Rework the event system
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@@ -1,10 +1,8 @@
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//! Structure for combining the various physics components to perform an actual simulation.
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pub use collision_pipeline::CollisionPipeline;
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pub use event_handler::{ChannelEventCollector, EventHandler};
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pub use physics_hooks::{
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ContactModificationContext, PairFilterContext, PhysicsHooks, PhysicsHooksFlags,
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};
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pub use event_handler::{ActiveEvents, ChannelEventCollector, EventHandler};
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pub use physics_hooks::{ActiveHooks, ContactModificationContext, PairFilterContext, PhysicsHooks};
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pub use physics_pipeline::PhysicsPipeline;
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pub use query_pipeline::{QueryPipeline, QueryPipelineMode};
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