Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -21,7 +21,7 @@ fn create_wall(
|
||||
- stack_height as f32 * half_extents.z;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
|
||||
colliders.insert_with_parent(collider, handle, bodies);
|
||||
@@ -50,7 +50,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 50.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
|
||||
@@ -93,7 +93,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
.density(10.0)
|
||||
.sensor(true)
|
||||
.active_events(ActiveEvents::INTERSECTION_EVENTS);
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.linvel(vector![1000.0, 0.0, 0.0])
|
||||
.translation(vector![-20.0, shift_y + 2.0, 0.0])
|
||||
.ccd_enabled(true);
|
||||
@@ -102,7 +102,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
|
||||
// Second rigid-body with CCD enabled.
|
||||
let collider = ColliderBuilder::ball(1.0).density(10.0);
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.linvel(vector![1000.0, 0.0, 0.0])
|
||||
.translation(vector![-20.0, shift_y + 2.0, shift_z])
|
||||
.ccd_enabled(true);
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 5.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let floor_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
|
||||
@@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
(BLUE_GROUP, [0.0, 0.0, 1.0])
|
||||
};
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad).collision_groups(group);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 50.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -43,7 +43,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let z = k as f32 * shift * 2.0 - centerz + offset;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
// First option: attach several colliders to a single rigid-body.
|
||||
|
||||
@@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 50.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -86,7 +86,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let y = (igeom / width) as f32 * shift + 4.0;
|
||||
let z = k as f32 * shift;
|
||||
|
||||
let body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(body);
|
||||
|
||||
for shape in &shapes {
|
||||
|
||||
@@ -18,7 +18,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 40.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -52,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
}
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::round_convex_hull(&points, border_rad).unwrap();
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
@@ -22,7 +22,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos();
|
||||
|
||||
// Build the rigid body.
|
||||
let rb = RigidBodyBuilder::new_dynamic()
|
||||
let rb = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![x, y, 0.0])
|
||||
.linvel(vector![x * 10.0, y * 10.0, 0.0])
|
||||
.angvel(Vector::z() * 100.0)
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 3.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4);
|
||||
let mut ground_collider_handle =
|
||||
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Rolling ball
|
||||
*/
|
||||
let ball_rad = 0.1;
|
||||
let rb = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 0.2, 0.0]);
|
||||
let rb = RigidBodyBuilder::dynamic().translation(vector![0.0, 0.2, 0.0]);
|
||||
let ball_handle = bodies.insert(rb);
|
||||
let collider = ColliderBuilder::ball(ball_rad).density(100.0);
|
||||
colliders.insert_with_parent(collider, ball_handle, &mut bodies);
|
||||
|
||||
@@ -20,7 +20,7 @@ fn create_ball_articulations(
|
||||
|
||||
let status = if i == 0 {
|
||||
// && (k % 4 == 0 || k == num - 1) {
|
||||
RigidBodyType::Static
|
||||
RigidBodyType::Fixed
|
||||
} else {
|
||||
RigidBodyType::Dynamic
|
||||
};
|
||||
@@ -74,7 +74,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
.rotation(vector![0.1, 0.0, 0.1]);
|
||||
colliders.insert(collider);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic();
|
||||
let rigid_body = RigidBodyBuilder::dynamic();
|
||||
let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0)
|
||||
.translation(vector![0.0, -3.0, 0.0])
|
||||
.rotation(vector![0.1, 0.0, 0.1]);
|
||||
|
||||
@@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let rigid_body = RigidBodyBuilder::new_static();
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let halfspace = SharedShape::new(HalfSpace::new(Vector::y_axis()));
|
||||
let collider = ColliderBuilder::new(halfspace);
|
||||
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let curr_height = 0.1f32.min(curr_width);
|
||||
curr_y += curr_height * 4.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, curr_y, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, curr_y, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
@@ -17,8 +17,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_height = 0.1;
|
||||
|
||||
for _ in 0..6 {
|
||||
let rigid_body =
|
||||
RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -26,7 +25,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
|
||||
// Build the dynamic box rigid body.
