -> RigidBodyHandle {
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let handle = self.bodies.insert(rb);
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let rb = &mut self.bodies[handle];
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rb.active_set_id = self.active_dynamic_set.len();
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if !rb.is_sleeping() && rb.is_dynamic() {
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self.active_dynamic_set.push(handle);
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}
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if rb.is_kinematic() {
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self.active_kinematic_set.push(handle);
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}
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if !rb.is_dynamic() {
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self.modified_inactive_set.push(handle);
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}
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handle
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}
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pub(crate) fn num_islands(&self) -> usize {
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self.active_islands.len() - 1
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}
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pub(crate) fn remove_internal(&mut self, handle: RigidBodyHandle) -> Option<RigidBody> {
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let rb = self.bodies.remove(handle)?;
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// Remove this body from the active dynamic set.
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if self.active_dynamic_set.get(rb.active_set_id) == Some(&handle) {
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self.active_dynamic_set.swap_remove(rb.active_set_id);
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if let Some(replacement) = self.active_dynamic_set.get(rb.active_set_id) {
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self.bodies[*replacement].active_set_id = rb.active_set_id;
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}
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}
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Some(rb)
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}
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/// Forces the specified rigid-body to wake up if it is dynamic.
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pub fn wake_up(&mut self, handle: RigidBodyHandle) {
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if let Some(rb) = self.bodies.get_mut(handle) {
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if rb.is_dynamic() {
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rb.wake_up();
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if self.active_dynamic_set.get(rb.active_set_id) != Some(&handle) {
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rb.active_set_id = self.active_dynamic_set.len();
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self.active_dynamic_set.push(handle);
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}
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}
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}
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}
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/// Gets the rigid-body with the given handle without a known generation.
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///
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/// This is useful when you know you want the rigid-body at position `i` but
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/// don't know what is its current generation number. Generation numbers are
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/// used to protect from the ABA problem because the rigid-body position `i`
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/// are recycled between two insertion and a removal.
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///
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/// Using this is discouraged in favor of `self.get(handle)` which does not
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/// suffer form the ABA problem.
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pub fn get_unknown_gen(&self, i: usize) -> Option<(&RigidBody, RigidBodyHandle)> {
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self.bodies.get_unknown_gen(i)
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}
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/// Gets a mutable reference to the rigid-body with the given handle without a known generation.
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///
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/// This is useful when you know you want the rigid-body at position `i` but
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/// don't know what is its current generation number. Generation numbers are
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/// used to protect from the ABA problem because the rigid-body position `i`
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/// are recycled between two insertion and a removal.
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///
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/// Using this is discouraged in favor of `self.get_mut(handle)` which does not
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/// suffer form the ABA problem.
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pub fn get_unknown_gen_mut(&mut self, i: usize) -> Option<(&mut RigidBody, RigidBodyHandle)> {
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self.bodies.get_unknown_gen_mut(i)
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}
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/// Gets the rigid-body with the given handle.
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pub fn get(&self, handle: RigidBodyHandle) -> Option<&RigidBody> {
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self.bodies.get(handle)
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}
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/// Gets a mutable reference to the rigid-body with the given handle.
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pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<RigidBodyMut> {
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let sender = &self.activation_channel.0;
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self.bodies
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.get_mut(handle)
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.map(|rb| RigidBodyMut::new(handle, rb, sender))
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}
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pub(crate) fn get_mut_internal(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
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self.bodies.get_mut(handle)
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}
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pub(crate) fn get2_mut_internal(
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&mut self,
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h1: RigidBodyHandle,
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h2: RigidBodyHandle,
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) -> (Option<&mut RigidBody>, Option<&mut RigidBody>) {
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self.bodies.get2_mut(h1, h2)
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}
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/// Iterates through all the rigid-bodies on this set.
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pub fn iter(&self) -> impl Iterator<Item = (RigidBodyHandle, &RigidBody)> {
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self.bodies.iter()
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}
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/// Iterates mutably through all the rigid-bodies on this set.
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyMut)> {
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let sender = &self.activation_channel.0;
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self.bodies
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.iter_mut()
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.map(move |(h, rb)| (h, RigidBodyMut::new(h, rb, sender)))
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}
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/// Iter through all the active dynamic rigid-bodies on this set.
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pub fn iter_active_dynamic<'a>(
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&'a self,
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) -> impl Iterator<Item = (RigidBodyHandle, &'a RigidBody)> {
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let bodies: &'a _ = &self.bodies;
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self.active_dynamic_set
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.iter()
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.filter_map(move |h| Some((*h, bodies.get(*h)?)))
