Fix warnings
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@@ -131,7 +131,7 @@ pub fn init_world(testbed: &mut Testbed) {
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(run_state.time * 2.0).sin() * 2.0,
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(run_state.time * 5.0).sin() * 1.5
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];
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let angvel = run_state.time.sin() * 0.5;
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// let angvel = run_state.time.sin() * 0.5;
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// Update the velocity-based kinematic body by setting its velocity.
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if let Some(platform) = physics.bodies.get_mut(platform_handle) {
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@@ -26,6 +26,8 @@ pub enum CharacterLength {
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}
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impl CharacterLength {
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/// Returns `self` with its value changed by the closure `f` if `self` is the `Self::Absolute`
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/// variant.
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pub fn map_absolute(self, f: impl FnOnce(Real) -> Real) -> Self {
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if let Self::Absolute(value) = self {
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Self::Absolute(f(value))
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@@ -34,6 +36,16 @@ impl CharacterLength {
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}
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}
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/// Returns `self` with its value changed by the closure `f` if `self` is the `Self::Relative`
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/// variant.
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pub fn map_relative(self, f: impl FnOnce(Real) -> Real) -> Self {
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if let Self::Relative(value) = self {
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Self::Relative(f(value))
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} else {
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self
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}
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}
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fn eval(self, value: Real) -> Real {
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match self {
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Self::Relative(x) => value * x,
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@@ -647,6 +659,10 @@ impl KinematicCharacterController {
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false
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}
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/// For a given collision between a character and its environment, this method will apply
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/// impulses to the rigid-bodies surrounding the character shape at the time of the collision.
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/// Note that the impulse calculation is only approximate as it is not based on a global
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/// constraints resolution scheme.
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pub fn solve_character_collision_impulses(
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&self,
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dt: Real,
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@@ -8,8 +8,8 @@ use crate::plugin::TestbedPlugin;
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use crate::{debug_render, ui};
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use crate::{graphics::GraphicsManager, harness::RunState};
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use na::{self, Point2, Point3, Quaternion, Unit, Vector3};
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use rapier::control::{CharacterAutostep, CharacterLength, KinematicCharacterController};
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use na::{self, Point2, Point3, Vector3};
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use rapier::control::KinematicCharacterController;
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use rapier::dynamics::{
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ImpulseJointSet, IntegrationParameters, MultibodyJointSet, RigidBodyActivation,
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RigidBodyHandle, RigidBodySet,
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@@ -135,6 +135,7 @@ pub struct TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
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meshes: &'a mut Assets<Mesh>,
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materials: &'a mut Assets<BevyMaterial>,
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components: &'a mut Query<'b, 'f, (&'c mut Transform,)>,
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#[allow(dead_code)] // Dead in 2D but not in 3D.
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camera_transform: GlobalTransform,
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camera: &'a mut OrbitCamera,
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}
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@@ -662,7 +663,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
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.unwrap()
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.camera_transform
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.to_scale_rotation_translation();
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let rot = Unit::new_unchecked(Quaternion::new(rot.w, rot.x, rot.y, rot.z));
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let rot = na::Unit::new_unchecked(na::Quaternion::new(rot.w, rot.x, rot.y, rot.z));
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let mut rot_x = rot * Vector::x();
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let mut rot_z = rot * Vector::z();
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rot_x.y = 0.0;
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