Rename rigid-body static to fixed
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committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -6,6 +6,10 @@
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- `RigidsBody::apply_force`, `::apply_torque`, `::apply_force_at_point` have been renamed to `::add_force`,
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`::add_torque`, and `::add_force_at_point` to better reflect the fact that they are not cleared at the end
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of the timestep.
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- Rename `RigidBodyType::Static` to `RigidBodyType::Fixed` to avoid confusion with the `static` keyword.
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- All method referring to `static` rigid-bodies now use `fixed` instead of `static`.
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- Rename `RigidBodyBuilder::new_static, new_kinematic_velocity_based, new_kinematic_velocity_based` to
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`RigidBodyBuilder::fixed, kinematic_velocity_based, kinematic_velocity_based`.
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## v0.12.0-alpha.0 (2 Jan. 2022)
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### Fixed
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