Rework the event system
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@@ -96,6 +96,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::ball(1.0)
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.density(10.0)
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.sensor(true)
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.active_events(ActiveEvents::INTERSECTION_EVENTS)
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.linvel(vector![1000.0, 0.0, 0.0])
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@@ -72,12 +72,12 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0)
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.translation(vector![0.0, 2.0, 30.0])
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.active_hooks(PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS)
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.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS)
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.build();
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let platform1 = colliders.insert_with_parent(collider, handle, &mut bodies);
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let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0)
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.translation(vector![0.0, -2.0, -30.0])
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.active_hooks(PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS)
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.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS)
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.build();
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let platform2 = colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -70,6 +70,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let sensor_collider = ColliderBuilder::ball(rad * 5.0)
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.density(0.0)
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.sensor(true)
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.active_events(ActiveEvents::INTERSECTION_EVENTS)
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.build();
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colliders.insert_with_parent(sensor_collider, sensor_handle, &mut bodies);
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