First working version of non-linear CCD based on single-substep motion-clamping.
This commit is contained in:
@@ -29,6 +29,20 @@ impl<T> Coarena<T> {
|
||||
.and_then(|(gg, t)| if g == *gg { Some(t) } else { None })
|
||||
}
|
||||
|
||||
/// Inserts an element into this coarena.
|
||||
pub fn insert(&mut self, a: Index, value: T)
|
||||
where
|
||||
T: Clone + Default,
|
||||
{
|
||||
let (i1, g1) = a.into_raw_parts();
|
||||
|
||||
if self.data.len() <= i1 {
|
||||
self.data.resize(i1 + 1, (u32::MAX as u64, T::default()));
|
||||
}
|
||||
|
||||
self.data[i1] = (g1, value);
|
||||
}
|
||||
|
||||
/// Ensure that elements at the two given indices exist in this coarena, and return their reference.
|
||||
///
|
||||
/// Missing elements are created automatically and initialized with the `default` value.
|
||||
|
||||
147
src/dynamics/ccd/toi_entry.rs
Normal file
147
src/dynamics/ccd/toi_entry.rs
Normal file
@@ -0,0 +1,147 @@
|
||||
use crate::data::Coarena;
|
||||
use crate::dynamics::ccd::ccd_solver::CCDContact;
|
||||
use crate::dynamics::ccd::CCDData;
|
||||
use crate::dynamics::{IntegrationParameters, RigidBody, RigidBodyHandle};
|
||||
use crate::geometry::{Collider, ColliderHandle};
|
||||
use crate::math::{Isometry, Real};
|
||||
use crate::parry::query::PersistentQueryDispatcher;
|
||||
use crate::utils::WCross;
|
||||
use na::{RealField, Unit};
|
||||
use parry::query::{NonlinearRigidMotion, QueryDispatcher, TOI};
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct TOIEntry {
|
||||
pub toi: Real,
|
||||
pub c1: ColliderHandle,
|
||||
pub b1: RigidBodyHandle,
|
||||
pub c2: ColliderHandle,
|
||||
pub b2: RigidBodyHandle,
|
||||
pub is_intersection_test: bool,
|
||||
pub timestamp: usize,
|
||||
}
|
||||
|
||||
impl TOIEntry {
|
||||
fn new(
|
||||
toi: Real,
|
||||
c1: ColliderHandle,
|
||||
b1: RigidBodyHandle,
|
||||
c2: ColliderHandle,
|
||||
b2: RigidBodyHandle,
|
||||
is_intersection_test: bool,
|
||||
timestamp: usize,
|
||||
) -> Self {
|
||||
Self {
|
||||
toi,
|
||||
c1,
|
||||
b1,
|
||||
c2,
|
||||
b2,
|
||||
is_intersection_test,
|
||||
timestamp,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn try_from_colliders<QD: ?Sized + PersistentQueryDispatcher<(), ()>>(
|
||||
params: &IntegrationParameters,
|
||||
query_dispatcher: &QD,
|
||||
ch1: ColliderHandle,
|
||||
ch2: ColliderHandle,
|
||||
c1: &Collider,
|
||||
c2: &Collider,
|
||||
b1: &RigidBody,
|
||||
b2: &RigidBody,
|
||||
frozen1: Option<Real>,
|
||||
frozen2: Option<Real>,
|
||||
start_time: Real,
|
||||
end_time: Real,
|
||||
body_params: &Coarena<CCDData>,
|
||||
) -> Option<Self> {
|
||||
assert!(start_time <= end_time);
|
||||
|
||||
let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel;
|
||||
let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel;
|
||||
|
||||
let vel12 = linvel2 - linvel1;
|
||||
let thickness = (c1.shape().ccd_thickness() + c2.shape().ccd_thickness());
|
||||
|
||||
if params.dt * vel12.norm() < thickness {
|
||||
return None;
|
||||
}
|
||||
|
||||
let is_intersection_test = c1.is_sensor() || c2.is_sensor();
|
||||
|
||||
let body_params1 = body_params.get(c1.parent.0)?;
|
||||
let body_params2 = body_params.get(c2.parent.0)?;
|
||||
|
||||
// Compute the TOI.
|
||||
let mut motion1 = body_params1.motion(params.dt, b1, 0.0);
|
||||
let mut motion2 = body_params2.motion(params.dt, b2, 0.0);
|
||||
|
||||
if let Some(t) = frozen1 {
|
||||
motion1.freeze(t);
|
||||
}
|
||||
|
||||
if let Some(t) = frozen2 {
|
||||
motion2.freeze(t);
|
||||
}
|
||||
|
||||
let mut toi;
|
||||
let motion_c1 = motion1.prepend(*c1.position_wrt_parent());
|
||||
let motion_c2 = motion2.prepend(*c2.position_wrt_parent());
|
||||
|
||||
// println!("start_time: {}", start_time);
|
||||
|
||||
// If this is just an intersection test (i.e. with sensors)
|
||||
// then we can stop the TOI search immediately if it starts with
|
||||
// a penetration because we don't care about the whether the velocity
|
||||
// at the impact is a separating velocity or not.
|
||||
// If the TOI search involves two non-sensor colliders then
|
||||
// we don't want to stop the TOI search at the first penetration
|
||||
// because the colliders may be in a separating trajectory.
