Fix clippy (#800)

This commit is contained in:
Thierry Berger
2025-02-24 11:34:46 +01:00
committed by GitHub
parent 5ca6ae9106
commit 955795dfbb
2 changed files with 16 additions and 14 deletions

View File

@@ -1268,11 +1268,12 @@ mod test {
.contact_pair(collider_1_handle, collider_2_handle)
.expect("The contact pair should exist.");
assert_eq!(contact_pair.manifolds.len(), 0);
assert!(matches!(
narrow_phase.intersection_pair(collider_1_handle, collider_2_handle),
// Interaction pair is for sensors
None,
));
assert!(
narrow_phase
.intersection_pair(collider_1_handle, collider_2_handle)
.is_none(),
"Interaction pair is for sensors"
);
/* Parent collider 2 to body 2. */
collider_set.set_parent(collider_2_handle, Some(body_2_handle), &mut rigid_body_set);
@@ -1296,11 +1297,12 @@ mod test {
.contact_pair(collider_1_handle, collider_2_handle)
.expect("The contact pair should exist.");
assert_eq!(contact_pair.manifolds.len(), 1);
assert!(matches!(
narrow_phase.intersection_pair(collider_1_handle, collider_2_handle),
// Interaction pair is for sensors
None,
));
assert!(
narrow_phase
.intersection_pair(collider_1_handle, collider_2_handle)
.is_none(),
"Interaction pair is for sensors"
);
/* Run the game loop, stepping the simulation once per frame. */
for _ in 0..200 {