Fix constraints resolution with non-identity relative collider position.

This commit is contained in:
Sébastien Crozet
2020-09-01 14:02:59 +02:00
parent 03b437f278
commit 9622827dc6
11 changed files with 118 additions and 75 deletions

View File

@@ -104,8 +104,8 @@ impl PositionConstraint {
let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS]; let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS];
for l in 0..manifold_points.len() { for l in 0..manifold_points.len() {
local_p1[l] = manifold_points[l].local_p1 + shift1; local_p1[l] = manifold.delta1 * (manifold_points[l].local_p1 + shift1);
local_p2[l] = manifold_points[l].local_p2 + shift2; local_p2[l] = manifold.delta2 * (manifold_points[l].local_p2 + shift2);
} }
let constraint = PositionConstraint { let constraint = PositionConstraint {

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@@ -51,6 +51,9 @@ impl WPositionConstraint {
let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]); let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]);
let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]); let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]);
let delta1 = Isometry::from(array![|ii| manifolds[ii].delta1; SIMD_WIDTH]);
let delta2 = Isometry::from(array![|ii| manifolds[ii].delta2; SIMD_WIDTH]);
let rb1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH]; let rb1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -85,8 +88,8 @@ impl WPositionConstraint {
let local_p2 = let local_p2 =
Point::from(array![|ii| manifold_points[ii][i].local_p2; SIMD_WIDTH]); Point::from(array![|ii| manifold_points[ii][i].local_p2; SIMD_WIDTH]);
constraint.local_p1[i] = local_p1 + shift1; constraint.local_p1[i] = delta1 * (local_p1 + shift1);
constraint.local_p2[i] = local_p2 + shift2; constraint.local_p2[i] = delta2 * (local_p2 + shift2);
} }
if push { if push {

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@@ -34,22 +34,30 @@ impl PositionGroundConstraint {
let local_n1; let local_n1;
let local_n2; let local_n2;
let delta1;
let delta2;
if flip { if flip {
std::mem::swap(&mut rb1, &mut rb2); std::mem::swap(&mut rb1, &mut rb2);
local_n1 = manifold.local_n2; local_n1 = manifold.local_n2;
local_n2 = manifold.local_n1; local_n2 = manifold.local_n1;
delta1 = &manifold.delta2;
delta2 = &manifold.delta1;
} else { } else {
local_n1 = manifold.local_n1; local_n1 = manifold.local_n1;
local_n2 = manifold.local_n2; local_n2 = manifold.local_n2;
delta1 = &manifold.delta1;
delta2 = &manifold.delta2;
}; };
let coll_pos1 = rb1.position * delta1;
let shift1 = local_n1 * -manifold.kinematics.radius1; let shift1 = local_n1 * -manifold.kinematics.radius1;
let shift2 = local_n2 * -manifold.kinematics.radius2; let shift2 = local_n2 * -manifold.kinematics.radius2;
let n1 = coll_pos1 * local_n1;
let radius = let radius =
manifold.kinematics.radius1 + manifold.kinematics.radius2 /* - params.allowed_linear_error */; manifold.kinematics.radius1 + manifold.kinematics.radius2 /* - params.allowed_linear_error */;
for (l, manifold_points) in manifold for (l, manifold_contacts) in manifold
.active_contacts() .active_contacts()
.chunks(MAX_MANIFOLD_POINTS) .chunks(MAX_MANIFOLD_POINTS)
.enumerate() .enumerate()
@@ -59,16 +67,16 @@ impl PositionGroundConstraint {
if flip { if flip {
// Don't forget that we already swapped rb1 and rb2 above. // Don't forget that we already swapped rb1 and rb2 above.
// So if we flip, only manifold_points[k].{local_p1,local_p2} have to // So if we flip, only manifold_contacts[k].{local_p1,local_p2} have to
// be swapped. // be swapped.
for k in 0..manifold_points.len() { for k in 0..manifold_contacts.len() {
p1[k] = rb1.predicted_position * (manifold_points[k].local_p2 + shift1); p1[k] = coll_pos1 * (manifold_contacts[k].local_p2 + shift1);
local_p2[k] = manifold_points[k].local_p1 + shift2; local_p2[k] = delta2 * (manifold_contacts[k].local_p1 + shift2);
} }
} else { } else {
for k in 0..manifold_points.len() { for k in 0..manifold_contacts.len() {
p1[k] = rb1.predicted_position * (manifold_points[k].local_p1 + shift1); p1[k] = coll_pos1 * (manifold_contacts[k].local_p1 + shift1);
local_p2[k] = manifold_points[k].local_p2 + shift2; local_p2[k] = delta2 * (manifold_contacts[k].local_p2 + shift2);
} }
} }
@@ -76,11 +84,11 @@ impl PositionGroundConstraint {
rb2: rb2.active_set_offset, rb2: rb2.active_set_offset,
p1, p1,
local_p2, local_p2,
n1: rb1.predicted_position * local_n1, n1,
radius, radius,
im2: rb2.mass_properties.inv_mass, im2: rb2.mass_properties.inv_mass,
ii2: rb2.world_inv_inertia_sqrt.squared(), ii2: rb2.world_inv_inertia_sqrt.squared(),
num_contacts: manifold_points.len() as u8, num_contacts: manifold_contacts.len() as u8,
erp: params.erp, erp: params.erp,
max_linear_correction: params.max_linear_correction, max_linear_correction: params.max_linear_correction,
}; };