|
||||
for _ in 0..2 {
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![1.1, 0.0, 0.0])
|
||||
// .rotation(vector![0.8, 0.2, 0.1])
|
||||
.can_sleep(false);
|
||||
|
||||
@@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 100.1;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let z = -centerz + offset;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cylinder(rad, rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 20.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
|
||||
.friction(0.15)
|
||||
@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Rolling ball
|
||||
*/
|
||||
let ball_rad = 0.1;
|
||||
let rb = RigidBodyBuilder::new_dynamic()
|
||||
let rb = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 0.2, 0.0])
|
||||
.linvel(vector![10.0, 0.0, 0.0]);
|
||||
let ball_handle = bodies.insert(rb);
|
||||
|
||||
@@ -16,13 +16,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 100.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static();
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).friction(1.5);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
// Build a dynamic box rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 1.1, 0.0])
|
||||
.rotation(Vector::y() * 0.3);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
@@ -16,21 +16,21 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 100.1;
|
||||
let ground_height = 2.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 4.0, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 4.0, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let rad = 1.0;
|
||||
// Build the dynamic box rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 7.0 * rad, 0.0])
|
||||
.can_sleep(false);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::ball(rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 2.0 * rad, 0.0])
|
||||
.can_sleep(false);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
@@ -7,7 +7,7 @@ fn prismatic_repro(
|
||||
impulse_joints: &mut ImpulseJointSet,
|
||||
box_center: Point<f32>,
|
||||
) {
|
||||
let box_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
|
||||
let box_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![
|
||||
box_center.x,
|
||||
box_center.y,
|
||||
box_center.z
|
||||
@@ -24,7 +24,7 @@ fn prismatic_repro(
|
||||
|
||||
for pos in wheel_positions {
|
||||
let wheel_pos_in_world = box_center + pos;
|
||||
let wheel_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
|
||||
let wheel_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![
|
||||
wheel_pos_in_world.x,
|
||||
wheel_pos_in_world.y,
|
||||
wheel_pos_in_world.z
|
||||
@@ -40,7 +40,7 @@ fn prismatic_repro(
|
||||
}
|
||||
|
||||
// put a small box under one of the wheels
|
||||
let gravel = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
|
||||
let gravel = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![
|
||||
box_center.x + 1.0,
|
||||
box_center.y - 2.4,
|
||||
-1.0
|
||||
@@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 50.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 20.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
|
||||
.friction(0.15)
|
||||
@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Rolling ball
|
||||
*/
|
||||
let ball_rad = 0.1;
|
||||
let rb = RigidBodyBuilder::new_dynamic()
|
||||
let rb = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 0.2, 0.0])
|
||||
.linvel(vector![10.0, 0.0, 0.0]);
|
||||
let ball_handle = bodies.insert(rb);
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 20.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
|
||||
.friction(0.15)
|
||||
@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Rolling ball
|
||||
*/
|
||||
let ball_rad = 0.1;
|
||||
let rb = RigidBodyBuilder::new_dynamic()
|
||||
let rb = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 0.2, 0.0])
|
||||
.linvel(vector![10.0, 0.0, 0.0]);
|
||||
let ball_handle = bodies.insert(rb);
|
||||
@@ -87,7 +87,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let z = k as f32 * shiftz - centerz + offset;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
let collider = match j % 5 {
|
||||
|
||||
@@ -17,13 +17,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
point![0.0, 0.0, 10.0],
|
||||
];
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
// Dynamic box rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![1.1, 0.01, 0.0])
|
||||
// .rotation(Vector3::new(0.8, 0.2, 0.1))
|
||||
.can_sleep(false);
|
||||
|
||||
@@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
];
|
||||
|
||||
// Dynamic box rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 35.0, 0.0])
|
||||
// .rotation(Vector3::new(0.8, 0.2, 0.1))
|
||||
.can_sleep(false);
|
||||
@@ -46,7 +46,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::trimesh(vtx, idx);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 200.1;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -53,7 +53,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
Translation::new(x * curr_rad, width * 2.0 + ground_height, z * curr_rad)
|
||||
* tilt
|
||||
* rot;
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().position(position);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().position(position);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
