Update parry and changelog
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## Unreleased
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### Added
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- Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body
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without having to delete it.
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without having to delete it. Disabling a rigid-body attached to a multibody joint isn’t supported yet.
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- Add `Collider::set_enabled`, `Collider::is_enabled`, `ColliderBuilder::enabled` to enable/disable a collider
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without having to delete it.
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- Add `GenericJoint::set_enabled`, `GenericJoint::is_enabled` to enable/disable a joint without having to delete it.
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Disabling a multibody joint isn’t supported yet.
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- Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly
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a port of the vehicle controller from Bullet physics).
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### Modified
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- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this
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