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@@ -54,16 +54,24 @@ impl WPositionGroundConstraint {
array![|ii| if flipped[ii] { manifolds[ii].local_n1 } else { manifolds[ii].local_n2 }; SIMD_WIDTH], array![|ii| if flipped[ii] { manifolds[ii].local_n1 } else { manifolds[ii].local_n2 }; SIMD_WIDTH],
); );
let delta1 = Isometry::from(
array![|ii| if flipped[ii] { manifolds[ii].delta2 } else { manifolds[ii].delta1 }; SIMD_WIDTH],
);
let delta2 = Isometry::from(
array![|ii| if flipped[ii] { manifolds[ii].delta1 } else { manifolds[ii].delta2 }; SIMD_WIDTH],
);
let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]); let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]);
let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]); let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]);
let position1 = Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]); let coll_pos1 =
delta1 * Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]);
let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let radius = radius1 + radius2 /*- SimdFloat::splat(params.allowed_linear_error)*/; let radius = radius1 + radius2 /*- SimdFloat::splat(params.allowed_linear_error)*/;
let n1 = position1 * local_n1; let n1 = coll_pos1 * local_n1;
for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) { for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH]; let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
@@ -90,8 +98,8 @@ impl WPositionGroundConstraint {
array![|ii| if flipped[ii] { manifold_points[ii][i].local_p1 } else { manifold_points[ii][i].local_p2 }; SIMD_WIDTH], array![|ii| if flipped[ii] { manifold_points[ii][i].local_p1 } else { manifold_points[ii][i].local_p2 }; SIMD_WIDTH],
); );
constraint.p1[i] = position1 * local_p1 - n1 * radius1; constraint.p1[i] = coll_pos1 * local_p1 - n1 * radius1;
constraint.local_p2[i] = local_p2 - local_n2 * radius2; constraint.local_p2[i] = delta2 * (local_p2 - local_n2 * radius2);
} }
if push { if push {

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@@ -148,7 +148,9 @@ impl VelocityConstraint {
let rb2 = &bodies[manifold.body_pair.body2]; let rb2 = &bodies[manifold.body_pair.body2];
let mj_lambda1 = rb1.active_set_offset; let mj_lambda1 = rb1.active_set_offset;
let mj_lambda2 = rb2.active_set_offset; let mj_lambda2 = rb2.active_set_offset;
let force_dir1 = rb1.position * (-manifold.local_n1); let pos_coll1 = rb1.position * manifold.delta1;
let pos_coll2 = rb2.position * manifold.delta2;
let force_dir1 = pos_coll1 * (-manifold.local_n1);
let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff; let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff;
for (l, manifold_points) in manifold for (l, manifold_points) in manifold
@@ -215,8 +217,8 @@ impl VelocityConstraint {
for k in 0..manifold_points.len() { for k in 0..manifold_points.len() {
let manifold_point = &manifold_points[k]; let manifold_point = &manifold_points[k];
let dp1 = (rb1.position * manifold_point.local_p1) - rb1.world_com; let dp1 = (pos_coll1 * manifold_point.local_p1) - rb1.world_com;
let dp2 = (rb2.position * manifold_point.local_p2) - rb2.world_com; let dp2 = (pos_coll2 * manifold_point.local_p2) - rb2.world_com;
let vel1 = rb1.linvel + rb1.angvel.gcross(dp1); let vel1 = rb1.linvel + rb1.angvel.gcross(dp1);
let vel2 = rb2.linvel + rb2.angvel.gcross(dp2); let vel2 = rb2.linvel + rb2.angvel.gcross(dp2);