|
||||
let stop_at_penetration = is_intersection_test;
|
||||
|
||||
let res_toi = query_dispatcher
|
||||
.nonlinear_time_of_impact(
|
||||
&motion_c1,
|
||||
c1.shape(),
|
||||
&motion_c2,
|
||||
c2.shape(),
|
||||
start_time,
|
||||
end_time,
|
||||
stop_at_penetration,
|
||||
)
|
||||
.ok();
|
||||
|
||||
toi = res_toi??;
|
||||
|
||||
Some(Self::new(
|
||||
toi.toi,
|
||||
ch1,
|
||||
c1.parent(),
|
||||
ch2,
|
||||
c2.parent(),
|
||||
is_intersection_test,
|
||||
0,
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialOrd for TOIEntry {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||
(-self.toi).partial_cmp(&(-other.toi))
|
||||
}
|
||||
}
|
||||
|
||||
impl Ord for TOIEntry {
|
||||
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
||||
self.partial_cmp(other).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for TOIEntry {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.toi == other.toi
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for TOIEntry {}
|
||||
@@ -18,6 +18,7 @@ pub use self::rigid_body::{ActivationStatus, BodyStatus, RigidBody, RigidBodyBui
|
||||
pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodySet};
|
||||
pub use parry::mass_properties::MassProperties;
|
||||
// #[cfg(not(feature = "parallel"))]
|
||||
pub use self::ccd::CCDSolver;
|
||||
pub use self::coefficient_combine_rule::CoefficientCombineRule;
|
||||
pub(crate) use self::joint::JointGraphEdge;
|
||||
pub(crate) use self::rigid_body::RigidBodyChanges;
|
||||
@@ -26,6 +27,7 @@ pub(crate) use self::solver::IslandSolver;
|
||||
#[cfg(feature = "parallel")]
|
||||
pub(crate) use self::solver::ParallelIslandSolver;
|
||||
|
||||
mod ccd;
|
||||
mod coefficient_combine_rule;
|
||||
mod integration_parameters;
|
||||
mod joint;
|
||||
|
||||
@@ -36,6 +36,7 @@ bitflags::bitflags! {
|
||||
const ROTATION_LOCKED_X = 1 << 1;
|
||||
const ROTATION_LOCKED_Y = 1 << 2;
|
||||
const ROTATION_LOCKED_Z = 1 << 3;
|
||||
const CCD_ENABLED = 1 << 4;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +59,16 @@ bitflags::bitflags! {
|
||||
pub struct RigidBody {
|
||||
/// The world-space position of the rigid-body.
|
||||
pub(crate) position: Isometry<Real>,
|
||||
pub(crate) predicted_position: Isometry<Real>,
|
||||
/// The next position of the rigid-body.
|
||||
///
|
||||
/// At the beginning of the timestep, and when the
|
||||
/// timestep is complete we must have position == next_position
|
||||
/// except for kinematic bodies.
|
||||
///
|
||||
/// The next_position is updated after the velocity and position
|
||||
/// resolution. Then it is either validated (ie. we set position := set_position)
|
||||
/// or clamped by CCD.
|
||||
pub(crate) next_position: Isometry<Real>,
|
||||
/// The local mass properties of the rigid-body.
|
||||
pub(crate) mass_properties: MassProperties,
|
||||
/// The world-space center of mass of the rigid-body.
|
||||
@@ -76,6 +86,10 @@ pub struct RigidBody {
|
||||
pub linear_damping: Real,
|
||||
/// Damping factor for gradually slowing down the angular motion of the rigid-body.
|
||||
pub angular_damping: Real,
|
||||
/// The maximum linear velocity this rigid-body can reach.
|
||||
pub max_linear_velocity: Real,
|
||||
/// The maximum angular velocity this rigid-body can reach.
|
||||
pub max_angular_velocity: Real,
|
||||
/// Accumulation of external forces (only for dynamic bodies).
|
||||
pub(crate) force: Vector<Real>,
|
||||
/// Accumulation of external torques (only for dynamic bodies).
|
||||
@@ -97,13 +111,14 @@ pub struct RigidBody {
|
||||
dominance_group: i8,
|
||||
/// User-defined data associated to this rigid-body.
|
||||
pub user_data: u128,
|
||||
pub(crate) ccd_thickness: Real,
|
||||
}
|
||||
|
||||
impl RigidBody {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
position: Isometry::identity(),
|
||||
predicted_position: Isometry::identity(),
|
||||
next_position: Isometry::identity(),
|
||||
mass_properties: MassProperties::zero(),
|
||||
world_com: Point::origin(),
|
||||
effective_inv_mass: 0.0,
|
||||
@@ -115,6 +130,8 @@ impl RigidBody {
|
||||
gravity_scale: 1.0,
|
||||
linear_damping: 0.0,
|
||||
angular_damping: 0.0,
|
||||
max_linear_velocity: Real::MAX,
|
||||
max_angular_velocity: 100.0,
|
||||
colliders: Vec::new(),
|
||||
activation: ActivationStatus::new_active(),
|
||||
joint_graph_index: InteractionGraph::<(), ()>::invalid_graph_index(),
|
||||
@@ -127,6 +144,7 @@ impl RigidBody {
|
||||
body_status: BodyStatus::Dynamic,
|
||||
dominance_group: 0,
|
||||
user_data: 0,
|
||||
ccd_thickness: Real::MAX,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,6 +194,20 @@ impl RigidBody {
|
||||
}
|
||||
}
|
||||
|
||||
/// Enables of disable CCD (continuous collision-detection) for this rigid-body.
