Add 2-axes coupling for angular joint limits
This commit is contained in:
committed by
Sébastien Crozet
parent
8e07d8799f
commit
a041e0d314
@@ -1,12 +1,43 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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fn create_coupled_joints(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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origin: Point<f32>,
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use_articulations: bool,
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) {
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let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
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let body1 = bodies.insert(
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RigidBodyBuilder::new_dynamic()
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.translation(origin.coords)
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.linvel(vector![5.0, 5.0, 5.0]),
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);
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colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), body1, bodies);
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let joint1 = GenericJointBuilder::new(JointAxesMask::empty())
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.limits(JointAxis::X, [-3.0, 3.0])
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.limits(JointAxis::Y, [0.0, 3.0])
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.limits(JointAxis::Z, [0.0, 3.0])
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.coupled_axes(JointAxesMask::Y | JointAxesMask::Z);
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if use_articulations {
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multibody_joints.insert(ground, body1, joint1);
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} else {
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impulse_joints.insert(ground, body1, joint1);
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}
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}
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fn create_prismatic_joints(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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origin: Point<f32>,
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num: usize,
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use_articulations: bool,
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) {
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let rad = 0.4;
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let shift = 2.0;
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@@ -30,13 +61,16 @@ fn create_prismatic_joints(
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UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0])
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};
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let mut prism = GenericJoint::prismatic(axis)
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.local_anchor1(point![0.0, 0.0, shift])
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.local_anchor2(point![0.0, 0.0, 0.0])
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.limits(JointAxis::X, [-2.0, 2.0]);
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impulse_joints.insert(curr_parent, curr_child, prism);
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let prism = PrismaticJointBuilder::new(axis)
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.local_anchor1(point![0.0, 0.0, 0.0])
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.local_anchor2(point![0.0, 0.0, -shift])
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.limits([-2.0, 2.0]);
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if use_articulations {
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multibody_joints.insert(curr_parent, curr_child, prism);
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} else {
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impulse_joints.insert(curr_parent, curr_child, prism);
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}
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curr_parent = curr_child;
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}
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}
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@@ -45,8 +79,10 @@ fn create_actuated_prismatic_joints(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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origin: Point<f32>,
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num: usize,
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use_articulations: bool,
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) {
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let rad = 0.4;
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let shift = 2.0;
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@@ -70,29 +106,36 @@ fn create_actuated_prismatic_joints(
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UnitVector::new_normalize(vector![-1.0, 1.0, 0.0])
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};
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let mut prism = GenericJoint::prismatic(axis)
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.local_anchor1(point![0.0, 0.0, 0.0])
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.local_anchor2(point![0.0, 0.0, -shift]);
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let mut prism = PrismaticJointBuilder::new(axis)
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.local_anchor1(point![0.0, 0.0, shift])
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.local_anchor2(point![0.0, 0.0, 0.0])
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.build();
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if i == 1 {
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prism = prism
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.limits(JointAxis::X, [-Real::MAX, 5.0])
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.motor_velocity(JointAxis::X, 1.0, 1.0)
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if i == 0 {
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prism
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.set_motor_velocity(2.0, 1.0e5)
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// We set a max impulse so that the motor doesn't fight
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// the limits with large forces.
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.motor_max_impulse(JointAxis::X, 1.0);
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.set_limits([-2.0, 5.0])
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.set_motor_max_force(100.0);
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} else if i == 1 {
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prism
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.set_limits([-Real::MAX, 5.0])
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.set_motor_velocity(6.0, 1.0e3)
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// We set a max impulse so that the motor doesn't fight
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// the limits with large forces.
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.set_motor_max_force(100.0);
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} else if i > 1 {
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prism = prism.motor_position(JointAxis::X, 2.0, 0.01, 1.0);
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} else {
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prism = prism
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.motor_velocity(JointAxis::X, 1.0, 1.0)
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// We set a max impulse so that the motor doesn't fight
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// the limits with large forces.
