Release v0.18.0

This commit is contained in:
Sébastien Crozet
2024-01-24 23:28:04 +01:00
committed by Sébastien Crozet
parent 6cee6b01f2
commit aef873f20e
9 changed files with 32 additions and 14 deletions

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## Unlereased
## v0.18.0 (24 Jan. 2024)
The main highlight of this release is the implementation of a new non-linear constraints solver for better stability
and increased convergence rates. See [#579](https://github.com/dimforge/rapier/pull/579) for additional information.
In order to adjust the number of iterations of the new solver, simply adjust `IntegrationParameters::num_solver_iterations`.
If recovering the old solver behavior is useful to you, call `IntegrationParameters::switch_to_standard_pgs_solver()`.
It is now possible to specify some additional solver iteration for specific rigid-bodies (and everything interacting
with it directly or indirectly through contacts and joints): `RigidBodyBuilder::additional_solver_iterations` and
`RigidBodyBuilder::set_additional_solver_iterations`. This allows for higher-accuracy on subsets of the physics scene
without affecting performance of the other parts of the simulation.
### Fix
- Fix bug causing angular joint limits and motor to sometimes only take into account half of the angles specified by the user.
- Fix bug where collisions would not be re-computed after a collider was re-enabled.
### Added
- Add a `SpringJoint` and `SpringJointBuilder` for simulating springs with customizable stiffness and damping coefficients.
- Add `SphericalJoint::local_frame1/2`, `::set_local_frame1/2`, and `SphericalJointBuilder::local_frame1/2` to set both
the joints anchor and reference orientation.
- Add `EffectiveCharacterMovement::is_sliding_down_slope` to indicate if the character controlled by the kinematic
character controller is sliding on a slope that is too steep.
- Add `Wheel::side_friction_stiffness` to customize the side friction applied to the vehicle controllers wheel.
- Add `Wheel::raycast_info` to access more wheel information relative to the ground.
- Add `DebugRenderStyle::disabled_color_multiplier` to make the debug-renderer color disabled object differently.
- Fix incorrect update of angular degrees-of-freedoms on spherical multibody joints.
- Fix debug-renderer showing moved kinematic rigid-bodies only at their initial position.
### Modified
- Make `Wheel::friction_slip` public to customize the front friction applied to the vehicle controllers wheels.
- Add the `DebugRenderBackend::filter_object` predicate that can be implemented to apply custom filtering rules
on the objects being rendered.
- Switch the testbed to `bevy 0.11` and use its new Gizmos API for rendering lines.
- Switch the testbed to `bevy 0.12` and use its new Gizmos API for rendering lines.
- Rename `NarrowPhase::contacts_with` to `NarrowPhase::contact_pairs_with`.
- Rename `NarrowPhase::intersections_with` to `NarrowPhase::intersection_pairs_with`.
## v0.17.2 (26 Feb. 2023)
### Fix