@@ -17,14 +17,14 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 100.1;
|
||||
let ground_height = 2.1; // 16.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |mut graphics, physics, _, run_state| {
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 10.0, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, 10.0, 0.0]);
|
||||
let handle = physics.bodies.insert(rigid_body);
|
||||
let collider = match run_state.timestep_id % 3 {
|
||||
0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(harness: &mut Harness) {
|
||||
let ground_size = 200.1;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -43,7 +43,7 @@ pub fn init_world(harness: &mut Harness) {
|
||||
let z = k as f32 * shift - centerz + offset;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::capsule_y(rad, rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
@@ -31,7 +31,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
}
|
||||
});
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static();
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::heightfield(heights, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let z = k as f32 * shift - centerz;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
let collider = match j % 6 {
|
||||
|
||||
@@ -9,9 +9,9 @@ fn create_coupled_joints(
|
||||
origin: Point<f32>,
|
||||
use_articulations: bool,
|
||||
) {
|
||||
let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
|
||||
let ground = bodies.insert(RigidBodyBuilder::fixed().translation(origin.coords));
|
||||
let body1 = bodies.insert(
|
||||
RigidBodyBuilder::new_dynamic()
|
||||
RigidBodyBuilder::dynamic()
|
||||
.translation(origin.coords)
|
||||
.linvel(vector![5.0, 5.0, 5.0]),
|
||||
);
|
||||
@@ -42,15 +42,14 @@ fn create_prismatic_joints(
|
||||
let rad = 0.4;
|
||||
let shift = 2.0;
|
||||
|
||||
let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
|
||||
let ground = RigidBodyBuilder::fixed().translation(vector![origin.x, origin.y, origin.z]);
|
||||
let mut curr_parent = bodies.insert(ground);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad);
|
||||
colliders.insert_with_parent(collider, curr_parent, bodies);
|
||||
|
||||
for i in 0..num {
|
||||
let z = origin.z + (i + 1) as f32 * shift;
|
||||
let rigid_body =
|
||||
RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![origin.x, origin.y, z]);
|
||||
let curr_child = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad);
|
||||
colliders.insert_with_parent(collider, curr_child, bodies);
|
||||
@@ -87,15 +86,14 @@ fn create_actuated_prismatic_joints(
|
||||
let rad = 0.4;
|
||||
let shift = 2.0;
|
||||
|
||||
let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
|
||||
let ground = RigidBodyBuilder::fixed().translation(vector![origin.x, origin.y, origin.z]);
|
||||
let mut curr_parent = bodies.insert(ground);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad);
|
||||
colliders.insert_with_parent(collider, curr_parent, bodies);
|
||||
|
||||
for i in 0..num {
|
||||
let z = origin.z + (i + 1) as f32 * shift;
|
||||
let rigid_body =
|
||||
RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![origin.x, origin.y, z]);
|
||||
let curr_child = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad);
|
||||
colliders.insert_with_parent(collider, curr_child, bodies);
|
||||
@@ -153,7 +151,7 @@ fn create_revolute_joints(
|
||||
let rad = 0.4;
|
||||
let shift = 2.0;
|
||||
|
||||
let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, 0.0]);
|
||||
let ground = RigidBodyBuilder::fixed().translation(vector![origin.x, origin.y, 0.0]);
|
||||
let mut curr_parent = bodies.insert(ground);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad);
|
||||
colliders.insert_with_parent(collider, curr_parent, bodies);
|
||||
@@ -170,7 +168,7 @@ fn create_revolute_joints(
|
||||
|
||||
let mut handles = [curr_parent; 4];
|
||||
for k in 0..4 {
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().position(positions[k]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().position(positions[k]);
|
||||
handles[k] = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad);
|
||||
colliders.insert_with_parent(collider, handles[k], bodies);
|
||||
@@ -210,14 +208,13 @@ fn create_revolute_joints_with_limits(
|
||||
origin: Point<f32>,
|
||||
use_articulations: bool,
|
||||
) {
|
||||
let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
|
||||
let ground = bodies.insert(RigidBodyBuilder::fixed().translation(origin.coords));
|
||||
|
||||
let platform1 = bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords));
|
||||
let platform1 = bodies.insert(RigidBodyBuilder::dynamic().translation(origin.coords));
|
||||
colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform1, bodies);
|
||||
|
||||
let shift = vector![0.0, 0.0, 6.0];
|
||||
let platform2 =
|
||||
bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift));
|
||||
let platform2 = bodies.insert(RigidBodyBuilder::dynamic().translation(origin.coords + shift));
|
||||
colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies);
|
||||
|
||||
let z = Vector::z_axis();
|
||||
@@ -256,9 +253,8 @@ fn create_revolute_joints_with_limits(
|
||||
}
|
||||
|
||||
// Let’s add a couple of cuboids that will fall on the platforms, triggering the joint limits.
