Make clippy a bit happier
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@@ -84,7 +84,7 @@ impl PrismaticVelocityConstraint {
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// .into_inner();
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// #[cfg(feature = "dim3")]
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// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
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// .unwrap_or(Rotation::identity())
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// .unwrap_or_else(Rotation::identity)
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// .to_rotation_matrix()
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// .into_inner();
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// let basis2 = r21 * basis1;
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@@ -380,7 +380,7 @@ impl PrismaticVelocityGroundConstraint {
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// .into_inner();
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// #[cfg(feature = "dim3")]
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// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
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// .unwrap_or(Rotation::identity())
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// .unwrap_or_else(Rotation::identity)
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// .to_rotation_matrix()
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// .into_inner();
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// let basis2 = r21 * basis1;
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