Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) {
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* Ground
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*/
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let rad = 1.0;
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let rigid_body = RigidBodyBuilder::new_static()
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let rigid_body = RigidBodyBuilder::fixed()
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.translation(vector![0.0, -rad])
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.rotation(std::f32::consts::PI / 4.0);
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let handle = bodies.insert(rigid_body);
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@@ -22,7 +22,7 @@ pub fn init_world(testbed: &mut Testbed) {
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colliders.insert_with_parent(collider, handle, &mut bodies);
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// Build the dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 3.0 * rad])
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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