First public release of Rapier.
This commit is contained in:
189
src/dynamics/solver/position_ground_constraint.rs
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189
src/dynamics/solver/position_ground_constraint.rs
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use super::AnyPositionConstraint;
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use crate::dynamics::{IntegrationParameters, RigidBodySet};
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use crate::geometry::{ContactManifold, KinematicsCategory};
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use crate::math::{
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AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
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};
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use crate::utils::{WAngularInertia, WCross, WDot};
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pub(crate) struct PositionGroundConstraint {
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pub rb2: usize,
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// NOTE: the points are relative to the center of masses.
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pub p1: [Point<f32>; MAX_MANIFOLD_POINTS],
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pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS],
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pub n1: Vector<f32>,
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pub num_contacts: u8,
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pub radius: f32,
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pub im2: f32,
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pub ii2: AngularInertia<f32>,
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pub erp: f32,
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pub max_linear_correction: f32,
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}
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impl PositionGroundConstraint {
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pub fn generate(
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params: &IntegrationParameters,
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manifold: &ContactManifold,
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bodies: &RigidBodySet,
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out_constraints: &mut Vec<AnyPositionConstraint>,
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push: bool,
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) {
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let mut rb1 = &bodies[manifold.body_pair.body1];
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let mut rb2 = &bodies[manifold.body_pair.body2];
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let flip = !rb2.is_dynamic();
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let local_n1;
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let local_n2;
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if flip {
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std::mem::swap(&mut rb1, &mut rb2);
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local_n1 = manifold.local_n2;
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local_n2 = manifold.local_n1;
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} else {
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local_n1 = manifold.local_n1;
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local_n2 = manifold.local_n2;
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};
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let shift1 = local_n1 * -manifold.kinematics.radius1;
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let shift2 = local_n2 * -manifold.kinematics.radius2;
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let radius =
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manifold.kinematics.radius1 + manifold.kinematics.radius2 /* - params.allowed_linear_error */;
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for (l, manifold_points) in manifold
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.active_contacts()
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.chunks(MAX_MANIFOLD_POINTS)
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.enumerate()
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{
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let mut p1 = [Point::origin(); MAX_MANIFOLD_POINTS];
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let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS];
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if flip {
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// Don't forget that we already swapped rb1 and rb2 above.
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// So if we flip, only manifold_points[k].{local_p1,local_p2} have to
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// be swapped.
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for k in 0..manifold_points.len() {
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p1[k] = rb1.predicted_position * (manifold_points[k].local_p2 + shift1);
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local_p2[k] = manifold_points[k].local_p1 + shift2;
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}
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} else {
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for k in 0..manifold_points.len() {
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p1[k] = rb1.predicted_position * (manifold_points[k].local_p1 + shift1);
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local_p2[k] = manifold_points[k].local_p2 + shift2;
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}
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}
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let constraint = PositionGroundConstraint {
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rb2: rb2.active_set_offset,
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p1,
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local_p2,
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n1: rb1.predicted_position * local_n1,
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radius,
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im2: rb2.mass_properties.inv_mass,
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ii2: rb2.world_inv_inertia_sqrt.squared(),
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num_contacts: manifold_points.len() as u8,
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erp: params.erp,
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max_linear_correction: params.max_linear_correction,
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};
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if push {
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if manifold.kinematics.category == KinematicsCategory::PointPoint {
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out_constraints.push(AnyPositionConstraint::NongroupedPointPointGround(
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constraint,
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));
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} else {
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out_constraints.push(AnyPositionConstraint::NongroupedPlanePointGround(
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constraint,
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));
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}
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} else {
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if manifold.kinematics.category == KinematicsCategory::PointPoint {
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out_constraints[manifold.constraint_index + l] =
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AnyPositionConstraint::NongroupedPointPointGround(constraint);
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} else {
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out_constraints[manifold.constraint_index + l] =
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AnyPositionConstraint::NongroupedPlanePointGround(constraint);
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}
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}
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}
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}
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pub fn solve_point_point(
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&self,
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params: &IntegrationParameters,
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positions: &mut [Isometry<f32>],
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) {
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// FIXME: can we avoid most of the multiplications by pos1/pos2?
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// Compute jacobians.
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let mut pos2 = positions[self.rb2];
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let allowed_err = params.allowed_linear_error;
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let target_dist = self.radius - allowed_err;
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for k in 0..self.num_contacts as usize {
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let p1 = self.p1[k];
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let p2 = pos2 * self.local_p2[k];
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let dpos = p2 - p1;
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let sqdist = dpos.norm_squared();
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// NOTE: only works for the point-point case.
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if sqdist < target_dist * target_dist {
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let dist = sqdist.sqrt();
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let n = dpos / dist;
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let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
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let dp2 = p2.coords - pos2.translation.vector;
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let gcross2 = -dp2.gcross(n);
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let ii_gcross2 = self.ii2.transform_vector(gcross2);
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// Compute impulse.
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let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
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let impulse = err / inv_r;
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// Apply impulse.
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let tra2 = Translation::from(n * (-impulse * self.im2));
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let rot2 = Rotation::new(ii_gcross2 * impulse);
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pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
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}
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}
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positions[self.rb2] = pos2;
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}
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pub fn solve_plane_point(
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&self,
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params: &IntegrationParameters,
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positions: &mut [Isometry<f32>],
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) {
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// FIXME: can we avoid most of the multiplications by pos1/pos2?
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// Compute jacobians.
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let mut pos2 = positions[self.rb2];
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let allowed_err = params.allowed_linear_error;
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let target_dist = self.radius - allowed_err;
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for k in 0..self.num_contacts as usize {
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let n1 = self.n1;
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let p1 = self.p1[k];
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let p2 = pos2 * self.local_p2[k];
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let dpos = p2 - p1;
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let dist = dpos.dot(&n1);
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if dist < target_dist {
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let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
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let dp2 = p2.coords - pos2.translation.vector;
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let gcross2 = -dp2.gcross(n1);
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let ii_gcross2 = self.ii2.transform_vector(gcross2);
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// Compute impulse.
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let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
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let impulse = err / inv_r;
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// Apply impulse.
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let tra2 = Translation::from(n1 * (-impulse * self.im2));
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let rot2 = Rotation::new(ii_gcross2 * impulse);
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pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
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}
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}
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positions[self.rb2] = pos2;
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}
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}
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