Fix CharacterController max/min slope handling (#701)

This commit is contained in:
Thierry Berger
2024-09-23 11:10:29 +02:00
committed by GitHub
parent e7e196d9f9
commit 76357e3588
10 changed files with 210 additions and 22 deletions

View File

@@ -1,4 +1,4 @@
use rapier3d::prelude::*;
use rapier3d::{control::KinematicCharacterController, prelude::*};
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -41,7 +41,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Character we will control manually.
*/
let rigid_body =
RigidBodyBuilder::kinematic_position_based().translation(vector![-3.0, 5.0, 0.0] * scale);
RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.5, 0.0] * scale);
let character_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(0.3 * scale, 0.15 * scale); // 0.15, 0.3, 0.15);
colliders.insert_with_parent(collider, character_handle, &mut bodies);
@@ -95,19 +95,15 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let slope_angle = 0.2;
let slope_size = 2.0;
let collider = ColliderBuilder::cuboid(
slope_size * scale,
ground_height * scale,
slope_size * scale,
)
.translation(vector![ground_size + slope_size, -ground_height + 0.4, 0.0] * scale)
.rotation(Vector::z() * slope_angle);
let collider = ColliderBuilder::cuboid(slope_size, ground_height, slope_size)
.translation(vector![0.1 + slope_size, -ground_height + 0.4, 0.0])
.rotation(Vector::z() * slope_angle);
colliders.insert(collider);
/*
* Create a slope we cant climb.
*/
let impossible_slope_angle = 0.9;
let impossible_slope_angle = 0.6;
let impossible_slope_size = 2.0;
let collider = ColliderBuilder::cuboid(
slope_size * scale,
@@ -116,8 +112,8 @@ pub fn init_world(testbed: &mut Testbed) {
)
.translation(
vector![
ground_size + slope_size * 2.0 + impossible_slope_size - 0.9,
-ground_height + 2.3,
0.1 + slope_size * 2.0 + impossible_slope_size - 0.9,
-ground_height + 1.7,
0.0
] * scale,
)
@@ -185,5 +181,11 @@ pub fn init_world(testbed: &mut Testbed) {
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.set_character_body(character_handle);
testbed.set_character_controller(Some(KinematicCharacterController {
max_slope_climb_angle: impossible_slope_angle - 0.02,
min_slope_slide_angle: impossible_slope_angle - 0.02,
slide: true,
..Default::default()
}));
testbed.look_at(point!(10.0, 10.0, 10.0), Point::origin());
}

View File

@@ -37,7 +37,7 @@ pub fn init_world(testbed: &mut Testbed) {
colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 0.5, 0.0])
.translation(vector![-3.0, 5.0, 0.0])
.linvel(vector![0.0, -4.0, 20.0])
.can_sleep(false);
let handle = bodies.insert(rigid_body);