Make Collider::set_rotation and RigidBody::set_rotation take a rotation instead of an axis-angle.
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@@ -681,9 +681,7 @@ impl RigidBody {
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/// Sets the rotational part of this rigid-body's position.
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#[inline]
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pub fn set_rotation(&mut self, rotation: AngVector<Real>, wake_up: bool) {
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let rotation = Rotation::new(rotation);
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pub fn set_rotation(&mut self, rotation: Rotation<Real>, wake_up: bool) {
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if self.pos.position.rotation != rotation || self.pos.next_position.rotation != rotation {
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self.changes.insert(RigidBodyChanges::POSITION);
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self.pos.position.rotation = rotation;
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@@ -161,9 +161,9 @@ impl Collider {
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}
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/// Sets the rotational part of this collider's position.
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pub fn set_rotation(&mut self, rotation: AngVector<Real>) {
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pub fn set_rotation(&mut self, rotation: Rotation<Real>) {
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self.changes.insert(ColliderChanges::POSITION);
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self.pos.0.rotation = Rotation::new(rotation);
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self.pos.0.rotation = rotation;
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}
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/// Sets the position of this collider.
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