Update the testbed to use bevy 0.6
This commit is contained in:
@@ -1,7 +1,6 @@
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use std::env;
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use std::mem;
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use bevy::pbr::Light;
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use bevy::prelude::*;
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use crate::physics::{PhysicsEvents, PhysicsSnapshot, PhysicsState};
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@@ -25,16 +24,17 @@ use crate::box2d_backend::Box2dWorld;
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use crate::harness::Harness;
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#[cfg(all(feature = "dim3", feature = "other-backends"))]
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use crate::physx_backend::PhysxWorld;
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use bevy::pbr::wireframe::WireframePlugin;
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use bevy::render::camera::Camera;
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use bevy::render::wireframe::WireframePlugin;
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use bevy::wgpu::{WgpuFeature, WgpuFeatures, WgpuOptions};
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use bevy::render::options::{WgpuFeatures, WgpuOptions};
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use bevy_egui::EguiContext;
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#[cfg(feature = "dim2")]
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use crate::camera2d::{OrbitCamera, OrbitCameraPlugin};
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#[cfg(feature = "dim3")]
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use crate::camera3d::{OrbitCamera, OrbitCameraPlugin};
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use bevy::render::pipeline::PipelineDescriptor;
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use crate::graphics::BevyMaterial;
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// use bevy::render::render_resource::RenderPipelineDescriptor;
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const RAPIER_BACKEND: usize = 0;
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#[cfg(all(feature = "dim2", feature = "other-backends"))]
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@@ -128,19 +128,17 @@ struct OtherBackends {
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}
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struct Plugins(Vec<Box<dyn TestbedPlugin>>);
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pub struct TestbedGraphics<'a, 'b, 'c, 'd> {
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pub struct TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
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graphics: &'a mut GraphicsManager,
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commands: &'a mut Commands<'d>,
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commands: &'a mut Commands<'d, 'e>,
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meshes: &'a mut Assets<Mesh>,
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materials: &'a mut Assets<StandardMaterial>,
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shaders: &'a mut Assets<Shader>,
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pipelines: &'a mut Assets<PipelineDescriptor>,
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components: &'a mut Query<'b, (&'c mut Transform,)>,
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materials: &'a mut Assets<BevyMaterial>,
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components: &'a mut Query<'b, 'f, (&'c mut Transform,)>,
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camera: &'a mut OrbitCamera,
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}
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pub struct Testbed<'a, 'b, 'c, 'd> {
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graphics: Option<TestbedGraphics<'a, 'b, 'c, 'd>>,
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pub struct Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
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graphics: Option<TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f>>,
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harness: &'a mut Harness,
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state: &'a mut TestbedState,
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#[cfg(feature = "other-backends")]
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@@ -357,7 +355,7 @@ impl TestbedApp {
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"Rapier: 3D demos".to_string()
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};
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let mut app = App::build();
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let mut app = App::new();
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app.insert_resource(WindowDescriptor {
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title,
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@@ -365,12 +363,14 @@ impl TestbedApp {
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..Default::default()
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})
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.insert_resource(ClearColor(Color::rgb(0.85, 0.85, 0.85)))
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.insert_resource(Msaa { samples: 2 })
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.insert_resource(Msaa { samples: 4 })
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.insert_resource(WgpuOptions {
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features: WgpuFeatures {
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// The Wireframe requires NonFillPolygonMode feature
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features: vec![WgpuFeature::NonFillPolygonMode],
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},
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// Required for wireframes.
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features: WgpuFeatures::POLYGON_MODE_LINE,
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..Default::default()
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})
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.insert_resource(AmbientLight {
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brightness: 0.3,
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..Default::default()
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})
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.add_plugins(DefaultPlugins)
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@@ -398,7 +398,7 @@ impl TestbedApp {
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}
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}
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impl<'a, 'b, 'c, 'd> TestbedGraphics<'a, 'b, 'c, 'd> {
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impl<'a, 'b, 'c, 'd, 'e, 'f> TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
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pub fn set_body_color(&mut self, body: RigidBodyHandle, color: [f32; 3]) {
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self.graphics
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.set_body_color(&mut self.materials, body, color);
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@@ -443,7 +443,7 @@ impl<'a, 'b, 'c, 'd> TestbedGraphics<'a, 'b, 'c, 'd> {
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}
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}
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impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
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impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
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pub fn set_number_of_steps_per_frame(&mut self, nsteps: usize) {
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self.state.nsteps = nsteps
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}
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@@ -603,9 +603,7 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
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}
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pub fn add_plugin(&mut self, mut plugin: impl TestbedPlugin + 'static) {
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if let Some(gfx) = &mut self.graphics {
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plugin.init_plugin(gfx.pipelines, gfx.shaders);
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}
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plugin.init_plugin();
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self.plugins.0.push(Box::new(plugin));
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}
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@@ -815,24 +813,31 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
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#[cfg(feature = "dim3")]
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fn setup_graphics_environment(mut commands: Commands) {
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let lights = [
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Vec3::new(100.0, 100.0, 100.0),
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Vec3::new(100.0, 100.0, -100.0),
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Vec3::new(-100.0, 100.0, -100.0),
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Vec3::new(-100.0, 100.0, 100.0),
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];
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const HALF_SIZE: f32 = 100.0;
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for light in lights.iter() {
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commands.spawn_bundle(LightBundle {
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transform: Transform::from_translation(*light),
