First public release of Rapier.

This commit is contained in:
Sébastien Crozet
2020-08-25 22:10:25 +02:00
commit 754a48b7ff
175 changed files with 32819 additions and 0 deletions

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src/geometry/polygon.rs Normal file
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use crate::math::{Isometry, Point, Vector};
use ncollide::bounding_volume::AABB;
#[derive(Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A convex planar polygon.
pub struct Polygon {
pub(crate) vertices: Vec<Point<f32>>,
pub(crate) normals: Vec<Vector<f32>>,
}
impl Polygon {
/// Builds a new polygon from a set of vertices and normals.
///
/// The vertices must be ordered in such a way that two consecutive
/// vertices determines an edge of the polygon. For example `vertices[0], vertices[1]`
/// is an edge, `vertices[1], vertices[2]` is the next edge, etc. The last edge will
/// be `vertices[vertices.len() - 1], vertices[0]`.
/// The vertices must be given in counter-clockwise order.
/// The vertices must form a convex polygon.
///
/// One normal must be provided per edge and mut point towards the outside of the polygon.
pub fn new(vertices: Vec<Point<f32>>, normals: Vec<Vector<f32>>) -> Self {
Self { vertices, normals }
}
/// Compute the axis-aligned bounding box of the polygon.
pub fn aabb(&self, pos: &Isometry<f32>) -> AABB<f32> {
let p0 = pos * self.vertices[0];
let mut mins = p0;
let mut maxs = p0;
for pt in &self.vertices[1..] {
let pt = pos * pt;
mins = mins.inf(&pt);
maxs = maxs.sup(&pt);
}
AABB::new(mins.into(), maxs.into())
}
/// The vertices of this polygon.
pub fn vertices(&self) -> &[Point<f32>] {
&self.vertices
}
pub(crate) fn support_point(&self, dir: &Vector<f32>) -> usize {
let mut best_dot = -f32::MAX;
let mut best_i = 0;
for (i, pt) in self.vertices.iter().enumerate() {
let dot = pt.coords.dot(&dir);
if dot > best_dot {
best_dot = dot;
best_i = i;
}
}
best_i
}
pub(crate) fn support_face(&self, dir: &Vector<f32>) -> usize {
let mut max_dot = -f32::MAX;
let mut max_dot_i = 0;
for (i, normal) in self.normals.iter().enumerate() {
let dot = normal.dot(dir);
if dot > max_dot {
max_dot = dot;
max_dot_i = i;
}
}
max_dot_i
}
}