Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -634,7 +634,7 @@ mod test {
let mut multibody_joints = MultibodyJointSet::new();
let mut islands = IslandManager::new();
let rb = RigidBodyBuilder::new_dynamic().build();
let rb = RigidBodyBuilder::dynamic().build();
let co = ColliderBuilder::ball(0.5).build();
let hrb = bodies.insert(rb);
let coh = colliders.insert_with_parent(co, hrb, &mut bodies);
@@ -652,7 +652,7 @@ mod test {
broad_phase.update(0.0, &mut colliders, &[], &[coh], &mut events);
// Create another body.
let rb = RigidBodyBuilder::new_dynamic().build();
let rb = RigidBodyBuilder::dynamic().build();
let co = ColliderBuilder::ball(0.5).build();
let hrb = bodies.insert(rb);
let coh = colliders.insert_with_parent(co, hrb, &mut bodies);