fix: avoid perpetual movement when the target ang motor position is overshot

This commit is contained in:
Sébastien Crozet
2023-07-10 09:14:16 +02:00
parent 9f3b5c8642
commit a05622cfe9
6 changed files with 165 additions and 57 deletions

View File

@@ -35,6 +35,7 @@ mod joints3;
// mod joints3;
mod character_controller3;
mod debug_internal_edges3;
mod joint_motor_position3;
mod keva3;
mod locked_rotations3;
mod newton_cradle3;
@@ -97,6 +98,7 @@ pub fn main() {
("Domino", domino3::init_world),
("Heightfield", heightfield3::init_world),
("Impulse Joints", joints3::init_world_with_joints),
("Joint Motor Position", joint_motor_position3::init_world),
("Locked rotations", locked_rotations3::init_world),
("One-way platforms", one_way_platforms3::init_world),
("Platform", platform3::init_world),