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@@ -72,6 +72,9 @@ impl WVelocityConstraint {
let rbs1 = array![|ii| &bodies[manifolds[ii].body_pair.body1]; SIMD_WIDTH]; let rbs1 = array![|ii| &bodies[manifolds[ii].body_pair.body1]; SIMD_WIDTH];
let rbs2 = array![|ii| &bodies[manifolds[ii].body_pair.body2]; SIMD_WIDTH]; let rbs2 = array![|ii| &bodies[manifolds[ii].body_pair.body2]; SIMD_WIDTH];
let delta1 = Isometry::from(array![|ii| manifolds[ii].delta1; SIMD_WIDTH]);
let delta2 = Isometry::from(array![|ii| manifolds[ii].delta2; SIMD_WIDTH]);
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]); let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1: AngularInertia<SimdFloat> = let ii1: AngularInertia<SimdFloat> =
AngularInertia::from(array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH]); AngularInertia::from(array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
@@ -79,7 +82,7 @@ impl WVelocityConstraint {
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]); let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]); let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
@@ -89,10 +92,13 @@ impl WVelocityConstraint {
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]); let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let force_dir1 = position1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]); let coll_pos1 = pos1 * delta1;
let coll_pos2 = pos2 * delta2;
let force_dir1 = coll_pos1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH]; let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -120,11 +126,11 @@ impl WVelocityConstraint {
}; };
for k in 0..num_points { for k in 0..num_points {
// FIXME: can we avoid the multiplications by position1/position2 here? // FIXME: can we avoid the multiplications by coll_pos1/coll_pos2 here?
// By working as much as possible in local-space. // By working as much as possible in local-space.
let p1 = position1 let p1 = coll_pos1
* Point::from(array![|ii| manifold_points[ii][k].local_p1; SIMD_WIDTH]); * Point::from(array![|ii| manifold_points[ii][k].local_p1; SIMD_WIDTH]);
let p2 = position2 let p2 = coll_pos2
* Point::from(array![|ii| manifold_points[ii][k].local_p2; SIMD_WIDTH]); * Point::from(array![|ii| manifold_points[ii][k].local_p2; SIMD_WIDTH]);
let dist = SimdFloat::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]); let dist = SimdFloat::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);

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@@ -66,20 +66,22 @@ impl VelocityGroundConstraint {
let mut rb1 = &bodies[manifold.body_pair.body1]; let mut rb1 = &bodies[manifold.body_pair.body1];
let mut rb2 = &bodies[manifold.body_pair.body2]; let mut rb2 = &bodies[manifold.body_pair.body2];
let flipped = !rb2.is_dynamic(); let flipped = !rb2.is_dynamic();
let force_dir1;
let coll_pos1;
let coll_pos2;
if flipped { if flipped {
coll_pos1 = rb2.position * manifold.delta2;
coll_pos2 = rb1.position * manifold.delta1;
force_dir1 = coll_pos1 * (-manifold.local_n2);
std::mem::swap(&mut rb1, &mut rb2); std::mem::swap(&mut rb1, &mut rb2);
} else {
coll_pos1 = rb1.position * manifold.delta1;
coll_pos2 = rb2.position * manifold.delta2;
force_dir1 = coll_pos1 * (-manifold.local_n1);
} }
let mj_lambda2 = rb2.active_set_offset; let mj_lambda2 = rb2.active_set_offset;
let force_dir1 = if flipped {
// NOTE: we already swapped rb1 and rb2
// so we multiply by rb1.position.
rb1.position * (-manifold.local_n2)
} else {
rb1.position * (-manifold.local_n1)
};
let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff; let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff;
for (l, manifold_points) in manifold for (l, manifold_points) in manifold
@@ -144,15 +146,15 @@ impl VelocityGroundConstraint {
let manifold_point = &manifold_points[k]; let manifold_point = &manifold_points[k];
let (p1, p2) = if flipped { let (p1, p2) = if flipped {
// NOTE: we already swapped rb1 and rb2 // NOTE: we already swapped rb1 and rb2
// so we multiply by rb2.position. // so we multiply by coll_pos1/coll_pos2.
( (
rb1.position * manifold_point.local_p2, coll_pos1 * manifold_point.local_p2,
rb2.position * manifold_point.local_p1, coll_pos2 * manifold_point.local_p1,
) )
} else { } else {
( (
rb1.position * manifold_point.local_p1, coll_pos1 * manifold_point.local_p1,
rb2.position * manifold_point.local_p2, coll_pos2 * manifold_point.local_p2,
) )
}; };
let dp2 = p2 - rb2.world_com; let dp2 = p2 - rb2.world_com;