|
||||
let cuboid_body1 = bodies.insert(
|
||||
RigidBodyBuilder::new_dynamic().translation(origin.coords + vector![-2.0, 4.0, 0.0]),
|
||||
);
|
||||
let cuboid_body1 = bodies
|
||||
.insert(RigidBodyBuilder::dynamic().translation(origin.coords + vector![-2.0, 4.0, 0.0]));
|
||||
colliders.insert_with_parent(
|
||||
ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
|
||||
cuboid_body1,
|
||||
@@ -266,8 +262,7 @@ fn create_revolute_joints_with_limits(
|
||||
);
|
||||
|
||||
let cuboid_body2 = bodies.insert(
|
||||
RigidBodyBuilder::new_dynamic()
|
||||
.translation(origin.coords + shift + vector![2.0, 16.0, 0.0]),
|
||||
RigidBodyBuilder::dynamic().translation(origin.coords + shift + vector![2.0, 16.0, 0.0]),
|
||||
);
|
||||
colliders.insert_with_parent(
|
||||
ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
|
||||
@@ -299,7 +294,7 @@ fn create_fixed_joints(
|
||||
// fixed bodies. Because physx will crash if we add
|
||||
// a joint between these.
|
||||
let status = if i == 0 && (k % 4 == 0 && k != num - 2 || k == num - 1) {
|
||||
RigidBodyType::Static
|
||||
RigidBodyType::Fixed
|
||||
} else {
|
||||
RigidBodyType::Dynamic
|
||||
};
|
||||
@@ -358,7 +353,7 @@ fn create_spherical_joints(
|
||||
let fi = i as f32;
|
||||
|
||||
let status = if i == 0 && (k % 4 == 0 || k == num - 1) {
|
||||
RigidBodyType::Static
|
||||
RigidBodyType::Fixed
|
||||
} else {
|
||||
RigidBodyType::Dynamic
|
||||
};
|
||||
@@ -408,17 +403,16 @@ fn create_spherical_joints_with_limits(
|
||||
) {
|
||||
let shift = vector![0.0, 0.0, 3.0];
|
||||
|
||||
let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
|
||||
let ground = bodies.insert(RigidBodyBuilder::fixed().translation(origin.coords));
|
||||
|
||||
let ball1 = bodies.insert(
|
||||
RigidBodyBuilder::new_dynamic()
|
||||
RigidBodyBuilder::dynamic()
|
||||
.translation(origin.coords + shift)
|
||||
.linvel(vector![20.0, 20.0, 0.0]),
|
||||
);
|
||||
colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball1, bodies);
|
||||
|
||||
let ball2 =
|
||||
bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift * 2.0));
|
||||
let ball2 = bodies.insert(RigidBodyBuilder::dynamic().translation(origin.coords + shift * 2.0));
|
||||
colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball2, bodies);
|
||||
|
||||
let joint1 = SphericalJointBuilder::new()
|
||||
@@ -465,7 +459,7 @@ fn create_actuated_revolute_joints(
|
||||
// fixed bodies. Because physx will crash if we add
|
||||
// a joint between these.
|
||||
let status = if i == 0 {
|
||||
RigidBodyType::Static
|
||||
RigidBodyType::Fixed
|
||||
} else {
|
||||
RigidBodyType::Dynamic
|
||||
};
|
||||
@@ -533,7 +527,7 @@ fn create_actuated_spherical_joints(
|
||||
// fixed bodies. Because physx will crash if we add
|
||||
// a joint between these.