|
||||
pub fn enable_ccd(&mut self, enabled: bool) {
|
||||
self.flags.set(RigidBodyFlags::CCD_ENABLED, enabled)
|
||||
}
|
||||
|
||||
/// Is CCD (continous collision-detection) enabled for this rigid-body?
|
||||
pub fn is_ccd_enabled(&self) -> bool {
|
||||
self.flags.contains(RigidBodyFlags::CCD_ENABLED)
|
||||
}
|
||||
|
||||
pub(crate) fn should_resolve_ccd(&self, dt: Real) -> bool {
|
||||
self.is_ccd_enabled() && self.is_dynamic() && self.linvel.norm() * dt > self.ccd_thickness
|
||||
}
|
||||
|
||||
/// Sets the rigid-body's mass properties.
|
||||
///
|
||||
/// If `wake_up` is `true` then the rigid-body will be woken up if it was
|
||||
@@ -228,8 +260,8 @@ impl RigidBody {
|
||||
/// If this rigid-body is kinematic this value is set by the `set_next_kinematic_position`
|
||||
/// method and is used for estimating the kinematic body velocity at the next timestep.
|
||||
/// For non-kinematic bodies, this value is currently unspecified.
|
||||
pub fn predicted_position(&self) -> &Isometry<Real> {
|
||||
&self.predicted_position
|
||||
pub fn next_position(&self) -> &Isometry<Real> {
|
||||
&self.next_position
|
||||
}
|
||||
|
||||
/// The scale factor applied to the gravity affecting this rigid-body.
|
||||
@@ -254,6 +286,8 @@ impl RigidBody {
|
||||
true,
|
||||
);
|
||||
|
||||
self.ccd_thickness = self.ccd_thickness.min(coll.shape().ccd_thickness());
|
||||
|
||||
let mass_properties = coll
|
||||
.mass_properties()
|
||||
.transform_by(coll.position_wrt_parent());
|
||||
@@ -265,8 +299,8 @@ impl RigidBody {
|
||||
pub(crate) fn update_colliders_positions(&mut self, colliders: &mut ColliderSet) {
|
||||
for handle in &self.colliders {
|
||||
let collider = &mut colliders[*handle];
|
||||
collider.prev_position = self.position;
|
||||
collider.position = self.position * collider.delta;
|
||||
collider.predicted_position = self.predicted_position * collider.delta;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -331,18 +365,39 @@ impl RigidBody {
|
||||
!self.linvel.is_zero() || !self.angvel.is_zero()
|
||||
}
|
||||
|
||||
fn integrate_velocity(&self, dt: Real) -> Isometry<Real> {
|
||||
pub(crate) fn integrate_velocity(&self, dt: Real) -> Isometry<Real> {
|
||||
let com = self.position * self.mass_properties.local_com;
|
||||
let shift = Translation::from(com.coords);
|
||||
shift * Isometry::new(self.linvel * dt, self.angvel * dt) * shift.inverse()
|
||||
}
|
||||
|
||||
pub(crate) fn integrate(&mut self, dt: Real) {
|
||||
// TODO: do we want to apply damping before or after the velocity integration?
|
||||
self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
|
||||
self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
|
||||
pub(crate) fn position_at_time(&self, dt: Real) -> Isometry<Real> {
|
||||
self.integrate_velocity(dt) * self.position
|
||||
}
|
||||
|
||||
self.position = self.integrate_velocity(dt) * self.position;
|
||||
pub(crate) fn integrate_next_position(&mut self, dt: Real, apply_damping: bool) {
|
||||
// TODO: do we want to apply damping before or after the velocity integration?
|
||||
if apply_damping {
|
||||
self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
|
||||
self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
|
||||
|
||||
// self.linvel = self.linvel.cap_magnitude(self.max_linear_velocity);
|
||||
// #[cfg(feature = "dim2")]
|
||||
// {
|
||||
// self.angvel = na::clamp(
|
||||
// self.angvel,
|
||||
// -self.max_angular_velocity,
|
||||
// self.max_angular_velocity,
|
||||
// );
|
||||
// }
|
||||
// #[cfg(feature = "dim3")]
|
||||
// {
|
||||
// self.angvel = self.angvel.cap_magnitude(self.max_angular_velocity);
|
||||
// }
|
||||
}
|
||||
|
||||
self.next_position = self.integrate_velocity(dt) * self.position;
|
||||
let _ = self.next_position.rotation.renormalize();
|
||||
}
|
||||
|
||||
/// The linear velocity of this rigid-body.
|
||||
@@ -416,7 +471,8 @@ impl RigidBody {
|
||||
/// put to sleep because it did not move for a while.
|
||||
pub fn set_position(&mut self, pos: Isometry<Real>, wake_up: bool) {
|
||||
self.changes.insert(RigidBodyChanges::POSITION);
|
||||
self.set_position_internal(pos);
|
||||
self.position = pos;
|
||||
self.next_position = pos;
|
||||
|
||||
// TODO: Do we really need to check that the body isn't dynamic?