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.motor_max_impulse(JointAxis::X, 0.7)
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.limits(JointAxis::X, [-2.0, 5.0]);
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prism
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.set_motor_position(2.0, 1.0e3, 1.0e2)
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.set_motor_max_force(60.0);
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}
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impulse_joints.insert(curr_parent, curr_child, prism);
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if use_articulations {
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multibody_joints.insert(curr_parent, curr_child, prism);
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} else {
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impulse_joints.insert(curr_parent, curr_child, prism);
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}
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curr_parent = curr_child;
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}
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@@ -102,8 +145,10 @@ fn create_revolute_joints(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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origin: Point<f32>,
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num: usize,
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use_articulations: bool,
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) {
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let rad = 0.4;
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let shift = 2.0;
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@@ -135,16 +180,23 @@ fn create_revolute_joints(
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let x = Vector::x_axis();
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let z = Vector::z_axis();
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let revs = [
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RevoluteJoint::new(x).local_anchor2(point![0.0, 0.0, -shift]),
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RevoluteJoint::new(z).local_anchor2(point![-shift, 0.0, 0.0]),
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RevoluteJoint::new(x).local_anchor2(point![0.0, 0.0, -shift]),
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RevoluteJoint::new(z).local_anchor2(point![shift, 0.0, 0.0]),
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RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
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RevoluteJointBuilder::new(x).local_anchor2(point![-shift, 0.0, 0.0]),
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RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
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RevoluteJointBuilder::new(x).local_anchor2(point![shift, 0.0, 0.0]),
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];
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impulse_joints.insert(curr_parent, handles[0], revs[0]);
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impulse_joints.insert(handles[0], handles[1], revs[1]);
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impulse_joints.insert(handles[1], handles[2], revs[2]);
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impulse_joints.insert(handles[2], handles[3], revs[3]);
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if use_articulations {
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multibody_joints.insert(curr_parent, handles[0], revs[0]);
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multibody_joints.insert(handles[0], handles[1], revs[1]);
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multibody_joints.insert(handles[1], handles[2], revs[2]);
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multibody_joints.insert(handles[2], handles[3], revs[3]);
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} else {
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impulse_joints.insert(curr_parent, handles[0], revs[0]);
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impulse_joints.insert(handles[0], handles[1], revs[1]);
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impulse_joints.insert(handles[1], handles[2], revs[2]);
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impulse_joints.insert(handles[2], handles[3], revs[3]);
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}
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curr_parent = handles[3];
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}
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@@ -154,7 +206,9 @@ fn create_revolute_joints_with_limits(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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origin: Point<f32>,
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use_articulations: bool,
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) {
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let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
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@@ -167,13 +221,39 @@ fn create_revolute_joints_with_limits(
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colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies);
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let z = Vector::z_axis();
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let mut joint1 = RevoluteJoint::new(z).limits(JointAxis::X, [-0.2, 0.2]);
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impulse_joints.insert(ground, platform1, joint1);
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let joint1 = RevoluteJointBuilder::new(z).limits([-0.2, 0.2]);
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// let joint1 = GenericJointBuilder::new(JointAxesMask::X | JointAxesMask::Y | JointAxesMask::Z)
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// .local_axis1(z)
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// .local_axis2(z)
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// .limits(JointAxis::AngX, [-0.2, 0.2])
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// .limits(JointAxis::AngY, [0.0, 0.4])
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// .limits(JointAxis::AngZ, [0.0, 0.4])
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// .coupled_axes(JointAxesMask::ANG_Y | JointAxesMask::ANG_Z);
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let mut joint2 = RevoluteJoint::new(z)
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.local_anchor2(shift.into())
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.limits(JointAxis::Z, [-0.2, 0.2]);
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impulse_joints.insert(platform1, platform2, joint2);
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if use_articulations {
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multibody_joints.insert(ground, platform1, joint1);
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} else {
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impulse_joints.insert(ground, platform1, joint1);
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}
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let joint2 = RevoluteJointBuilder::new(z)
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.local_anchor2(-Point::from(shift))
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.limits([-0.2, 0.2]);
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// let joint2 = GenericJointBuilder::new(JointAxesMask::X | JointAxesMask::Y | JointAxesMask::Z)
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// .local_axis1(z)
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// .local_axis2(z)
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// .local_anchor2(-Point::from(shift))
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// .limits(JointAxis::AngX, [-0.2, 0.2])
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// .limits(JointAxis::AngY, [0.0, 0.4])
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// .limits(JointAxis::AngZ, [0.0, 0.4])
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// .coupled_axes(JointAxesMask::ANG_Y | JointAxesMask::ANG_Z);
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if use_articulations {
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multibody_joints.insert(platform1, platform2, joint2);
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} else {
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impulse_joints.insert(platform1, platform2, joint2);
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}
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// Let’s add a couple of cuboids that will fall on the platforms, triggering the joint limits.
