Rename rigid-body static to fixed
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committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -412,7 +412,7 @@ impl CCDSolver {
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return PredictedImpacts::ImpactsAfterEndTime(min_overstep);
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}
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// NOTE: all static bodies (and kinematic bodies?) should be considered as "frozen", this
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// NOTE: all fixed bodies (and kinematic bodies?) should be considered as "frozen", this
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// may avoid some resweeps.
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let mut pseudo_intersections_to_check = vec![];
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