|
||||
if wake_up && self.is_dynamic() {
|
||||
@@ -424,24 +480,19 @@ impl RigidBody {
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_position_internal(&mut self, pos: Isometry<Real>) {
|
||||
self.position = pos;
|
||||
|
||||
// TODO: update the predicted position for dynamic bodies too?
|
||||
if self.is_static() || self.is_kinematic() {
|
||||
self.predicted_position = pos;
|
||||
}
|
||||
pub(crate) fn set_next_position(&mut self, pos: Isometry<Real>) {
|
||||
self.next_position = pos;
|
||||
}
|
||||
|
||||
/// If this rigid body is kinematic, sets its future position after the next timestep integration.
|
||||
pub fn set_next_kinematic_position(&mut self, pos: Isometry<Real>) {
|
||||
if self.is_kinematic() {
|
||||
self.predicted_position = pos;
|
||||
self.next_position = pos;
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn compute_velocity_from_predicted_position(&mut self, inv_dt: Real) {
|
||||
let dpos = self.predicted_position * self.position.inverse();
|
||||
pub(crate) fn compute_velocity_from_next_position(&mut self, inv_dt: Real) {
|
||||
let dpos = self.next_position * self.position.inverse();
|
||||
#[cfg(feature = "dim2")]
|
||||
{
|
||||
self.angvel = dpos.rotation.angle() * inv_dt;
|
||||
@@ -453,8 +504,8 @@ impl RigidBody {
|
||||
self.linvel = dpos.translation.vector * inv_dt;
|
||||
}
|
||||
|
||||
pub(crate) fn update_predicted_position(&mut self, dt: Real) {
|
||||
self.predicted_position = self.integrate_velocity(dt) * self.position;
|
||||
pub(crate) fn update_next_position(&mut self, dt: Real) {
|
||||
self.next_position = self.integrate_velocity(dt) * self.position;
|
||||
}
|
||||
|
||||
pub(crate) fn update_world_mass_properties(&mut self) {
|
||||
@@ -666,6 +717,7 @@ pub struct RigidBodyBuilder {
|
||||
mass_properties: MassProperties,
|
||||
can_sleep: bool,
|
||||
sleeping: bool,
|
||||
ccd_enabled: bool,
|
||||
dominance_group: i8,
|
||||
user_data: u128,
|
||||
}
|
||||
@@ -685,6 +737,7 @@ impl RigidBodyBuilder {
|
||||
mass_properties: MassProperties::zero(),
|
||||
can_sleep: true,
|
||||
sleeping: false,
|
||||
ccd_enabled: false,
|
||||
dominance_group: 0,
|
||||
user_data: 0,
|
||||
}
|
||||
@@ -888,6 +941,12 @@ impl RigidBodyBuilder {
|
||||
self
|
||||
}
|
||||
|
||||
/// Enabled continuous collision-detection for this rigid-body.
|
||||
pub fn ccd_enabled(mut self, enabled: bool) -> Self {
|
||||
self.ccd_enabled = enabled;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets whether or not the rigid-body is to be created asleep.
|
||||
pub fn sleeping(mut self, sleeping: bool) -> Self {
|
||||
self.sleeping = sleeping;
|
||||
@@ -897,8 +956,8 @@ impl RigidBodyBuilder {
|
||||
/// Build a new rigid-body with the parameters configured with this builder.
|
||||
pub fn build(&self) -> RigidBody {
|
||||
let mut rb = RigidBody::new();
|
||||
rb.predicted_position = self.position; // FIXME: compute the correct value?
|
||||
rb.set_position_internal(self.position);
|
||||
rb.next_position = self.position; // FIXME: compute the correct value?
|
||||
rb.position = self.position;
|
||||
rb.linvel = self.linvel;
|
||||
rb.angvel = self.angvel;
|
||||
rb.body_status = self.body_status;
|
||||
@@ -909,6 +968,7 @@ impl RigidBodyBuilder {
|
||||
rb.gravity_scale = self.gravity_scale;
|
||||
rb.flags = self.flags;
|
||||
rb.dominance_group = self.dominance_group;
|
||||
rb.enable_ccd(self.ccd_enabled);
|
||||
|
||||
if self.can_sleep && self.sleeping {
|
||||
rb.sleep();
|
||||
|
||||
@@ -59,7 +59,7 @@ impl IslandSolver {
|
||||
|
||||
counters.solver.velocity_update_time.resume();
|
||||
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
|
||||
rb.integrate(params.dt)
|
||||
rb.integrate_next_position(params.dt, true)
|
||||
});
|
||||
counters.solver.velocity_update_time.pause();
|
||||
|
||||
@@ -77,7 +77,7 @@ impl IslandSolver {
|
||||
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
|
||||
// Since we didn't run the velocity solver we need to integrate the accelerations here
|
||||
rb.integrate_accelerations(params.dt);
|
||||
rb.integrate(params.dt);
|
||||
rb.integrate_next_position(params.dt, true);
|
||||
});
|
||||
counters.solver.velocity_update_time.pause();
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ impl BallPositionGroundConstraint {
|
||||
// are the local_anchors. The rb1 and rb2 have
|
||||
// already been flipped by the caller.
