Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -16,21 +16,21 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 100.1;
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let ground_height = 2.1;
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 4.0, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 4.0, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rad = 1.0;
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// Build the dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 7.0 * rad, 0.0])
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_dynamic()
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 2.0 * rad, 0.0])
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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