Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Ground
*/
let rad = 1.0;
let rigid_body = RigidBodyBuilder::new_static()
let rigid_body = RigidBodyBuilder::fixed()
.translation(vector![0.0, -rad])
.rotation(std::f32::consts::PI / 4.0);
let handle = bodies.insert(rigid_body);
@@ -22,7 +22,7 @@ pub fn init_world(testbed: &mut Testbed) {
colliders.insert_with_parent(collider, handle, &mut bodies);
// Build the dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic()
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 3.0 * rad])
.can_sleep(false);
let handle = bodies.insert(rigid_body);