Update parry and changelog

This commit is contained in:
Sébastien Crozet
2022-12-11 15:18:11 +01:00
parent 849f398031
commit 8ef8680817
7 changed files with 64 additions and 75 deletions

View File

@@ -2,10 +2,13 @@
## Unreleased
### Added
- Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body
without having to delete it.
without having to delete it. Disabling a rigid-body attached to a multibody joint isnt supported yet.
- Add `Collider::set_enabled`, `Collider::is_enabled`, `ColliderBuilder::enabled` to enable/disable a collider
without having to delete it.
- Add `GenericJoint::set_enabled`, `GenericJoint::is_enabled` to enable/disable a joint without having to delete it.
Disabling a multibody joint isnt supported yet.
- Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly
a port of the vehicle controller from Bullet physics).
### Modified
- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this