Fix CharacterController max/min slope handling (#701)
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@@ -1,4 +1,4 @@
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use rapier3d::prelude::*;
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use rapier3d::{control::KinematicCharacterController, prelude::*};
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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@@ -41,7 +41,7 @@ pub fn init_world(testbed: &mut Testbed) {
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* Character we will control manually.
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*/
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let rigid_body =
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RigidBodyBuilder::kinematic_position_based().translation(vector![-3.0, 5.0, 0.0] * scale);
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RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.5, 0.0] * scale);
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let character_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::capsule_y(0.3 * scale, 0.15 * scale); // 0.15, 0.3, 0.15);
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colliders.insert_with_parent(collider, character_handle, &mut bodies);
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@@ -95,19 +95,15 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let slope_angle = 0.2;
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let slope_size = 2.0;
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let collider = ColliderBuilder::cuboid(
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slope_size * scale,
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ground_height * scale,
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slope_size * scale,
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)
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.translation(vector![ground_size + slope_size, -ground_height + 0.4, 0.0] * scale)
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.rotation(Vector::z() * slope_angle);
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let collider = ColliderBuilder::cuboid(slope_size, ground_height, slope_size)
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.translation(vector![0.1 + slope_size, -ground_height + 0.4, 0.0])
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.rotation(Vector::z() * slope_angle);
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colliders.insert(collider);
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/*
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* Create a slope we can’t climb.
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*/
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let impossible_slope_angle = 0.9;
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let impossible_slope_angle = 0.6;
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let impossible_slope_size = 2.0;
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let collider = ColliderBuilder::cuboid(
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slope_size * scale,
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@@ -116,8 +112,8 @@ pub fn init_world(testbed: &mut Testbed) {
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)
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.translation(
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vector![
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ground_size + slope_size * 2.0 + impossible_slope_size - 0.9,
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-ground_height + 2.3,
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0.1 + slope_size * 2.0 + impossible_slope_size - 0.9,
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-ground_height + 1.7,
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0.0
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] * scale,
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)
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@@ -185,5 +181,11 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.set_character_body(character_handle);
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testbed.set_character_controller(Some(KinematicCharacterController {
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max_slope_climb_angle: impossible_slope_angle - 0.02,
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min_slope_slide_angle: impossible_slope_angle - 0.02,
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slide: true,
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..Default::default()
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}));
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testbed.look_at(point!(10.0, 10.0, 10.0), Point::origin());
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}
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@@ -37,7 +37,7 @@ pub fn init_world(testbed: &mut Testbed) {
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 0.5, 0.0])
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.translation(vector![-3.0, 5.0, 0.0])
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.linvel(vector![0.0, -4.0, 20.0])
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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