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}
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#[cfg(not(feature = "parallel"))]
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pub(crate) fn iter_active_island<'a>(
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&'a self,
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island_id: usize,
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) -> impl Iterator<Item = (RigidBodyHandle, &'a RigidBody)> {
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let island_range = self.active_islands[island_id]..self.active_islands[island_id + 1];
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let bodies: &'a _ = &self.bodies;
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self.active_dynamic_set[island_range]
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.iter()
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.filter_map(move |h| Some((*h, bodies.get(*h)?)))
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}
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#[inline(always)]
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pub(crate) fn foreach_active_body_mut_internal(
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&mut self,
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mut f: impl FnMut(RigidBodyHandle, &mut RigidBody),
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) {
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for handle in &self.active_dynamic_set {
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if let Some(rb) = self.bodies.get_mut(*handle) {
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f(*handle, rb)
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}
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}
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for handle in &self.active_kinematic_set {
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if let Some(rb) = self.bodies.get_mut(*handle) {
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f(*handle, rb)
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}
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}
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}
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#[inline(always)]
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pub(crate) fn foreach_active_dynamic_body_mut_internal(
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&mut self,
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mut f: impl FnMut(RigidBodyHandle, &mut RigidBody),
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) {
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for handle in &self.active_dynamic_set {
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if let Some(rb) = self.bodies.get_mut(*handle) {
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f(*handle, rb)
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}
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}
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}
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#[inline(always)]
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pub(crate) fn foreach_active_kinematic_body_mut_internal(
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&mut self,
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mut f: impl FnMut(RigidBodyHandle, &mut RigidBody),
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) {
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for handle in &self.active_kinematic_set {
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if let Some(rb) = self.bodies.get_mut(*handle) {
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f(*handle, rb)
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}
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}
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}
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#[inline(always)]
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#[cfg(not(feature = "parallel"))]
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pub(crate) fn foreach_active_island_body_mut_internal(
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&mut self,
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island_id: usize,
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mut f: impl FnMut(RigidBodyHandle, &mut RigidBody),
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) {
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let island_range = self.active_islands[island_id]..self.active_islands[island_id + 1];
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for handle in &self.active_dynamic_set[island_range] {
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if let Some(rb) = self.bodies.get_mut(*handle) {
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f(*handle, rb)
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}
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}
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}
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#[cfg(feature = "parallel")]
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#[inline(always)]
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#[allow(dead_code)]
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pub(crate) fn foreach_active_island_body_mut_internal_parallel(
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&mut self,
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island_id: usize,
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f: impl Fn(RigidBodyHandle, &mut RigidBody) + Send + Sync,
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) {
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use std::sync::atomic::Ordering;
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let island_range = self.active_islands[island_id]..self.active_islands[island_id + 1];
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let bodies = std::sync::atomic::AtomicPtr::new(&mut self.bodies as *mut _);
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self.active_dynamic_set[island_range]
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.par_iter()
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.for_each_init(
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|| bodies.load(Ordering::Relaxed),
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|bodies, handle| {
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let bodies: &mut Arena<RigidBody> = unsafe { std::mem::transmute(*bodies) };
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if let Some(rb) = bodies.get_mut(*handle) {
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f(*handle, rb)
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}
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},
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);
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}
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// pub(crate) fn active_dynamic_set(&self) -> &[RigidBodyHandle] {
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// &self.active_dynamic_set
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// }
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pub(crate) fn active_island_range(&self, island_id: usize) -> std::ops::Range<usize> {
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self.active_islands[island_id]..self.active_islands[island_id + 1]
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}
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pub(crate) fn active_island(&self, island_id: usize) -> &[RigidBodyHandle] {
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&self.active_dynamic_set[self.active_island_range(island_id)]
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}
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pub(crate) fn maintain_active_set(&mut self) {
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for handle in self.activation_channel.1.try_iter() {
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if let Some(rb) = self.bodies.get_mut(handle) {
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// Push the body to the active set if it is not
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// sleeping and if it is not already inside of the active set.
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if !rb.is_sleeping() // May happen if the body was put to sleep manually.
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&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
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&& self.active_dynamic_set.get(rb.active_set_id) != Some(&handle)
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{
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rb.active_set_id = self.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
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self.active_dynamic_set.push(handle);
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}
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}
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}
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}
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pub(crate) fn update_active_set_with_contacts(
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&mut self,
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colliders: &ColliderSet,
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contact_graph: &InteractionGraph<ContactPair>,
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joint_graph: &InteractionGraph<Joint>,
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min_island_size: usize,
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) {
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assert!(
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min_island_size > 0,
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"The minimum island size must be at least 1."
