Add collision event flags
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@@ -1,4 +1,5 @@
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use crate::geometry::{CollisionEvent, ContactPair};
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use crate::dynamics::RigidBodySet;
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use crate::geometry::{ColliderSet, CollisionEvent, ContactPair};
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use crossbeam::channel::Sender;
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bitflags::bitflags! {
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@@ -27,14 +28,29 @@ pub trait EventHandler: Send + Sync {
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///
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/// # Parameters
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/// * `event` - The collision event.
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/// * `bodies` - The set of rigid-bodies.
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/// * `colliders` - The set of colliders.
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/// * `contact_pair` - The current state of contacts between the two colliders. This is set ot `None`
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/// if at least one of the collider is a sensor (in which case no contact information
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/// is ever computed).
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fn handle_collision_event(&self, event: CollisionEvent, contact_pair: Option<&ContactPair>);
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fn handle_collision_event(
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&self,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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event: CollisionEvent,
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contact_pair: Option<&ContactPair>,
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);
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}
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impl EventHandler for () {
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fn handle_collision_event(&self, _event: CollisionEvent, _contact_pair: Option<&ContactPair>) {}
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fn handle_collision_event(
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&self,
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_bodies: &RigidBodySet,
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_colliders: &ColliderSet,
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_event: CollisionEvent,
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_contact_pair: Option<&ContactPair>,
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) {
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}
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}
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/// A collision event handler that collects events into a crossbeam channel.
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@@ -50,7 +66,13 @@ impl ChannelEventCollector {
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}
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impl EventHandler for ChannelEventCollector {
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fn handle_collision_event(&self, event: CollisionEvent, _: Option<&ContactPair>) {
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fn handle_collision_event(
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&self,
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_bodies: &RigidBodySet,
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_colliders: &ColliderSet,
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event: CollisionEvent,
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_: Option<&ContactPair>,
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) {
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let _ = self.event_sender.send(event);
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}
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}
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