Add 2-axes coupling for angular joint limits

This commit is contained in:
Sébastien Crozet
2022-03-19 14:18:56 +01:00
committed by Sébastien Crozet
parent 8e07d8799f
commit a041e0d314
5 changed files with 414 additions and 763 deletions

View File

@@ -8,7 +8,6 @@ use inflector::Inflector;
use rapier_testbed3d::{Testbed, TestbedApp};
use std::cmp::Ordering;
mod articulations3;
mod ccd3;
mod collision_groups3;
mod compound3;
@@ -32,6 +31,7 @@ mod debug_trimesh3;
mod domino3;
mod fountain3;
mod heightfield3;
mod joints3;
// mod joints3;
mod keva3;
mod locked_rotations3;
@@ -81,10 +81,7 @@ pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Fountain", fountain3::init_world),
("Primitives", primitives3::init_world),
(
"Multibody joints",
articulations3::init_world_with_articulations,
),
("Multibody joints", joints3::init_world_with_articulations),
("CCD", ccd3::init_world),
("Collision groups", collision_groups3::init_world),
("Compound", compound3::init_world),
@@ -93,7 +90,7 @@ pub fn main() {
("Damping", damping3::init_world),
("Domino", domino3::init_world),
("Heightfield", heightfield3::init_world),
("Impulse Joints", articulations3::init_world_with_joints),
("Impulse Joints", joints3::init_world_with_joints),
("Locked rotations", locked_rotations3::init_world),
("One-way platforms", one_way_platforms3::init_world),
("Platform", platform3::init_world),