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let cuboid_body1 = bodies.insert(
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@@ -200,8 +280,10 @@ fn create_fixed_joints(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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origin: Point<f32>,
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num: usize,
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use_articulations: bool,
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) {
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let rad = 0.4;
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let shift = 1.0;
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@@ -235,15 +317,20 @@ fn create_fixed_joints(
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if i > 0 {
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let parent_index = body_handles.len() - num;
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let parent_handle = body_handles[parent_index];
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let joint = GenericJoint::fixed().local_anchor2(point![0.0, 0.0, -shift]);
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impulse_joints.insert(parent_handle, child_handle, joint);
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let joint = FixedJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift]);
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if use_articulations {
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multibody_joints.insert(parent_handle, child_handle, joint);
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} else {
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impulse_joints.insert(parent_handle, child_handle, joint);
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}
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}
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// Horizontal joint.
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if k > 0 {
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let parent_index = body_handles.len() - 1;
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let parent_handle = body_handles[parent_index];
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let joint = GenericJoint::fixed().local_anchor2(point![-shift, 0.0, 0.0]);
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let joint = FixedJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
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impulse_joints.insert(parent_handle, child_handle, joint);
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}
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@@ -252,11 +339,13 @@ fn create_fixed_joints(
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}
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}
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fn create_ball_joints(
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fn create_spherical_joints(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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num: usize,
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use_articulations: bool,
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) {
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let rad = 0.4;
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let shift = 1.0;
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@@ -286,15 +375,21 @@ fn create_ball_joints(
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// Vertical joint.
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if i > 0 {
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let parent_handle = *body_handles.last().unwrap();
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let joint = GenericJoint::ball().local_anchor2(point![0.0, 0.0, -shift * 2.0]);
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impulse_joints.insert(parent_handle, child_handle, joint);
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let joint =
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SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]);
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if use_articulations {
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multibody_joints.insert(parent_handle, child_handle, joint);
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} else {
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impulse_joints.insert(parent_handle, child_handle, joint);
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}
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}
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// Horizontal joint.
