Rename rigid-body static to fixed
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committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -634,7 +634,7 @@ mod test {
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let mut multibody_joints = MultibodyJointSet::new();
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let mut islands = IslandManager::new();
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let rb = RigidBodyBuilder::new_dynamic().build();
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let rb = RigidBodyBuilder::dynamic().build();
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let co = ColliderBuilder::ball(0.5).build();
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let hrb = bodies.insert(rb);
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let coh = colliders.insert_with_parent(co, hrb, &mut bodies);
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@@ -652,7 +652,7 @@ mod test {
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broad_phase.update(0.0, &mut colliders, &[], &[coh], &mut events);
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// Create another body.
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let rb = RigidBodyBuilder::new_dynamic().build();
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let rb = RigidBodyBuilder::dynamic().build();
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let co = ColliderBuilder::ball(0.5).build();
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let hrb = bodies.insert(rb);
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let coh = colliders.insert_with_parent(co, hrb, &mut bodies);
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