First public release of Rapier.

This commit is contained in:
Sébastien Crozet
2020-08-25 22:10:25 +02:00
commit 754a48b7ff
175 changed files with 32819 additions and 0 deletions

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//! Physics pipeline structures.
use crate::dynamics::{JointSet, RigidBody, RigidBodyHandle, RigidBodySet};
use crate::geometry::{BroadPhase, BroadPhasePairEvent, ColliderPair, ColliderSet, NarrowPhase};
use crate::pipeline::EventHandler;
/// The collision pipeline, responsible for performing collision detection between colliders.
///
/// This structure only contains temporary data buffers. It can be dropped and replaced by a fresh
/// copy at any time. For performance reasons it is recommended to reuse the same physics pipeline
/// instance to benefit from the cached data.
// NOTE: this contains only workspace data, so there is no point in making this serializable.
pub struct CollisionPipeline {
broadphase_collider_pairs: Vec<ColliderPair>,
broad_phase_events: Vec<BroadPhasePairEvent>,
empty_joints: JointSet,
}
#[allow(dead_code)]
fn check_pipeline_send_sync() {
fn do_test<T: Sync>() {}
do_test::<CollisionPipeline>();
}
impl CollisionPipeline {
/// Initializes a new physics pipeline.
pub fn new() -> CollisionPipeline {
CollisionPipeline {
broadphase_collider_pairs: Vec::new(),
broad_phase_events: Vec::new(),
empty_joints: JointSet::new(),
}
}
/// Executes one step of the collision detection.
pub fn step(
&mut self,
prediction_distance: f32,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
events: &dyn EventHandler,
) {
bodies.maintain_active_set();
self.broadphase_collider_pairs.clear();
broad_phase.update_aabbs(prediction_distance, bodies, colliders);
self.broad_phase_events.clear();
broad_phase.find_pairs(&mut self.broad_phase_events);
narrow_phase.register_pairs(colliders, &self.broad_phase_events, events);
narrow_phase.compute_contacts(prediction_distance, bodies, colliders, events);
narrow_phase.compute_proximities(prediction_distance, bodies, colliders, events);
bodies.update_active_set_with_contacts(
colliders,
narrow_phase.contact_graph(),
self.empty_joints.joint_graph(),
0,
);
// // Update kinematic bodies velocities.
// bodies.foreach_active_kinematic_body_mut_internal(|_, body| {
// body.compute_velocity_from_predicted_position(integration_parameters.inv_dt());
// });
// Update colliders positions and kinematic bodies positions.
bodies.foreach_active_body_mut_internal(|_, rb| {
if rb.is_kinematic() {
rb.position = rb.predicted_position;
} else {
rb.update_predicted_position(0.0);
}
for handle in &rb.colliders {
let collider = &mut colliders[*handle];
collider.position = rb.position * collider.delta;
collider.predicted_position = rb.predicted_position * collider.delta;
}
});
bodies.modified_inactive_set.clear();
}
/// Remove a rigid-body and all its associated data.
pub fn remove_rigid_body(
&mut self,
handle: RigidBodyHandle,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
) -> Option<RigidBody> {
// Remove the body.
let body = bodies.remove_internal(handle)?;
// Remove this rigid-body from the broad-phase and narrow-phase.
broad_phase.remove_colliders(&body.colliders, colliders);
narrow_phase.remove_colliders(&body.colliders, colliders, bodies);
// Remove all colliders attached to this body.
for collider in &body.colliders {
colliders.remove_internal(*collider);
}
Some(body)
}
}

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use crate::geometry::{ContactEvent, ProximityEvent};
use crossbeam::channel::Sender;
/// Trait implemented by structures responsible for handling events generated by the physics engine.
///
/// Implementors of this trait will typically collect these events for future processing.
pub trait EventHandler: Send + Sync {
/// Handle a proximity event.
///
/// A proximity event is emitted when the state of proximity between two colliders changes.
fn handle_proximity_event(&self, event: ProximityEvent);
/// Handle a contact event.
