Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 5.0;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* A rectangle that only rotate.
*/
let rigid_body = RigidBodyBuilder::new_dynamic()
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 3.0])
.lock_translations();
let handle = bodies.insert(rigid_body);
@@ -37,7 +37,7 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* A tilted capsule that cannot rotate.
*/
let rigid_body = RigidBodyBuilder::new_dynamic()
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 5.0])
.rotation(1.0)
.lock_rotations();