feat: implement new "small-steps" solver + joint improvements
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63
examples3d/debug_long_chain3.rs
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63
examples3d/debug_long_chain3.rs
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let mut impulse_joints = ImpulseJointSet::new();
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let mut multibody_joints = MultibodyJointSet::new();
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let use_articulations = false;
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/*
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* Create the long chain.
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*/
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let num = 100;
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let rad = 0.2;
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let shift = rad * 2.2;
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let mut body_handles = Vec::new();
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for i in 0..num {
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let fi = i as f32;
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let status = if i == 0 {
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RigidBodyType::Fixed
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} else {
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RigidBodyType::Dynamic
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};
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let rigid_body = RigidBodyBuilder::new(status).translation(vector![0.0, 0.0, fi * shift]);
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, child_handle, &mut bodies);
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// Vertical joint.
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if i > 0 {
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let parent_handle = *body_handles.last().unwrap();
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let joint = if i == 1 {
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SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift])
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} else {
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SphericalJointBuilder::new()
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.local_anchor1(point![0.0, 0.0, shift / 2.0])
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.local_anchor2(point![0.0, 0.0, -shift / 2.0])
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};
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if use_articulations {
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multibody_joints.insert(parent_handle, child_handle, joint, true);
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} else {
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impulse_joints.insert(parent_handle, child_handle, joint, true);
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}
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}
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body_handles.push(child_handle);
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
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}
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