|
||||
Self {
|
||||
anchor1: rb1.predicted_position * cparams.local_anchor2,
|
||||
anchor1: rb1.next_position * cparams.local_anchor2,
|
||||
im2: rb2.effective_inv_mass,
|
||||
ii2: rb2.effective_world_inv_inertia_sqrt.squared(),
|
||||
local_anchor2: cparams.local_anchor1,
|
||||
@@ -123,7 +123,7 @@ impl BallPositionGroundConstraint {
|
||||
}
|
||||
} else {
|
||||
Self {
|
||||
anchor1: rb1.predicted_position * cparams.local_anchor1,
|
||||
anchor1: rb1.next_position * cparams.local_anchor1,
|
||||
im2: rb2.effective_inv_mass,
|
||||
ii2: rb2.effective_world_inv_inertia_sqrt.squared(),
|
||||
local_anchor2: cparams.local_anchor2,
|
||||
|
||||
@@ -134,7 +134,7 @@ impl WBallPositionGroundConstraint {
|
||||
cparams: [&BallJoint; SIMD_WIDTH],
|
||||
flipped: [bool; SIMD_WIDTH],
|
||||
) -> Self {
|
||||
let position1 = Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]);
|
||||
let position1 = Isometry::from(array![|ii| rbs1[ii].next_position; SIMD_WIDTH]);
|
||||
let anchor1 = position1
|
||||
* Point::from(array![|ii| if flipped[ii] {
|
||||
cparams[ii].local_anchor2
|
||||
|
||||
@@ -100,10 +100,10 @@ impl FixedPositionGroundConstraint {
|
||||
let local_anchor2;
|
||||
|
||||
if flipped {
|
||||
anchor1 = rb1.predicted_position * cparams.local_anchor2;
|
||||
anchor1 = rb1.next_position * cparams.local_anchor2;
|
||||
local_anchor2 = cparams.local_anchor1;
|
||||
} else {
|
||||
anchor1 = rb1.predicted_position * cparams.local_anchor1;
|
||||
anchor1 = rb1.next_position * cparams.local_anchor1;
|
||||
local_anchor2 = cparams.local_anchor2;
|
||||
};
|
||||
|
||||
|
||||
@@ -119,14 +119,14 @@ impl PrismaticPositionGroundConstraint {
|
||||
let local_axis2;
|
||||
|
||||
if flipped {
|
||||
frame1 = rb1.predicted_position * cparams.local_frame2();
|
||||
frame1 = rb1.next_position * cparams.local_frame2();
|
||||
local_frame2 = cparams.local_frame1();
|
||||
axis1 = rb1.predicted_position * cparams.local_axis2;
|
||||
axis1 = rb1.next_position * cparams.local_axis2;
|
||||
local_axis2 = cparams.local_axis1;
|
||||
} else {
|
||||
frame1 = rb1.predicted_position * cparams.local_frame1();
|
||||
frame1 = rb1.next_position * cparams.local_frame1();
|
||||
local_frame2 = cparams.local_frame2();
|
||||
axis1 = rb1.predicted_position * cparams.local_axis1;
|
||||
axis1 = rb1.next_position * cparams.local_axis1;
|
||||
local_axis2 = cparams.local_axis2;
|
||||
};
|
||||
|
||||
|
||||
@@ -145,23 +145,23 @@ impl RevolutePositionGroundConstraint {
|
||||
let local_basis2;
|
||||
|
||||
if flipped {
|
||||
anchor1 = rb1.predicted_position * cparams.local_anchor2;
|
||||
anchor1 = rb1.next_position * cparams.local_anchor2;
|
||||
local_anchor2 = cparams.local_anchor1;
|
||||
axis1 = rb1.predicted_position * cparams.local_axis2;
|
||||
axis1 = rb1.next_position * cparams.local_axis2;
|
||||
local_axis2 = cparams.local_axis1;
|
||||
basis1 = [
|
||||
rb1.predicted_position * cparams.basis2[0],
|
||||
rb1.predicted_position * cparams.basis2[1],
|
||||
rb1.next_position * cparams.basis2[0],
|
||||
rb1.next_position * cparams.basis2[1],
|
||||
];
|
||||
local_basis2 = cparams.basis1;
|
||||
} else {
|
||||
anchor1 = rb1.predicted_position * cparams.local_anchor1;
|
||||
anchor1 = rb1.next_position * cparams.local_anchor1;
|
||||
local_anchor2 = cparams.local_anchor2;
|
||||
axis1 = rb1.predicted_position * cparams.local_axis1;
|
||||
axis1 = rb1.next_position * cparams.local_axis1;
|
||||
local_axis2 = cparams.local_axis2;
|
||||
basis1 = [
|
||||
rb1.predicted_position * cparams.basis1[0],
|
||||
rb1.predicted_position * cparams.basis1[1],
|
||||
rb1.next_position * cparams.basis1[0],
|
||||
rb1.next_position * cparams.basis1[1],
|
||||
];
|
||||
local_basis2 = cparams.basis2;
|
||||
};
|
||||
|
||||
@@ -277,7 +277,7 @@ impl ParallelIslandSolver {
|
||||
rb.linvel += dvel.linear;
|
||||
rb.angvel += rb.effective_world_inv_inertia_sqrt.transform_vector(dvel.angular);
|
||||
rb.integrate(params.dt);
|
||||
positions[rb.active_set_offset] = rb.position;
|
||||
positions[rb.active_set_offset] = rb.next_position;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -298,7 +298,7 @@ impl ParallelIslandSolver {
|
||||
