Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 50.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -86,7 +86,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = (igeom / width) as f32 * shift + 4.0;
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let z = k as f32 * shift;
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let body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(body);
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for shape in &shapes {
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