chore: add publish script for urdf and stl + unify all releases by de… (#727)
* chore: add publish script for urdf and stl + unify all releases by default * better cross platform publish support * publish in dry run within ci * publish scripts better errors, abort if a publish fails, with an exit code. * chore(rapier_urdf): fix warnings * chore(rapier-urdf): typo fix --------- Co-authored-by: Sébastien Crozet <developer@crozet.re>
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@@ -32,10 +32,7 @@ use rapier3d::{
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JointAxis, MassProperties, MultibodyJointHandle, MultibodyJointSet, RigidBody,
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RigidBodyBuilder, RigidBodyHandle, RigidBodySet, RigidBodyType,
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},
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geometry::{
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Collider, ColliderBuilder, ColliderHandle, ColliderSet, MeshConverter, SharedShape,
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TriMeshFlags,
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},
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geometry::{Collider, ColliderBuilder, ColliderHandle, ColliderSet, SharedShape, TriMeshFlags},
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math::{Isometry, Point, Real, Vector},
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na,
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};
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@@ -493,7 +490,7 @@ fn urdf_to_rigid_body(options: &UrdfLoaderOptions, inertial: &Inertial) -> Rigid
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fn urdf_to_collider(
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options: &UrdfLoaderOptions,
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mesh_dir: &Path,
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_mesh_dir: &Path, // NOTO: this isn’t used if there is no external mesh feature enabled (like stl).
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geometry: &Geometry,
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origin: &Pose,
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) -> Option<Collider> {
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@@ -514,17 +511,18 @@ fn urdf_to_collider(
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Geometry::Sphere { radius } => SharedShape::ball(*radius as Real),
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Geometry::Mesh { filename, scale } => {
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let path: &Path = filename.as_ref();
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let scale = scale
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let _scale = scale
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.map(|s| Vector::new(s.x as Real, s.y as Real, s.z as Real))
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.unwrap_or_else(|| Vector::<Real>::repeat(1.0));
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match path.extension().and_then(|ext| ext.to_str()) {
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#[cfg(feature = "stl")]
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Some("stl") | Some("STL") => {
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let full_path = mesh_dir.join(filename);
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use rapier3d::geometry::MeshConverter;
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let full_path = _mesh_dir.join(filename);
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match rapier3d_stl::load_from_path(
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full_path,
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MeshConverter::TriMeshWithFlags(options.trimesh_flags),
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scale,
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_scale,
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) {
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Ok(stl_shape) => {
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shape_transform = stl_shape.pose;
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