Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 10.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shift - centerz;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -51,7 +51,7 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Setup a velocity-based kinematic rigid body.
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*/
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let platform_body = RigidBodyBuilder::new_kinematic_velocity_based().translation(vector![
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let platform_body = RigidBodyBuilder::kinematic_velocity_based().translation(vector![
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0.0,
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1.5 + 0.8,
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-10.0 * rad
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@@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Setup a position-based kinematic rigid body.
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*/
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let platform_body = RigidBodyBuilder::new_kinematic_position_based().translation(vector![
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let platform_body = RigidBodyBuilder::kinematic_position_based().translation(vector![
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0.0,
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2.0 + 1.5 + 0.8,
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-10.0 * rad
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