Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -688,7 +688,7 @@ mod test {
use crate::prelude::MultibodyJointSet;
#[test]
fn kinematic_and_static_contact_crash() {
fn kinematic_and_fixed_contact_crash() {
let mut colliders = ColliderSet::new();
let mut impulse_joints = ImpulseJointSet::new();
let mut multibody_joints = MultibodyJointSet::new();
@@ -698,13 +698,13 @@ mod test {
let mut bodies = RigidBodySet::new();
let mut islands = IslandManager::new();
let rb = RigidBodyBuilder::new_static().build();
let rb = RigidBodyBuilder::fixed().build();
let h1 = bodies.insert(rb.clone());
let co = ColliderBuilder::ball(10.0).build();
colliders.insert_with_parent(co.clone(), h1, &mut bodies);
// The same but with a kinematic body.
let rb = RigidBodyBuilder::new_kinematic_position_based().build();
let rb = RigidBodyBuilder::kinematic_position_based().build();
let h2 = bodies.insert(rb.clone());
colliders.insert_with_parent(co, h2, &mut bodies);
@@ -737,18 +737,18 @@ mod test {
let mut bodies = RigidBodySet::new();
// Check that removing the body right after inserting it works.
// We add two dynamic bodies, one kinematic body and one static body before removing
// We add two dynamic bodies, one kinematic body and one fixed body before removing
// them. This include a non-regression test where deleting a kimenatic body crashes.
let rb = RigidBodyBuilder::new_dynamic().build();
let rb = RigidBodyBuilder::dynamic().build();
let h1 = bodies.insert(rb.clone());
let h2 = bodies.insert(rb.clone());
// The same but with a kinematic body.
let rb = RigidBodyBuilder::new_kinematic_position_based().build();
let rb = RigidBodyBuilder::kinematic_position_based().build();
let h3 = bodies.insert(rb.clone());
// The same but with a static body.
let rb = RigidBodyBuilder::new_static().build();
// The same but with a fixed body.
let rb = RigidBodyBuilder::fixed().build();
let h4 = bodies.insert(rb.clone());
let to_delete = [h1, h2, h3, h4];
@@ -787,7 +787,7 @@ mod test {
let mut islands = IslandManager::new();
let mut bodies = RigidBodySet::new();
let rb = RigidBodyBuilder::new_dynamic().build();
let rb = RigidBodyBuilder::dynamic().build();
let h1 = bodies.insert(rb.clone());
let h2 = bodies.insert(rb.clone());
let h3 = bodies.insert(rb.clone());
@@ -846,7 +846,7 @@ mod test {
let physics_hooks = ();
let event_handler = ();
let body = RigidBodyBuilder::new_dynamic().build();
let body = RigidBodyBuilder::dynamic().build();
let b_handle = bodies.insert(body);
let collider = ColliderBuilder::ball(1.0).build();
let c_handle = colliders.insert_with_parent(collider, b_handle, &mut bodies);