Add support of 64-bits reals.

This commit is contained in:
Crozet Sébastien
2021-01-04 15:14:25 +01:00
parent a1aa8855f7
commit aa61fe65e3
55 changed files with 656 additions and 518 deletions

View File

@@ -4,7 +4,7 @@ use crate::dynamics::solver::{WPositionConstraint, WPositionGroundConstraint};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::ContactManifold;
use crate::math::{
AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
};
use crate::utils::{WAngularInertia, WCross, WDot};
@@ -20,7 +20,7 @@ pub(crate) enum AnyPositionConstraint {
}
impl AnyPositionConstraint {
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
match self {
#[cfg(feature = "simd-is-enabled")]
AnyPositionConstraint::GroupedGround(c) => c.solve(params, positions),
@@ -37,17 +37,17 @@ pub(crate) struct PositionConstraint {
pub rb1: usize,
pub rb2: usize,
// NOTE: the points are relative to the center of masses.
pub local_p1: [Point<f32>; MAX_MANIFOLD_POINTS],
pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS],
pub dists: [f32; MAX_MANIFOLD_POINTS],
pub local_n1: Vector<f32>,
pub local_p1: [Point<Real>; MAX_MANIFOLD_POINTS],
pub local_p2: [Point<Real>; MAX_MANIFOLD_POINTS],
pub dists: [Real; MAX_MANIFOLD_POINTS],
pub local_n1: Vector<Real>,
pub num_contacts: u8,
pub im1: f32,
pub im2: f32,
pub ii1: AngularInertia<f32>,
pub ii2: AngularInertia<f32>,
pub erp: f32,
pub max_linear_correction: f32,
pub im1: Real,
pub im2: Real,
pub ii1: AngularInertia<Real>,
pub ii2: AngularInertia<Real>,
pub erp: Real,
pub max_linear_correction: Real,
}
impl PositionConstraint {
@@ -112,7 +112,7 @@ impl PositionConstraint {
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos1 = positions[self.rb1];