|
||||
let status = if i == 0 {
|
||||
RigidBodyType::Static
|
||||
RigidBodyType::Fixed
|
||||
} else {
|
||||
RigidBodyType::Dynamic
|
||||
};
|
||||
|
||||
@@ -38,7 +38,7 @@ pub fn build_block(
|
||||
};
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![
|
||||
x + dim.x + shift.x,
|
||||
y + dim.y + shift.y,
|
||||
z + dim.z + shift.z
|
||||
@@ -59,7 +59,7 @@ pub fn build_block(
|
||||
for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize {
|
||||
for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize {
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![
|
||||
i as f32 * dim.x * 2.0 + dim.x + shift.x,
|
||||
dim.y + shift.y + block_height,
|
||||
j as f32 * dim.z * 2.0 + dim.z + shift.z
|
||||
@@ -88,7 +88,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 50.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
@@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 5.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* A rectangle that only rotates along the `x` axis.
|
||||
*/
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 3.0, 0.0])
|
||||
.lock_translations()
|
||||
.restrict_rotations(true, false, false);
|
||||
@@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* A tilted capsule that cannot rotate.
|
||||
*/
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 5.0, 0.0])
|
||||
.rotation(Vector::x() * 1.0)
|
||||
.lock_rotations();
|
||||
|
||||
@@ -68,7 +68,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let rigid_body = RigidBodyBuilder::new_static();
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0)
|
||||
@@ -96,7 +96,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
if run_state.timestep_id % 50 == 0 && physics.bodies.len() <= 7 {
|
||||
// Spawn a new cube.
|
||||
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.5);
|
||||
let body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 6.0, 20.0]);
|
||||
let body = RigidBodyBuilder::dynamic().translation(vector![0.0, 6.0, 20.0]);
|
||||
let handle = physics.bodies.insert(body);
|
||||
physics
|
||||
.colliders
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 10.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let z = k as f32 * shift - centerz;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -51,7 +51,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* Setup a velocity-based kinematic rigid body.
|
||||
*/
|
||||
let platform_body = RigidBodyBuilder::new_kinematic_velocity_based().translation(vector![
|
||||
let platform_body = RigidBodyBuilder::kinematic_velocity_based().translation(vector![
|
||||
0.0,
|
||||
1.5 + 0.8,
|
||||
-10.0 * rad
|
||||
@@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* Setup a position-based kinematic rigid body.
|
||||
*/
|
||||
let platform_body = RigidBodyBuilder::new_kinematic_position_based().translation(vector![
|
||||
let platform_body = RigidBodyBuilder::kinematic_position_based().translation(vector![
|
||||
0.0,
|
||||
2.0 + 1.5 + 0.8,
|
||||
-10.0 * rad
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 100.1;
|
||||
let ground_height = 2.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let z = k as f32 * shiftz - centerz + offset;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
let collider = match j % 5 {
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 20.;
|
||||
let ground_height = 1.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0).restitution(1.0);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
for j in 0..2 {
|
||||
for i in 0..=num {
|
||||
let x = (i as f32) - num as f32 / 2.0;
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![
|
||||
x * 2.0,
|
||||
10.0 * (j as f32 + 1.0),
|
||||
0.0
|
||||
|
||||
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 200.1;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
|
||||
@@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let z = k as f32 * shift - centerz;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -52,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
*/
|
||||
|
||||
// Rigid body so that the sensor can move.
|
||||
let sensor = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 5.0, 0.0]);
|
||||
let sensor = RigidBodyBuilder::dynamic().translation(vector![0.0, 5.0, 0.0]);
|
||||
let sensor_handle = bodies.insert(sensor);
|
||||
|
||||
// Solid cube attached to the sensor which
|
||||
|
||||
@@ -36,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let heightfield = HeightField::new(heights, ground_size);
|
||||
let (vertices, indices) = heightfield.to_trimesh();
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static();
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::trimesh(vertices, indices);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -60,7 +60,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let z = k as f32 * shift - centerz;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
let collider = match j % 6 {
|
||||
|
||||
Reference in New Issue
Block a user