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);
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// Update the energy of every rigid body and
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// keep only those that may not sleep.
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// let t = instant::now();
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self.active_set_timestamp += 1;
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self.stack.clear();
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self.can_sleep.clear();
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// NOTE: the `.rev()` is here so that two successive timesteps preserve
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// the order of the bodies in the `active_dynamic_set` vec. This reversal
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// does not seem to affect performances nor stability. However it makes
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// debugging slightly nicer so we keep this rev.
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for h in self.active_dynamic_set.drain(..).rev() {
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let rb = &mut self.bodies[h];
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rb.update_energy();
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if rb.activation.energy <= rb.activation.threshold {
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// Mark them as sleeping for now. This will
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// be set to false during the graph traversal
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// if it should not be put to sleep.
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rb.activation.sleeping = true;
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self.can_sleep.push(h);
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} else {
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self.stack.push(h);
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}
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}
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// println!("Selection: {}", instant::now() - t);
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// let t = instant::now();
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// Propagation of awake state and awake island computation through the
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// traversal of the interaction graph.
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self.active_islands.clear();
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self.active_islands.push(0);
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// The max avoid underflow when the stack is empty.
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let mut island_marker = self.stack.len().max(1) - 1;
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while let Some(handle) = self.stack.pop() {
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let rb = &mut self.bodies[handle];
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||||
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||||
if rb.active_set_timestamp == self.active_set_timestamp || !rb.is_dynamic() {
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// We already visited this body and its neighbors.
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// Also, we don't propagate awake state through static bodies.
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continue;
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} else if self.stack.len() < island_marker {
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if self.active_dynamic_set.len() - *self.active_islands.last().unwrap()
|
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>= min_island_size
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{
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||||
// We are starting a new island.
|
||||
self.active_islands.push(self.active_dynamic_set.len());
|
||||
}
|
||||
|
||||
island_marker = self.stack.len();
|
||||
}
|
||||
|
||||
rb.wake_up();
|
||||
rb.active_island_id = self.active_islands.len() - 1;
|
||||
rb.active_set_id = self.active_dynamic_set.len();
|
||||
rb.active_set_offset = rb.active_set_id - self.active_islands[rb.active_island_id];
|
||||
rb.active_set_timestamp = self.active_set_timestamp;
|
||||
self.active_dynamic_set.push(handle);
|
||||
|
||||
// Read all the contacts and push objects touching this one.
|
||||
for collider_handle in &rb.colliders {
|
||||
let collider = &colliders[*collider_handle];
|
||||
|
||||
for inter in contact_graph.interactions_with(collider.contact_graph_index) {
|
||||
for manifold in &inter.2.manifolds {
|
||||
if manifold.num_active_contacts() > 0 {
|
||||
let other =
|
||||
crate::utils::other_handle((inter.0, inter.1), *collider_handle);
|
||||
let other_body = colliders[other].parent;
|
||||
self.stack.push(other_body);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for inter in joint_graph.interactions_with(rb.joint_graph_index) {
|
||||
let other = crate::utils::other_handle((inter.0, inter.1), handle);
|
||||
self.stack.push(other);
|
||||
}
|
||||
}
|
||||
|
||||
self.active_islands.push(self.active_dynamic_set.len());
|
||||
// println!(
|
||||
// "Extraction: {}, num islands: {}",
|
||||
// instant::now() - t,
|
||||
// self.active_islands.len() - 1
|
||||
// );
|
||||
|
||||
// Actually put to sleep bodies which have not been detected as awake.
|
||||
// let t = instant::now();
|
||||
for h in &self.can_sleep {
|
||||
let b = &mut self.bodies[*h];
|
||||
if b.activation.sleeping {
|
||||
b.sleep();
|
||||
}
|
||||
}
|
||||
// println!("Activation: {}", instant::now() - t);
|
||||
}
|
||||
}
|
||||
|
||||
impl Index<RigidBodyHandle> for RigidBodySet {
|
||||
type Output = RigidBody;
|
||||
|
||||
fn index(&self, index: RigidBodyHandle) -> &RigidBody {
|
||||
&self.bodies[index]
|
||||
}
|
||||
}
|
||||
|
||||
impl IndexMut<RigidBodyHandle> for RigidBodySet {
|
||||
fn index_mut(&mut self, index: RigidBodyHandle) -> &mut RigidBody {
|
||||
&mut self.bodies[index]
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user