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if k > 0 {
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let parent_index = body_handles.len() - num;
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let parent_handle = body_handles[parent_index];
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let joint = GenericJoint::ball().local_anchor2(point![-shift, 0.0, 0.0]);
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let joint = SphericalJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
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impulse_joints.insert(parent_handle, child_handle, joint);
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}
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@@ -303,11 +398,13 @@ fn create_ball_joints(
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}
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}
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fn create_ball_joints_with_limits(
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fn create_spherical_joints_with_limits(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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origin: Point<f32>,
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use_articulations: bool,
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) {
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let shift = vector![0.0, 0.0, 3.0];
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@@ -324,32 +421,40 @@ fn create_ball_joints_with_limits(
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bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift * 2.0));
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colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball2, bodies);
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let mut joint1 = GenericJoint::ball()
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let joint1 = SphericalJointBuilder::new()
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.local_anchor2(Point::from(-shift))
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.limits(JointAxis::X, [-0.2, 0.2])
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.limits(JointAxis::Y, [-0.2, 0.2]);
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impulse_joints.insert(ground, ball1, joint1);
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let mut joint2 = GenericJoint::ball()
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let joint2 = SphericalJointBuilder::new()
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.local_anchor2(Point::from(-shift))
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.limits(JointAxis::X, [-0.3, 0.3])
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.limits(JointAxis::Y, [-0.3, 0.3]);
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impulse_joints.insert(ball1, ball2, joint2);
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if use_articulations {
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multibody_joints.insert(ground, ball1, joint1);
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multibody_joints.insert(ball1, ball2, joint2);
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} else {
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impulse_joints.insert(ground, ball1, joint1);
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impulse_joints.insert(ball1, ball2, joint2);
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}
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}
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fn create_actuated_revolute_joints(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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origin: Point<f32>,
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num: usize,
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use_articulations: bool,
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) {
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let rad = 0.4;
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let shift = 2.0;
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// We will reuse this base configuration for all the impulse_joints here.
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let z = Vector::z_axis();
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let joint_template = RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]);
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let joint_template = RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]);
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let mut parent_handle = RigidBodyHandle::invalid();
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@@ -377,42 +482,47 @@ fn create_actuated_revolute_joints(
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colliders.insert_with_parent(collider, child_handle, bodies);
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if i > 0 {
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let mut joint = joint_template
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.clone()
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.motor_model(MotorModel::AccelerationBased);
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let mut joint = joint_template.motor_model(MotorModel::AccelerationBased);
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if i % 3 == 1 {
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joint.set_motor_velocity(JointAxis::AngX, -20.0, 0.1);
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joint = joint.motor_velocity(-20.0, 100.0);
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} else if i == num - 1 {
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let stiffness = 0.2;
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let damping = 1.0;
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jointset_.motor_position(JointAxis::AngX, 3.14 / 2.0, stiffness, damping);
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let stiffness = 200.0;
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let damping = 100.0;
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joint = joint.motor_position(3.14 / 2.0, stiffness, damping);
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}
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if i == 1 {
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joint.local_frame2.translation.vector.y = 2.0;
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joint.set_motor_velocity(JointAxis::AngX, -2.0, 0.1);
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joint = joint
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.local_anchor2(point![0.0, 2.0, -shift])
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.motor_velocity(-2.0, 1000.0);
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}
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impulse_joints.insert(parent_handle, child_handle, joint);
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if use_articulations {
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multibody_joints.insert(parent_handle, child_handle, joint);
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} else {
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impulse_joints.insert(parent_handle, child_handle, joint);
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}
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}
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parent_handle = child_handle;
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}
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}
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||||
|
||||
fn create_actuated_ball_joints(
|
||||
fn create_actuated_spherical_joints(
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
impulse_joints: &mut ImpulseJointSet,
|
||||
multibody_joints: &mut MultibodyJointSet,
|
||||
origin: Point<f32>,
|
||||
num: usize,
|
||||
use_articulations: bool,
|
||||
) {
|
||||
let rad = 0.4;
|
||||
let shift = 2.0;
|
||||
|
||||
// We will reuse this base configuration for all the impulse_joints here.