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@@ -86,13 +86,23 @@ impl WVelocityGroundConstraint {
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]); let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let delta1 = Isometry::from(
array![|ii| if flipped[ii] { manifolds[ii].delta2 } else { manifolds[ii].delta1 }; SIMD_WIDTH],
);
let delta2 = Isometry::from(
array![|ii| if flipped[ii] { manifolds[ii].delta1 } else { manifolds[ii].delta2 }; SIMD_WIDTH],
);
let coll_pos1 = pos1 * delta1;
let coll_pos2 = pos2 * delta2;
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let force_dir1 = position1 let force_dir1 = coll_pos1
* -Vector::from( * -Vector::from(
array![|ii| if flipped[ii] { manifolds[ii].local_n2 } else { manifolds[ii].local_n1 }; SIMD_WIDTH], array![|ii| if flipped[ii] { manifolds[ii].local_n2 } else { manifolds[ii].local_n1 }; SIMD_WIDTH],
); );
@@ -120,11 +130,11 @@ impl WVelocityGroundConstraint {
}; };
for k in 0..num_points { for k in 0..num_points {
let p1 = position1 let p1 = coll_pos1
* Point::from( * Point::from(
array![|ii| if flipped[ii] { manifold_points[ii][k].local_p2 } else { manifold_points[ii][k].local_p1 }; SIMD_WIDTH], array![|ii| if flipped[ii] { manifold_points[ii][k].local_p2 } else { manifold_points[ii][k].local_p1 }; SIMD_WIDTH],
); );
let p2 = position2 let p2 = coll_pos2
* Point::from( * Point::from(
array![|ii| if flipped[ii] { manifold_points[ii][k].local_p1 } else { manifold_points[ii][k].local_p2 }; SIMD_WIDTH], array![|ii| if flipped[ii] { manifold_points[ii][k].local_p1 } else { manifold_points[ii][k].local_p2 }; SIMD_WIDTH],
); );

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@@ -273,16 +273,21 @@ pub struct ContactManifold {
/// The pair of subshapes involved in this contact manifold. /// The pair of subshapes involved in this contact manifold.
pub subshape_index_pair: (usize, usize), pub subshape_index_pair: (usize, usize),
pub(crate) warmstart_multiplier: f32, pub(crate) warmstart_multiplier: f32,
// We put the friction and restitution here because // The two following are set by the constraints solver.
// this avoids reading the colliders inside of the pub(crate) constraint_index: usize,
pub(crate) position_constraint_index: usize,
// We put the following fields here to avoids reading the colliders inside of the
// contact preparation method. // contact preparation method.
/// The friction coefficient for of all the contacts on this contact manifold. /// The friction coefficient for of all the contacts on this contact manifold.
pub friction: f32, pub friction: f32,
/// The restitution coefficient for all the contacts on this contact manifold. /// The restitution coefficient for all the contacts on this contact manifold.
pub restitution: f32, pub restitution: f32,
// The following are set by the constraints solver. /// The relative position between the first collider and its parent at the time the
pub(crate) constraint_index: usize, /// contact points were generated.
pub(crate) position_constraint_index: usize, pub delta1: Isometry<f32>,
/// The relative position between the second collider and its parent at the time the
/// contact points were generated.
pub delta2: Isometry<f32>,
} }
impl ContactManifold { impl ContactManifold {
@@ -290,6 +295,8 @@ impl ContactManifold {
pair: ColliderPair, pair: ColliderPair,
subshapes: (usize, usize), subshapes: (usize, usize),
body_pair: BodyPair, body_pair: BodyPair,
delta1: Isometry<f32>,
delta2: Isometry<f32>,
friction: f32, friction: f32,
restitution: f32, restitution: f32,
) -> ContactManifold { ) -> ContactManifold {
@@ -308,6 +315,8 @@ impl ContactManifold {
warmstart_multiplier: Self::min_warmstart_multiplier(), warmstart_multiplier: Self::min_warmstart_multiplier(),
friction, friction,
restitution, restitution,
delta1,
delta2,
constraint_index: 0, constraint_index: 0,
position_constraint_index: 0, position_constraint_index: 0,
} }
@@ -329,6 +338,8 @@ impl ContactManifold {
warmstart_multiplier: self.warmstart_multiplier, warmstart_multiplier: self.warmstart_multiplier,
friction: self.friction, friction: self.friction,
restitution: self.restitution, restitution: self.restitution,
delta1: self.delta1,
delta2: self.delta2,
constraint_index: self.constraint_index, constraint_index: self.constraint_index,
position_constraint_index: self.position_constraint_index, position_constraint_index: self.position_constraint_index,
} }
@@ -349,6 +360,8 @@ impl ContactManifold {
pair, pair,
(subshape1, subshape2), (subshape1, subshape2),
BodyPair::new(coll1.parent, coll2.parent), BodyPair::new(coll1.parent, coll2.parent),
*coll1.delta(),
*coll2.delta(),
(coll1.friction + coll2.friction) * 0.5, (coll1.friction + coll2.friction) * 0.5,
(coll1.restitution + coll2.restitution) * 0.5, (coll1.restitution + coll2.restitution) * 0.5,
) )
@@ -391,6 +404,7 @@ impl ContactManifold {
self.pair = self.pair.swap(); self.pair = self.pair.swap();
self.body_pair = self.body_pair.swap(); self.body_pair = self.body_pair.swap();
self.subshape_index_pair = (self.subshape_index_pair.1, self.subshape_index_pair.0); self.subshape_index_pair = (self.subshape_index_pair.1, self.subshape_index_pair.0);
std::mem::swap(&mut self.delta1, &mut self.delta2);
} }
pub(crate) fn update_warmstart_multiplier(&mut self) { pub(crate) fn update_warmstart_multiplier(&mut self) {

