Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 200.1;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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@@ -35,7 +35,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -48,7 +48,7 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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// Rigid body so that the sensor can move.
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let sensor = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 10.0]);
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let sensor = RigidBodyBuilder::dynamic().translation(vector![0.0, 10.0]);
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let sensor_handle = bodies.insert(sensor);
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// Solid cube attached to the sensor which
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