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light: Light {
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intensity: 30_000.0,
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range: 3_000_000.0,
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commands.spawn_bundle(DirectionalLightBundle {
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directional_light: DirectionalLight {
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illuminance: 10000.0,
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// Configure the projection to better fit the scene
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shadow_projection: OrthographicProjection {
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left: -HALF_SIZE,
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right: HALF_SIZE,
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bottom: -HALF_SIZE,
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top: HALF_SIZE,
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near: -10.0 * HALF_SIZE,
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far: 100.0 * HALF_SIZE,
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..Default::default()
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},
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shadows_enabled: true,
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..Default::default()
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});
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}
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},
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transform: Transform {
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translation: Vec3::new(10.0, 2.0, 10.0),
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rotation: Quat::from_rotation_x(-std::f32::consts::FRAC_PI_4),
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..Default::default()
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},
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..Default::default()
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});
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commands
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.spawn_bundle(PerspectiveCameraBundle {
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@@ -851,15 +856,19 @@ fn setup_graphics_environment(mut commands: Commands) {
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#[cfg(feature = "dim2")]
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fn setup_graphics_environment(mut commands: Commands) {
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commands.spawn_bundle(LightBundle {
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, 2000.0)),
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light: Light {
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intensity: 100_000_000.0,
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range: 6000.0,
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..Default::default()
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},
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..Default::default()
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});
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// commands.insert_resource(AmbientLight {
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// brightness: 0.3,
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// ..Default::default()
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// });
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// commands.spawn_bundle(LightBundle {
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// transform: Transform::from_translation(Vec3::new(0.0, 0.0, 2000.0)),
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// light: Light {
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// intensity: 100_000_000.0,
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// range: 6000.0,
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// ..Default::default()
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// },
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// ..Default::default()
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// });
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commands
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.spawn_bundle(OrthographicCameraBundle {
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transform: Transform {
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@@ -889,10 +898,9 @@ fn egui_focus(ui_context: Res<EguiContext>, mut cameras: Query<&mut OrbitCamera>
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fn update_testbed(
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mut commands: Commands,
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windows: Res<Windows>,
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mut pipelines: ResMut<Assets<PipelineDescriptor>>,
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mut shaders: ResMut<Assets<Shader>>,
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// mut pipelines: ResMut<Assets<RenderPipelineDescriptor>>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut materials: ResMut<Assets<BevyMaterial>>,
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builders: NonSendMut<SceneBuilders>,
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mut graphics: NonSendMut<GraphicsManager>,
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mut state: ResMut<TestbedState>,
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@@ -911,8 +919,6 @@ fn update_testbed(
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// Handle inputs
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{
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let graphics_context = TestbedGraphics {
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pipelines: &mut *pipelines,
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shaders: &mut *shaders,
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graphics: &mut *graphics,
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commands: &mut commands,
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meshes: &mut *meshes,
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@@ -1000,8 +1006,6 @@ fn update_testbed(
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let meshes = &mut *meshes;
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let graphics_context = TestbedGraphics {
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pipelines: &mut *pipelines,
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shaders: &mut *shaders,
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graphics: &mut *graphics,
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commands: &mut commands,
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meshes: &mut *meshes,
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@@ -1149,8 +1153,6 @@ fn update_testbed(
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let graphics = &mut graphics;
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let mut testbed_graphics = TestbedGraphics {
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pipelines: &mut *pipelines,
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shaders: &mut *shaders,
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graphics: &mut *graphics,
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commands: &mut commands,
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meshes: &mut *meshes,
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@@ -1262,7 +1264,7 @@ fn clear(
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#[cfg(feature = "dim2")]
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fn highlight_hovered_body(
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_materials: &mut Assets<StandardMaterial>,
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_materials: &mut Assets<BevyMaterial>,
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_graphics_manager: &mut GraphicsManager,
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_testbed_state: &mut TestbedState,
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_physics: &PhysicsState,
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@@ -1275,7 +1277,7 @@ fn highlight_hovered_body(
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#[cfg(feature = "dim3")]
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fn highlight_hovered_body(
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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graphics_manager: &mut GraphicsManager,
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testbed_state: &mut TestbedState,
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physics: &PhysicsState,
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@@ -1294,8 +1296,8 @@ fn highlight_hovered_body(
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if let Some(cursor) = window.cursor_position() {
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let ndc_cursor = (cursor / Vec2::new(window.width(), window.height()) * 2.0) - Vec2::ONE;
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let ndc_to_world = camera_transform.compute_matrix() * camera.projection_matrix.inverse();
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let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 0.0));
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let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 0.1));
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let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, -1.0));
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let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 1.0));
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let ray_dir = ray_pt2 - ray_pt1;
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let ray_origin = Point3::new(ray_pt1.x, ray_pt1.y, ray_pt1.z);
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let ray_dir = Vector3::new(ray_dir.x, ray_dir.y, ray_dir.z);
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