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@@ -10,10 +10,8 @@ pub fn generate_contacts_cuboid_cuboid(ctxt: &mut PrimitiveContactGenerationCont
generate_contacts( generate_contacts(
ctxt.prediction_distance, ctxt.prediction_distance,
cube1, cube1,
ctxt.collider1.position_wrt_parent(),
ctxt.position1, ctxt.position1,
cube2, cube2,
ctxt.collider2.position_wrt_parent(),
ctxt.position2, ctxt.position2,
ctxt.manifold, ctxt.manifold,
); );
@@ -28,19 +26,15 @@ pub fn generate_contacts_cuboid_cuboid(ctxt: &mut PrimitiveContactGenerationCont
pub fn generate_contacts<'a>( pub fn generate_contacts<'a>(
prediction_distance: f32, prediction_distance: f32,
mut cube1: &'a Cuboid<f32>, mut cube1: &'a Cuboid<f32>,
mut origin1: &'a Isometry<f32>,
mut pos1: &'a Isometry<f32>, mut pos1: &'a Isometry<f32>,
mut cube2: &'a Cuboid<f32>, mut cube2: &'a Cuboid<f32>,
mut origin2: &'a Isometry<f32>,
mut pos2: &'a Isometry<f32>, mut pos2: &'a Isometry<f32>,
manifold: &mut ContactManifold, manifold: &mut ContactManifold,
) { ) {
let mut pos12 = pos1.inverse() * pos2; let mut pos12 = pos1.inverse() * pos2;
let mut pos21 = pos12.inverse(); let mut pos21 = pos12.inverse();
let mut orig_pos12 = origin1 * pos12 * origin2.inverse();
let mut orig_pos21 = orig_pos12.inverse();
if manifold.try_update_contacts(&orig_pos12) { if manifold.try_update_contacts(&pos12) {
return; return;
} }
@@ -87,9 +81,8 @@ pub fn generate_contacts<'a>(
if sep2.0 > sep1.0 && sep2.0 > sep3.0 { if sep2.0 > sep1.0 && sep2.0 > sep3.0 {
// The reference shape will be the second shape. // The reference shape will be the second shape.
std::mem::swap(&mut cube1, &mut cube2); std::mem::swap(&mut cube1, &mut cube2);
std::mem::swap(&mut pos1, &mut pos2);
std::mem::swap(&mut pos12, &mut pos21); std::mem::swap(&mut pos12, &mut pos21);
std::mem::swap(&mut orig_pos12, &mut orig_pos21);
std::mem::swap(&mut origin1, &mut origin2);
manifold.swap_identifiers(); manifold.swap_identifiers();
best_sep = sep2; best_sep = sep2;
swapped = true; swapped = true;
@@ -104,49 +97,46 @@ pub fn generate_contacts<'a>(
// Now the reference feature is from `cube1` and the best separation is `best_sep`. // Now the reference feature is from `cube1` and the best separation is `best_sep`.
// Everything must be expressed in the local-space of `cube1` for contact clipping. // Everything must be expressed in the local-space of `cube1` for contact clipping.
let mut feature1 = cuboid::support_feature(cube1, best_sep.1); let feature1 = cuboid::support_feature(cube1, best_sep.1);
feature1.transform_by(origin1);
let mut feature2 = cuboid::support_feature(cube2, pos21 * -best_sep.1); let mut feature2 = cuboid::support_feature(cube2, pos21 * -best_sep.1);
feature2.transform_by(&pos12); feature2.transform_by(&pos12);
feature2.transform_by(origin1);
let n1 = origin1 * best_sep.1;
match (&feature1, &feature2) { match (&feature1, &feature2) {
(CuboidFeature::Face(f1), CuboidFeature::Vertex(v2)) => { (CuboidFeature::Face(f1), CuboidFeature::Vertex(v2)) => {