|
||||
let joint_template = GenericJoint::ball().local_anchor1(point![0.0, 0.0, shift]);
|
||||
let joint_template = SphericalJointBuilder::new().local_anchor1(point![0.0, 0.0, shift]);
|
||||
|
||||
let mut parent_handle = RigidBodyHandle::invalid();
|
||||
|
||||
@@ -454,76 +564,111 @@ fn create_actuated_ball_joints(
|
||||
.motor_position(JointAxis::AngZ, 3.14 / 2.0, stiffness, damping);
|
||||
}
|
||||
|
||||
impulse_joints.insert(parent_handle, child_handle, joint);
|
||||
if use_articulations {
|
||||
multibody_joints.insert(parent_handle, child_handle, joint);
|
||||
} else {
|
||||
impulse_joints.insert(parent_handle, child_handle, joint);
|
||||
}
|
||||
}
|
||||
|
||||
parent_handle = child_handle;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
fn do_init_world(testbed: &mut Testbed, use_articulations: bool) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let mut impulse_joints = ImpulseJointSet::new();
|
||||
let multibody_joints = MultibodyJointSet::new();
|
||||
let mut multibody_joints = MultibodyJointSet::new();
|
||||
|
||||
// create_prismatic_joints(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// &mut multibody_joints,
|
||||
// point![20.0, 5.0, 0.0],
|
||||
// 4,
|
||||
// use_articulations,
|
||||
// );
|
||||
// create_actuated_prismatic_joints(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// &mut multibody_joints,
|
||||
// point![25.0, 5.0, 0.0],
|
||||
// 4,
|
||||
// use_articulations,
|
||||
// );
|
||||
// create_revolute_joints(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// &mut multibody_joints,
|
||||
// point![20.0, 0.0, 0.0],
|
||||
// 3,
|
||||
// use_articulations,
|
||||
// );
|
||||
// create_revolute_joints_with_limits(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// point![34.0, 0.0, 0.0],
|
||||
// );
|
||||
create_revolute_joints_with_limits(
|
||||
&mut bodies,
|
||||
&mut colliders,
|
||||
&mut impulse_joints,
|
||||
&mut multibody_joints,
|
||||
point![34.0, 0.0, 0.0],
|
||||
use_articulations,
|
||||
);
|
||||
// create_fixed_joints(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// &mut multibody_joints,
|
||||
// point![0.0, 10.0, 0.0],
|
||||
// 10,
|
||||
// use_articulations,
|
||||
// );
|
||||
create_actuated_revolute_joints(
|
||||
&mut bodies,
|
||||
&mut colliders,
|
||||
&mut impulse_joints,
|
||||
point![20.0, 10.0, 0.0],
|
||||
6,
|
||||
);
|
||||
// create_actuated_ball_joints(
|
||||
// create_actuated_revolute_joints(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// &mut multibody_joints,
|
||||
// point![20.0, 10.0, 0.0],
|
||||
// 6,
|
||||
// use_articulations,
|
||||
// );
|
||||
// create_actuated_spherical_joints(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// &mut multibody_joints,
|
||||
// point![13.0, 10.0, 0.0],
|
||||
// 3,
|
||||
// use_articulations,
|
||||
// );
|
||||
// create_ball_joints(&mut bodies, &mut colliders, &mut impulse_joints, 15);
|
||||
// create_ball_joints_with_limits(
|
||||
// create_spherical_joints(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// &mut multibody_joints,
|
||||
// 15,
|
||||
// use_articulations,
|
||||
// );
|
||||
// create_spherical_joints_with_limits(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// &mut multibody_joints,
|
||||
// point![-5.0, 0.0, 0.0],
|
||||
// use_articulations,
|
||||
// );
|
||||
// create_coupled_joints(
|
||||
// &mut bodies,
|
||||
// &mut colliders,
|
||||
// &mut impulse_joints,
|
||||
// &mut multibody_joints,
|
||||
// point![0.0, 20.0, 0.0],
|
||||
// use_articulations,
|
||||
// );
|
||||
|
||||
/*
|
||||
@@ -532,3 +677,11 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(point![15.0, 5.0, 42.0], point![13.0, 1.0, 1.0]);
|
||||
}
|
||||
|
||||
pub fn init_world_with_joints(testbed: &mut Testbed) {
|
||||
do_init_world(testbed, false)
|
||||
}
|
||||
|
||||
pub fn init_world_with_articulations(testbed: &mut Testbed) {
|
||||
do_init_world(testbed, true)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user