Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -6,6 +6,10 @@
- `RigidsBody::apply_force`, `::apply_torque`, `::apply_force_at_point` have been renamed to `::add_force`,
`::add_torque`, and `::add_force_at_point` to better reflect the fact that they are not cleared at the end
of the timestep.
- Rename `RigidBodyType::Static` to `RigidBodyType::Fixed` to avoid confusion with the `static` keyword.
- All method referring to `static` rigid-bodies now use `fixed` instead of `static`.
- Rename `RigidBodyBuilder::new_static, new_kinematic_velocity_based, new_kinematic_velocity_based` to
`RigidBodyBuilder::fixed, kinematic_velocity_based, kinematic_velocity_based`.
## v0.12.0-alpha.0 (2 Jan. 2022)
### Fixed