Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -23,7 +23,7 @@ pub fn init_world(testbed: &mut Testbed) {
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for j in 0..50 {
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let x = j as f32 * shift * 4.0;
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let ground = RigidBodyBuilder::new_static().translation(vector![x, y, z]);
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let ground = RigidBodyBuilder::fixed().translation(vector![x, y, z]);
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let mut curr_parent = bodies.insert(ground);
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let collider = ColliderBuilder::cuboid(rad, rad, rad);
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colliders.insert_with_parent(collider, curr_parent, &mut bodies);
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@@ -31,7 +31,7 @@ pub fn init_world(testbed: &mut Testbed) {
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for i in 0..num {
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let z = z + (i + 1) as f32 * shift;
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let density = 1.0;
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
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let curr_child = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad).density(density);
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colliders.insert_with_parent(collider, curr_child, &mut bodies);
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