Make Collider::set_rotation and RigidBody::set_rotation take a rotation instead of an axis-angle.
This commit is contained in:
@@ -1,3 +1,9 @@
|
||||
## Unreleased
|
||||
### Modified
|
||||
- The methods `Collider::set_rotation`, `RigidBody::set_rotation`, and `RigidBody::set_next_kinematic_rotation` now
|
||||
take a rotation (`UnitQuaternion` or `UnitComplex`) instead of a vector/angle.
|
||||
|
||||
|
||||
## v0.14.0 (09 July 2022)
|
||||
### Fixed
|
||||
- Fix unpredictable broad-phase panic when using small colliders in the simulation.
|
||||
|
||||
Reference in New Issue
Block a user