Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 25.0;
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let ground_thickness = 0.1;
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let rigid_body = RigidBodyBuilder::new_static().ccd_enabled(true);
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let rigid_body = RigidBodyBuilder::fixed().ccd_enabled(true);
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
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@@ -66,7 +66,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift + centery;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![x, y])
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.linvel(vector![100.0, -10.0])
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.ccd_enabled(true);
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