///
/// A contact event is emitted when two collider start or stop touching, independently from the
/// number of contact points involved.
fn handle_contact_event(&self, event: ContactEvent);
}
impl EventHandler for () {
fn handle_proximity_event(&self, _event: ProximityEvent) {}
fn handle_contact_event(&self, _event: ContactEvent) {}
}
/// A physics event handler that collects events into a crossbeam channel.
pub struct ChannelEventCollector {
proximity_event_sender: Sender<ProximityEvent>,
contact_event_sender: Sender<ContactEvent>,
}
impl ChannelEventCollector {
/// Initialize a new physics event handler from crossbeam channel senders.
pub fn new(
proximity_event_sender: Sender<ProximityEvent>,
contact_event_sender: Sender<ContactEvent>,
) -> Self {
Self {
proximity_event_sender,
contact_event_sender,
}
}
}
impl EventHandler for ChannelEventCollector {
fn handle_proximity_event(&self, event: ProximityEvent) {
let _ = self.proximity_event_sender.send(event);
}
fn handle_contact_event(&self, event: ContactEvent) {
let _ = self.contact_event_sender.send(event);
}
}

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src/pipeline/mod.rs Normal file
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//! Structure for combining the various physics components to perform an actual simulation.
pub use collision_pipeline::CollisionPipeline;
pub use event_handler::{ChannelEventCollector, EventHandler};
pub use physics_pipeline::PhysicsPipeline;
mod collision_pipeline;
mod event_handler;
mod physics_pipeline;

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//! Physics pipeline structures.
use crate::counters::Counters;
#[cfg(not(feature = "parallel"))]
use crate::dynamics::IslandSolver;
use crate::dynamics::{IntegrationParameters, JointSet, RigidBody, RigidBodyHandle, RigidBodySet};
#[cfg(feature = "parallel")]
use crate::dynamics::{JointGraphEdge, ParallelIslandSolver as IslandSolver};
use crate::geometry::{
BroadPhase, BroadPhasePairEvent, ColliderPair, ColliderSet, ContactManifoldIndex, NarrowPhase,
};
use crate::math::Vector;
use crate::pipeline::EventHandler;
/// The physics pipeline, responsible for stepping the whole physics simulation.
///
/// This structure only contains temporary data buffers. It can be dropped and replaced by a fresh
/// copy at any time. For performance reasons it is recommended to reuse the same physics pipeline
/// instance to benefit from the cached data.
///
/// Rapier relies on a time-stepping scheme. Its force computations
/// uses two solvers:
/// - A velocity based solver based on PGS which computes forces for contact and joint constraints.
/// - A position based solver based on non-linear PGS which performs constraint stabilization (i.e. correction of errors like penetrations).
// NOTE: this contains only workspace data, so there is no point in making this serializable.
pub struct PhysicsPipeline {
/// Counters used for benchmarking only.
pub counters: Counters,
manifold_indices: Vec<Vec<ContactManifoldIndex>>,
joint_constraint_indices: Vec<Vec<ContactManifoldIndex>>,
broadphase_collider_pairs: Vec<ColliderPair>,
broad_phase_events: Vec<BroadPhasePairEvent>,
solvers: Vec<IslandSolver>,
}
impl Default for PhysicsPipeline {
fn default() -> Self {
PhysicsPipeline::new()
}
}
#[allow(dead_code)]
fn check_pipeline_send_sync() {
fn do_test<T: Sync>() {}
do_test::<PhysicsPipeline>();
}
impl PhysicsPipeline {
/// Initializes a new physics pipeline.
pub fn new() -> PhysicsPipeline {
PhysicsPipeline {
counters: Counters::new(false),
solvers: Vec::new(),
manifold_indices: Vec::new(),
joint_constraint_indices: Vec::new(),
broadphase_collider_pairs: Vec::new(),
broad_phase_events: Vec::new(),
}
}
/// Executes one timestep of the physics simulation.
