Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let platform_handles = positions
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.into_iter()
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.map(|pos| {
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let rigid_body = RigidBodyBuilder::new_kinematic_position_based().translation(pos);
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let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(pos);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) {
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if state.timestep_id % 10 == 0 {
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let x = rand::random::<f32>() * 10.0 - 5.0;
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let y = rand::random::<f32>() * 10.0 + 10.0;
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let handle = physics.bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad);
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physics
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