Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -7,7 +7,7 @@ fn prismatic_repro(
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impulse_joints: &mut ImpulseJointSet,
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box_center: Point<f32>,
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) {
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let box_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
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let box_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![
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box_center.x,
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box_center.y,
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box_center.z
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@@ -24,7 +24,7 @@ fn prismatic_repro(
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for pos in wheel_positions {
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let wheel_pos_in_world = box_center + pos;
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let wheel_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
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let wheel_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![
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wheel_pos_in_world.x,
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wheel_pos_in_world.y,
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wheel_pos_in_world.z
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@@ -40,7 +40,7 @@ fn prismatic_repro(
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}
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// put a small box under one of the wheels
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let gravel = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
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let gravel = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![
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box_center.x + 1.0,
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box_center.y - 2.4,
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-1.0
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@@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 50.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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