let batch_size = thread.batch_size;
|
||||
for handle in active_bodies[thread.position_writeback_index] {
|
||||
let rb = &mut bodies[handle.0];
|
||||
rb.set_position_internal(positions[rb.active_set_offset]);
|
||||
rb.set_next_position(positions[rb.active_set_offset]);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
@@ -25,7 +25,7 @@ impl PositionSolver {
|
||||
self.positions.extend(
|
||||
bodies
|
||||
.iter_active_island(island_id)
|
||||
.map(|(_, b)| b.position),
|
||||
.map(|(_, b)| b.next_position),
|
||||
);
|
||||
|
||||
for _ in 0..params.max_position_iterations {
|
||||
@@ -39,7 +39,7 @@ impl PositionSolver {
|
||||
}
|
||||
|
||||
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
|
||||
rb.set_position_internal(self.positions[rb.active_set_offset])
|
||||
rb.set_next_position(self.positions[rb.active_set_offset])
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use crate::dynamics::{CoefficientCombineRule, MassProperties, RigidBodyHandle};
|
||||
use crate::geometry::{InteractionGroups, SAPProxyIndex, SharedShape, SolverFlags};
|
||||
use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector, DIM};
|
||||
use crate::parry::transformation::vhacd::VHACDParameters;
|
||||
use parry::bounding_volume::AABB;
|
||||
use parry::bounding_volume::{BoundingVolume, AABB};
|
||||
use parry::shape::Shape;
|
||||
|
||||
bitflags::bitflags! {
|
||||
@@ -62,7 +62,7 @@ pub struct Collider {
|
||||
pub(crate) parent: RigidBodyHandle,
|
||||
pub(crate) delta: Isometry<Real>,
|
||||
pub(crate) position: Isometry<Real>,
|
||||
pub(crate) predicted_position: Isometry<Real>,
|
||||
pub(crate) prev_position: Isometry<Real>,
|
||||
/// The friction coefficient of this collider.
|
||||
pub friction: Real,
|
||||
/// The restitution coefficient of this collider.
|
||||
@@ -139,11 +139,12 @@ impl Collider {
|
||||
self.shape.compute_aabb(&self.position)
|
||||
}
|
||||
|
||||
// pub(crate) fn compute_aabb_with_prediction(&self) -> AABB {
|
||||
// let aabb1 = self.shape.compute_aabb(&self.position);
|
||||
// let aabb2 = self.shape.compute_aabb(&self.predicted_position);
|
||||
// aabb1.merged(&aabb2)
|
||||
// }
|
||||
/// Compute the axis-aligned bounding box of this collider.
|
||||
pub fn compute_swept_aabb(&self, next_position: &Isometry<Real>) -> AABB {
|
||||
let aabb1 = self.shape.compute_aabb(&self.position);
|
||||
let aabb2 = self.shape.compute_aabb(next_position);
|
||||
aabb1.merged(&aabb2)
|
||||
}
|
||||
|
||||
/// Compute the local-space mass properties of this collider.
|
||||
pub fn mass_properties(&self) -> MassProperties {
|
||||
@@ -595,8 +596,8 @@ impl ColliderBuilder {
|
||||
flags,
|
||||
solver_flags,
|
||||
parent: RigidBodyHandle::invalid(),
|
||||
prev_position: Isometry::identity(),
|
||||
position: Isometry::identity(),
|
||||
predicted_position: Isometry::identity(),
|
||||
proxy_index: crate::INVALID_U32,
|
||||
collision_groups: self.collision_groups,
|
||||
solver_groups: self.solver_groups,
|
||||
|
||||
@@ -108,8 +108,8 @@ impl ColliderSet {
|
||||
let parent = bodies
|
||||
.get_mut(parent_handle)
|
||||
.expect("Parent rigid body not found.");
|
||||
coll.prev_position = parent.position * coll.delta;
|
||||
coll.position = parent.position * coll.delta;
|
||||
coll.predicted_position = parent.predicted_position * coll.delta;
|
||||
let handle = ColliderHandle(self.colliders.insert(coll));
|
||||
let coll = self.colliders.get(handle.0).unwrap();
|
||||
parent.add_collider(handle, &coll);
|
||||
|
||||
@@ -71,6 +71,14 @@ impl NarrowPhase {
|
||||
}
|
||||
}
|
||||
|
||||
/// The query dispatcher used by this narrow-phase to select the right collision-detection
|
||||
/// algorithms depending of the shape types.
|
||||
pub fn query_dispatcher(
|
||||
&self,
|
||||
) -> &dyn PersistentQueryDispatcher<ContactManifoldData, ContactData> {
|
||||
&*self.query_dispatcher
|
||||
}
|
||||
|
||||
/// The contact graph containing all contact pairs and their contact information.
|
||||
pub fn contact_graph(&self) -> &InteractionGraph<ColliderHandle, ContactPair> {
|
||||
&self.contact_graph
|
||||
|
||||
@@ -69,21 +69,18 @@ impl CollisionPipeline {
|
||||
|
||||
// // Update kinematic bodies velocities.