CuboidFeature::face_vertex_contacts(f1, &n1, v2, &orig_pos21, manifold) CuboidFeature::face_vertex_contacts(f1, &best_sep.1, v2, &pos21, manifold)
} }
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
(CuboidFeature::Face(f1), CuboidFeature::Edge(e2)) => CuboidFeature::face_edge_contacts( (CuboidFeature::Face(f1), CuboidFeature::Edge(e2)) => CuboidFeature::face_edge_contacts(
prediction_distance, prediction_distance,
f1, f1,
&n1, &best_sep.1,
e2, e2,
&orig_pos21, &pos21,
manifold, manifold,
false, false,
), ),
(CuboidFeature::Face(f1), CuboidFeature::Face(f2)) => CuboidFeature::face_face_contacts( (CuboidFeature::Face(f1), CuboidFeature::Face(f2)) => CuboidFeature::face_face_contacts(
prediction_distance, prediction_distance,
f1, f1,
&n1, &best_sep.1,
f2, f2,
&orig_pos21, &pos21,
manifold, manifold,
), ),
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
(CuboidFeature::Edge(e1), CuboidFeature::Edge(e2)) => { (CuboidFeature::Edge(e1), CuboidFeature::Edge(e2)) => {
CuboidFeature::edge_edge_contacts(e1, &n1, e2, &orig_pos21, manifold) CuboidFeature::edge_edge_contacts(e1, &best_sep.1, e2, &pos21, manifold)
} }
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
(CuboidFeature::Edge(e1), CuboidFeature::Face(f2)) => { (CuboidFeature::Edge(e1), CuboidFeature::Face(f2)) => {
// Since f2 is also expressed in the local-space of the first // Since f2 is also expressed in the local-space of the first
// feature, the position we provide here is orig_pos21. // feature, the position we provide here is pos21.
CuboidFeature::face_edge_contacts( CuboidFeature::face_edge_contacts(
prediction_distance, prediction_distance,
f2, f2,
&-n1, &-best_sep.1,
e1, e1,
&orig_pos21, &pos21,
manifold, manifold,
true, true,
) )
@@ -154,8 +144,8 @@ pub fn generate_contacts<'a>(
_ => unreachable!(), // The other cases are not possible. _ => unreachable!(), // The other cases are not possible.
} }
manifold.local_n1 = n1; manifold.local_n1 = best_sep.1;
manifold.local_n2 = orig_pos21 * -n1; manifold.local_n2 = pos21 * -best_sep.1;
manifold.kinematics.category = KinematicsCategory::PlanePoint; manifold.kinematics.category = KinematicsCategory::PlanePoint;
manifold.kinematics.radius1 = 0.0; manifold.kinematics.radius1 = 0.0;
manifold.kinematics.radius2 = 0.0; manifold.kinematics.radius2 = 0.0;

View File

@@ -13,7 +13,7 @@ use rapier::dynamics::{
IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet, IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet,
}; };
use rapier::geometry::{Collider, ColliderSet, Shape}; use rapier::geometry::{Collider, ColliderSet, Shape};
use rapier::math::{Isometry, Vector}; use rapier::math::Vector;
use std::collections::HashMap; use std::collections::HashMap;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
use {ncollide::shape::TriMesh, nphysics::joint::BallConstraint}; use {ncollide::shape::TriMesh, nphysics::joint::BallConstraint};