Implement dominance.
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@@ -92,6 +92,8 @@ pub struct RigidBody {
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pub(crate) changes: RigidBodyChanges,
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/// The status of the body, governing how it is affected by external forces.
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pub body_status: BodyStatus,
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/// The dominance group this rigid-body is part of.
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dominance_group: i8,
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/// User-defined data associated to this rigid-body.
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pub user_data: u128,
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}
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@@ -122,6 +124,7 @@ impl RigidBody {
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flags: RigidBodyFlags::empty(),
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changes: RigidBodyChanges::all(),
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body_status: BodyStatus::Dynamic,
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dominance_group: 0,
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user_data: 0,
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}
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}
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@@ -159,6 +162,19 @@ impl RigidBody {
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&self.mass_properties
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}
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/// The dominance group of this rigid-body.
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///
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/// This method always returns `i8::MAX + 1` for non-dynamic
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/// rigid-bodies.
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#[inline]
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pub fn effective_dominance_group(&self) -> i16 {
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if self.is_dynamic() {
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self.dominance_group as i16
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} else {
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i8::MAX as i16 + 1
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}
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}
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/// Sets the rigid-body's mass properties.
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///
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/// If `wake_up` is `true` then the rigid-body will be woken up if it was
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@@ -648,6 +664,7 @@ pub struct RigidBodyBuilder {
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mass_properties: MassProperties,
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can_sleep: bool,
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sleeping: bool,
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dominance_group: i8,
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user_data: u128,
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}
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@@ -666,6 +683,7 @@ impl RigidBodyBuilder {
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mass_properties: MassProperties::zero(),
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can_sleep: true,
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sleeping: false,
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dominance_group: 0,
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user_data: 0,
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}
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}
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@@ -691,6 +709,12 @@ impl RigidBodyBuilder {
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self
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}
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/// Sets the dominance group of this rigid-body.
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pub fn dominance_group(mut self, group: i8) -> Self {
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self.dominance_group = group;
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self
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}
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/// Sets the initial translation of the rigid-body to be created.
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#[cfg(feature = "dim2")]
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pub fn translation(mut self, x: Real, y: Real) -> Self {
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@@ -880,6 +904,7 @@ impl RigidBodyBuilder {
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rb.angular_damping = self.angular_damping;
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rb.gravity_scale = self.gravity_scale;
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rb.flags = self.flags;
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rb.dominance_group = self.dominance_group;
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if self.can_sleep && self.sleeping {
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rb.sleep();
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