|
||||
// bodies.foreach_active_kinematic_body_mut_internal(|_, body| {
|
||||
// body.compute_velocity_from_predicted_position(integration_parameters.inv_dt());
|
||||
// body.compute_velocity_from_next_position(integration_parameters.inv_dt());
|
||||
// });
|
||||
|
||||
// Update colliders positions and kinematic bodies positions.
|
||||
bodies.foreach_active_body_mut_internal(|_, rb| {
|
||||
if rb.is_kinematic() {
|
||||
rb.position = rb.predicted_position;
|
||||
} else {
|
||||
rb.update_predicted_position(0.0);
|
||||
}
|
||||
rb.position = rb.next_position;
|
||||
rb.update_colliders_positions(colliders);
|
||||
|
||||
for handle in &rb.colliders {
|
||||
let collider = &mut colliders[*handle];
|
||||
collider.prev_position = collider.position;
|
||||
collider.position = rb.position * collider.delta;
|
||||
collider.predicted_position = rb.predicted_position * collider.delta;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
use crate::counters::Counters;
|
||||
#[cfg(not(feature = "parallel"))]
|
||||
use crate::dynamics::IslandSolver;
|
||||
use crate::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
|
||||
use crate::dynamics::{CCDSolver, IntegrationParameters, JointSet, RigidBodySet};
|
||||
#[cfg(feature = "parallel")]
|
||||
use crate::dynamics::{JointGraphEdge, ParallelIslandSolver as IslandSolver};
|
||||
use crate::geometry::{
|
||||
@@ -68,6 +68,7 @@ impl PhysicsPipeline {
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
joints: &mut JointSet,
|
||||
ccd_solver: Option<&mut CCDSolver>,
|
||||
hooks: &dyn PhysicsHooks,
|
||||
events: &dyn EventHandler,
|
||||
) {
|
||||
@@ -81,7 +82,7 @@ impl PhysicsPipeline {
|
||||
// there to determine if this kinematic body should wake-up dynamic
|
||||
// bodies it is touching.
|
||||
bodies.foreach_active_kinematic_body_mut_internal(|_, body| {
|
||||
body.compute_velocity_from_predicted_position(integration_parameters.inv_dt());
|
||||
body.compute_velocity_from_next_position(integration_parameters.inv_dt());
|
||||
});
|
||||
|
||||
self.counters.stages.collision_detection_time.start();
|
||||
@@ -218,23 +219,33 @@ impl PhysicsPipeline {
|
||||
});
|
||||
}
|
||||
|
||||
// Update colliders positions and kinematic bodies positions.
|
||||
// FIXME: do this in the solver?
|
||||
// Handle CCD
|
||||
if let Some(ccd_solver) = ccd_solver {
|
||||
let impacts = ccd_solver.predict_next_impacts(
|
||||
integration_parameters,
|
||||
bodies,
|
||||
colliders,
|
||||
integration_parameters.dt,
|
||||
events,
|
||||
);
|
||||
ccd_solver.clamp_motions(integration_parameters.dt, bodies, &impacts);
|
||||
}
|
||||
|
||||
// Set the rigid-bodies and kinematic bodies to their final position.
|
||||
bodies.foreach_active_body_mut_internal(|_, rb| {
|
||||
if rb.is_kinematic() {
|
||||
rb.position = rb.predicted_position;
|
||||
rb.linvel = na::zero();
|
||||
rb.angvel = na::zero();
|
||||
} else {
|
||||
rb.update_predicted_position(integration_parameters.dt);
|
||||
}
|
||||
|
||||
rb.position = rb.next_position;
|
||||
rb.update_colliders_positions(colliders);
|
||||
});
|
||||
|
||||
self.counters.stages.solver_time.pause();
|
||||
|
||||
bodies.modified_inactive_set.clear();
|
||||
|
||||
self.counters.step_completed();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
use crate::dynamics::RigidBodySet;
|
||||
use crate::geometry::{
|
||||
Collider, ColliderHandle, ColliderSet, InteractionGroups, PointProjection, Ray,
|
||||
RayIntersection, SimdQuadTree,
|
||||
RayIntersection, SimdQuadTree, AABB,
|
||||
};
|
||||
use crate::math::{Isometry, Point, Real, Vector};
|
||||
use crate::parry::motion::RigidMotion;
|
||||
use parry::query::details::{
|
||||
IntersectionCompositeShapeShapeBestFirstVisitor,
|
||||
NonlinearTOICompositeShapeShapeBestFirstVisitor, PointCompositeShapeProjBestFirstVisitor,
|
||||
@@ -15,7 +14,7 @@ use parry::query::details::{
|
||||
use parry::query::visitors::{
|
||||
BoundingVolumeIntersectionsVisitor, PointIntersectionsVisitor, RayIntersectionsVisitor,
|
||||
};
|
||||
use parry::query::{DefaultQueryDispatcher, QueryDispatcher, TOI};
|
||||
use parry::query::{DefaultQueryDispatcher, NonlinearRigidMotion, QueryDispatcher, TOI};
|
||||
use parry::shape::{FeatureId, Shape, TypedSimdCompositeShape};
|
||||
use std::sync::Arc;
|
||||
|
||||
@@ -95,7 +94,7 @@ impl QueryPipeline {
|
||||
/// Initializes an empty query pipeline with a custom `QueryDispatcher`.