pub fn step(
&mut self,
gravity: &Vector<f32>,
integration_parameters: &IntegrationParameters,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
joints: &mut JointSet,
events: &dyn EventHandler,
) {
// println!("Step");
self.counters.step_started();
bodies.maintain_active_set();
self.counters.stages.collision_detection_time.start();
self.counters.cd.broad_phase_time.start();
self.broadphase_collider_pairs.clear();
// let t = instant::now();
broad_phase.update_aabbs(
integration_parameters.prediction_distance,
bodies,
colliders,
);
// println!("Update AABBs time: {}", instant::now() - t);
// let t = instant::now();
self.broad_phase_events.clear();
broad_phase.find_pairs(&mut self.broad_phase_events);
// println!("Find pairs time: {}", instant::now() - t);
narrow_phase.register_pairs(colliders, &self.broad_phase_events, events);
self.counters.cd.broad_phase_time.pause();
// println!("Num contact pairs: {}", pairs.len());
self.counters.cd.narrow_phase_time.start();
// let t = instant::now();
narrow_phase.compute_contacts(
integration_parameters.prediction_distance,
bodies,
colliders,
events,
);
narrow_phase.compute_proximities(
integration_parameters.prediction_distance,
bodies,
colliders,
events,
);
// println!("Compute contact time: {}", instant::now() - t);
self.counters.stages.island_construction_time.start();
bodies.update_active_set_with_contacts(
colliders,
narrow_phase.contact_graph(),
joints.joint_graph(),
integration_parameters.min_island_size,
);
self.counters.stages.island_construction_time.pause();
// Update kinematic bodies velocities.
bodies.foreach_active_kinematic_body_mut_internal(|_, body| {
body.compute_velocity_from_predicted_position(integration_parameters.inv_dt());
});
if self.manifold_indices.len() < bodies.num_islands() {
self.manifold_indices
.resize(bodies.num_islands(), Vec::new());
}
if self.joint_constraint_indices.len() < bodies.num_islands() {
self.joint_constraint_indices
.resize(bodies.num_islands(), Vec::new());
}
let mut manifolds = Vec::new();
narrow_phase.sort_and_select_active_contacts(
bodies,
&mut manifolds,
&mut self.manifold_indices,
);
joints.select_active_interactions(bodies, &mut self.joint_constraint_indices);
self.counters.cd.narrow_phase_time.pause();
self.counters.stages.collision_detection_time.pause();
self.counters.stages.update_time.start();
bodies.foreach_active_dynamic_body_mut_internal(|_, b| {
b.update_world_mass_properties();
b.integrate_accelerations(integration_parameters.dt(), *gravity)
});
self.counters.stages.update_time.pause();
self.counters.solver.reset();
self.counters.stages.solver_time.start();
if self.solvers.len() < bodies.num_islands() {
self.solvers
.resize_with(bodies.num_islands(), || IslandSolver::new());
}
#[cfg(not(feature = "parallel"))]
{
enable_flush_to_zero!();
for island_id in 0..bodies.num_islands() {
self.solvers[island_id].solve_island(
island_id,
&mut self.counters,
integration_parameters,
bodies,
&mut manifolds[..],
&self.manifold_indices[island_id],
joints.joints_mut(),
&self.joint_constraint_indices[island_id],
)
}
}
#[cfg(feature = "parallel")]
{
use crate::geometry::ContactManifold;
use rayon::prelude::*;
use std::sync::atomic::Ordering;
let num_islands = bodies.num_islands();
let solvers = &mut self.solvers[..num_islands];
let bodies = &std::sync::atomic::AtomicPtr::new(bodies as *mut _);
let manifolds = &std::sync::atomic::AtomicPtr::new(&mut manifolds as *mut _);
let joints = &std::sync::atomic::AtomicPtr::new(joints.joints_vec_mut() as *mut _);
let manifold_indices = &self.manifold_indices[..];
let joint_constraint_indices = &self.joint_constraint_indices[..];
rayon::scope(|scope| {
enable_flush_to_zero!();
solvers
.par_iter_mut()
.enumerate()
.for_each(|(island_id, solver)| {
let bodies: &mut RigidBodySet =
unsafe { std::mem::transmute(bodies.load(Ordering::Relaxed)) };
let manifolds: &mut Vec<&mut ContactManifold> =
unsafe { std::mem::transmute(manifolds.load(Ordering::Relaxed)) };
let joints: &mut Vec<JointGraphEdge> =
unsafe { std::mem::transmute(joints.load(Ordering::Relaxed)) };
solver.solve_island(
scope,
island_id,
integration_parameters,
bodies,
manifolds,
&manifold_indices[island_id],
joints,
&joint_constraint_indices[island_id],
)
});
});
}
// Update colliders positions and kinematic bodies positions.
