Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 20.;
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let ground_height = 1.0;
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height).restitution(1.0);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -27,8 +27,8 @@ pub fn init_world(testbed: &mut Testbed) {
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for j in 0..2 {
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for i in 0..=num {
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let x = (i as f32) - num as f32 / 2.0;
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0)]);
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let rigid_body =
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RigidBodyBuilder::dynamic().translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0)]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).restitution((i as f32) / (num as f32));
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colliders.insert_with_parent(collider, handle, &mut bodies);
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