|
||||
///
|
||||
/// Use this constructor in order to use a custom `QueryDispatcher` that is
|
||||
/// awary of your own user-defined shapes.
|
||||
/// aware of your own user-defined shapes.
|
||||
pub fn with_query_dispatcher<D>(d: D) -> Self
|
||||
where
|
||||
D: 'static + QueryDispatcher,
|
||||
@@ -108,11 +107,26 @@ impl QueryPipeline {
|
||||
}
|
||||
}
|
||||
|
||||
/// The query dispatcher used by this query pipeline for running scene queries.
|
||||
pub fn query_dispatcher(&self) -> &dyn QueryDispatcher {
|
||||
&*self.query_dispatcher
|
||||
}
|
||||
|
||||
/// Update the acceleration structure on the query pipeline.
|
||||
pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet) {
|
||||
pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet, use_swept_aabb: bool) {
|
||||
if !self.tree_built {
|
||||
let data = colliders.iter().map(|(h, c)| (h, c.compute_aabb()));
|
||||
self.quadtree.clear_and_rebuild(data, self.dilation_factor);
|
||||
if !use_swept_aabb {
|
||||
let data = colliders.iter().map(|(h, c)| (h, c.compute_aabb()));
|
||||
self.quadtree.clear_and_rebuild(data, self.dilation_factor);
|
||||
} else {
|
||||
let data = colliders.iter().map(|(h, co)| {
|
||||
let next_position =
|
||||
bodies[co.parent()].next_position * co.position_wrt_parent();
|
||||
(h, co.compute_swept_aabb(&next_position))
|
||||
});
|
||||
self.quadtree.clear_and_rebuild(data, self.dilation_factor);
|
||||
}
|
||||
|
||||
// FIXME: uncomment this once we handle insertion/removals properly.
|
||||
// self.tree_built = true;
|
||||
return;
|
||||
@@ -127,10 +141,22 @@ impl QueryPipeline {
|
||||
}
|
||||
}
|
||||
|
||||
self.quadtree.update(
|
||||
|handle| colliders[*handle].compute_aabb(),
|
||||
self.dilation_factor,
|
||||
);
|
||||
if !use_swept_aabb {
|
||||
self.quadtree.update(
|
||||
|handle| colliders[*handle].compute_aabb(),
|
||||
self.dilation_factor,
|
||||
);
|
||||
} else {
|
||||
self.quadtree.update(
|
||||
|handle| {
|
||||
let co = &colliders[*handle];
|
||||
let next_position =
|
||||
bodies[co.parent()].next_position * co.position_wrt_parent();
|
||||
co.compute_swept_aabb(&next_position)
|
||||
},
|
||||
self.dilation_factor,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Find the closest intersection between a ray and a set of collider.
|
||||
@@ -336,6 +362,16 @@ impl QueryPipeline {
|
||||
.map(|h| (h.1 .1 .0, h.1 .0, h.1 .1 .1))
|
||||
}
|
||||
|
||||
/// Finds all handles of all the colliders with an AABB intersecting the given AABB.
|
||||
pub fn colliders_with_aabb_intersecting_aabb(
|
||||
&self,
|
||||
aabb: &AABB,
|
||||
mut callback: impl FnMut(&ColliderHandle) -> bool,
|
||||
) {
|
||||
let mut visitor = BoundingVolumeIntersectionsVisitor::new(aabb, &mut callback);
|
||||
self.quadtree.traverse_depth_first(&mut visitor);
|
||||
}
|
||||
|
||||
/// Casts a shape at a constant linear velocity and retrieve the first collider it hits.
|
||||
///
|
||||
/// This is similar to ray-casting except that we are casting a whole shape instead of
|
||||
@@ -386,20 +422,24 @@ impl QueryPipeline {
|
||||
pub fn nonlinear_cast_shape(
|
||||
&self,
|
||||
colliders: &ColliderSet,
|
||||
shape_motion: &dyn RigidMotion,
|
||||
shape_motion: &NonlinearRigidMotion,
|
||||
shape: &dyn Shape,
|
||||
max_toi: Real,
|
||||
target_distance: Real,
|
||||
start_time: Real,
|
||||
end_time: Real,
|
||||
stop_at_penetration: bool,
|
||||
groups: InteractionGroups,
|
||||
) -> Option<(ColliderHandle, TOI)> {
|
||||
let pipeline_shape = self.as_composite_shape(colliders, groups);
|
||||
let pipeline_motion = NonlinearRigidMotion::identity();
|
||||
let mut visitor = NonlinearTOICompositeShapeShapeBestFirstVisitor::new(
|
||||
&*self.query_dispatcher,
|
||||
shape_motion,
|
||||
&pipeline_motion,
|
||||
&pipeline_shape,
|
||||
shape_motion,
|
||||
shape,
|
||||
max_toi,
|
||||
target_distance,
|
||||
start_time,
|
||||
end_time,
|
||||
stop_at_penetration,
|
||||
);
|
||||
self.quadtree.traverse_best_first(&mut visitor).map(|h| h.1)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user