// FIXME: do this in the solver?
bodies.foreach_active_body_mut_internal(|_, rb| {
if rb.is_kinematic() {
rb.position = rb.predicted_position;
rb.linvel = na::zero();
rb.angvel = na::zero();
} else {
rb.update_predicted_position(integration_parameters.dt());
}
for handle in &rb.colliders {
let collider = &mut colliders[*handle];
collider.position = rb.position * collider.delta;
collider.predicted_position = rb.predicted_position * collider.delta;
}
});
self.counters.stages.solver_time.pause();
bodies.modified_inactive_set.clear();
self.counters.step_completed();
}
/// Remove a rigid-body and all its associated data.
pub fn remove_rigid_body(
&mut self,
handle: RigidBodyHandle,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
joints: &mut JointSet,
) -> Option<RigidBody> {
// Remove the body.
let body = bodies.remove_internal(handle)?;
// Remove this rigid-body from the broad-phase and narrow-phase.
broad_phase.remove_colliders(&body.colliders, colliders);
narrow_phase.remove_colliders(&body.colliders, colliders, bodies);
// Remove all joints attached to this body.
joints.remove_rigid_body(body.joint_graph_index, bodies);
// Remove all colliders attached to this body.
for collider in &body.colliders {
colliders.remove_internal(*collider);
}
Some(body)
}
}
#[cfg(test)]
mod test {
use crate::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use crate::geometry::{BroadPhase, ColliderSet, NarrowPhase};
use crate::pipeline::PhysicsPipeline;
#[test]
fn rigid_body_removal_before_step() {
let mut colliders = ColliderSet::new();
let mut joints = JointSet::new();
let mut pipeline = PhysicsPipeline::new();
let mut bf = BroadPhase::new();
let mut nf = NarrowPhase::new();
let mut set = RigidBodySet::new();
let rb = RigidBodyBuilder::new_dynamic().build();
// Check that removing the body right after inserting it works.
let h1 = set.insert(rb.clone());
pipeline.remove_rigid_body(h1, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
}
#[test]
fn rigid_body_removal_snapshot_handle_determinism() {
let mut colliders = ColliderSet::new();
let mut joints = JointSet::new();
let mut pipeline = PhysicsPipeline::new();
let mut bf = BroadPhase::new();
let mut nf = NarrowPhase::new();
let mut set = RigidBodySet::new();
let rb = RigidBodyBuilder::new_dynamic().build();
let h1 = set.insert(rb.clone());
let h2 = set.insert(rb.clone());
let h3 = set.insert(rb.clone());
pipeline.remove_rigid_body(h1, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
pipeline.remove_rigid_body(h3, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
pipeline.remove_rigid_body(h2, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
let ser_set = bincode::serialize(&set).unwrap();
let mut set2: RigidBodySet = bincode::deserialize(&ser_set).unwrap();
let h1a = set.insert(rb.clone());
let h2a = set.insert(rb.clone());
let h3a = set.insert(rb.clone());
let h1b = set2.insert(rb.clone());
let h2b = set2.insert(rb.clone());
let h3b = set2.insert(rb.clone());
assert_eq!(h1a, h1b);
assert_eq!(h2a, h2b);
assert_eq!(h3a, h3b);
}
}