First public release of Rapier.
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164
src_testbed/objects/node.rs
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164
src_testbed/objects/node.rs
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use crate::objects::ball::Ball;
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use crate::objects::box_node::Box;
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use crate::objects::capsule::Capsule;
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use crate::objects::convex::Convex;
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use crate::objects::heightfield::HeightField;
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use crate::objects::mesh::Mesh;
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//use crate::objects::plane::Plane;
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//#[cfg(feature = "dim2")]
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//use crate::objects::polyline::Polyline;
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use kiss3d::window::Window;
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use na::Point3;
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use rapier::geometry::{ColliderHandle, ColliderSet};
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use rapier::math::Isometry;
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#[cfg(feature = "dim2")]
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pub type GraphicsNode = kiss3d::scene::PlanarSceneNode;
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#[cfg(feature = "dim3")]
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pub type GraphicsNode = kiss3d::scene::SceneNode;
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pub enum Node {
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// Plane(Plane),
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Ball(Ball),
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Box(Box),
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HeightField(HeightField),
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Capsule(Capsule),
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// #[cfg(feature = "dim2")]
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// Polyline(Polyline),
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Mesh(Mesh),
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Convex(Convex),
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}
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impl Node {
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pub fn select(&mut self) {
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match *self {
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// Node::Plane(ref mut n) => n.select(),
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Node::Ball(ref mut n) => n.select(),
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Node::Box(ref mut n) => n.select(),
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Node::Capsule(ref mut n) => n.select(),
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Node::HeightField(ref mut n) => n.select(),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref mut n) => n.select(),
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Node::Mesh(ref mut n) => n.select(),
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Node::Convex(ref mut n) => n.select(),
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}
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}
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pub fn unselect(&mut self) {
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match *self {
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// Node::Plane(ref mut n) => n.unselect(),
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Node::Ball(ref mut n) => n.unselect(),
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Node::Box(ref mut n) => n.unselect(),
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Node::Capsule(ref mut n) => n.unselect(),
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Node::HeightField(ref mut n) => n.unselect(),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref mut n) => n.unselect(),
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Node::Mesh(ref mut n) => n.unselect(),
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Node::Convex(ref mut n) => n.unselect(),
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}
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}
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pub fn update(&mut self, colliders: &ColliderSet) {
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match *self {
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// Node::Plane(ref mut n) => n.update(colliders),
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Node::Ball(ref mut n) => n.update(colliders),
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Node::Box(ref mut n) => n.update(colliders),
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Node::Capsule(ref mut n) => n.update(colliders),
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Node::HeightField(ref mut n) => n.update(colliders),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref mut n) => n.update(colliders),
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Node::Mesh(ref mut n) => n.update(colliders),
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Node::Convex(ref mut n) => n.update(colliders),
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}
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}
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#[cfg(feature = "dim2")]
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pub fn draw(&mut self, window: &mut Window) {
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match *self {
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// Node::Polyline(ref mut n) => n.draw(_window),
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Node::HeightField(ref mut n) => n.draw(window),
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// Node::Plane(ref mut n) => n.draw(_window),
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_ => {}
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}
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}
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#[cfg(feature = "dim3")]
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pub fn draw(&mut self, _: &mut Window) {}
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pub fn scene_node(&self) -> Option<&GraphicsNode> {
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match *self {
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// #[cfg(feature = "dim3")]
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// Node::Plane(ref n) => Some(n.scene_node()),
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Node::Ball(ref n) => Some(n.scene_node()),
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Node::Box(ref n) => Some(n.scene_node()),
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Node::Capsule(ref n) => Some(n.scene_node()),
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#[cfg(feature = "dim3")]
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Node::HeightField(ref n) => Some(n.scene_node()),
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Node::Mesh(ref n) => Some(n.scene_node()),
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Node::Convex(ref n) => Some(n.scene_node()),
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#[cfg(feature = "dim2")]
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_ => None,
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}
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}
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pub fn scene_node_mut(&mut self) -> Option<&mut GraphicsNode> {
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match *self {
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// #[cfg(feature = "dim3")]
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// Node::Plane(ref mut n) => Some(n.scene_node_mut()),
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Node::Ball(ref mut n) => Some(n.scene_node_mut()),
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Node::Box(ref mut n) => Some(n.scene_node_mut()),
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Node::Capsule(ref mut n) => Some(n.scene_node_mut()),
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#[cfg(feature = "dim3")]
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Node::HeightField(ref mut n) => Some(n.scene_node_mut()),
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Node::Mesh(ref mut n) => Some(n.scene_node_mut()),
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Node::Convex(ref mut n) => Some(n.scene_node_mut()),
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#[cfg(feature = "dim2")]
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_ => None,
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}
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}
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pub fn collider(&self) -> ColliderHandle {
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match *self {
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// Node::Plane(ref n) => n.object(),
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Node::Ball(ref n) => n.object(),
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Node::Box(ref n) => n.object(),
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Node::Capsule(ref n) => n.object(),
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Node::HeightField(ref n) => n.object(),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref n) => n.object(),
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Node::Mesh(ref n) => n.object(),
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Node::Convex(ref n) => n.object(),
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}
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}
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pub fn set_color(&mut self, color: Point3<f32>) {
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match *self {
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// Node::Plane(ref mut n) => n.set_color(color),
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Node::Ball(ref mut n) => n.set_color(color),
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Node::Box(ref mut n) => n.set_color(color),
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Node::Capsule(ref mut n) => n.set_color(color),
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Node::HeightField(ref mut n) => n.set_color(color),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref mut n) => n.set_color(color),
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Node::Mesh(ref mut n) => n.set_color(color),
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Node::Convex(ref mut n) => n.set_color(color),
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}
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}
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}
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pub fn update_scene_node(
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node: &mut GraphicsNode,
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colliders: &ColliderSet,
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handle: ColliderHandle,
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color: &Point3<f32>,
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delta: &Isometry<f32>,
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) {
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if let Some(co) = colliders.get(handle) {
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node.set_local_transformation(co.position() * delta);
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node.set_color(color.x, color.y, color.z);
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} else {
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node.set_visible(false);
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node.unlink();
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}
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}
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