Release v0.12.0
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CHANGELOG.md
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CHANGELOG.md
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## Unreleased
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## v0.12.0 (30 Apr. 2022)
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### Fixed
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- Fix the simulation when the `parallel` feature is enabled.
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- Fix bug where damping would not be applied properly to some bodies.
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- Fix panics caused by various situations (contact or joints) involving rigid-bodies with locked translations/rotations.
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- Fix bug where collider modifications (like changes of collision groups, or shape) would not wake-up their attached
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rigid-body, or would not have any effect on pre-existing contacts.
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- Fix the automatic update of a rigid-body’s mass properties after changing one of its attached colliders.
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- Fix the broad-phase becoming potentially invalid after a change of collision groups.
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### Modified
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- Switch to `nalgebra` 0.31.
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- Switch to `parry` 0.9.
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- Rename `JointHandle` to `ImpulseJointHandle`.
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- Rename `RigidBodyMassPropsFlags` to `LockedAxes`.
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- Rename `RigidBody::apply_force`, `::apply_torque`, `::apply_force_at_point` to `::add_force`,
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@@ -24,10 +29,13 @@
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which are more stable.
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- Calling the `.build()` function from builders (`RigidBodyBuilder`, `ColliderBuilder`, etc.) is no longer necessary
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whan adding them to sets. It is automatically called thanks to `Into<_>` implementations.
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- The `ComponentSet` abstractions (and related `_generic` methods like `PhysicsPipeline::step_generic`) have been
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removed. Custom storage for colliders and rigid-bodies are no longer possible: use the built-in `RigidBodySet` and
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`ColliderSet` instead.
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### Semantic modifications
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These are changes in the behavior of the physics engine that are not necessarily
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reflected by an API change:
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reflected by an API change. See [#304](https://github.com/dimforge/rapier/pull/304) for extensive details.
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- `RigidBody::set_linvel` and `RigidBody::set_angvel` no longer modify the velocity of static bodies.
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- `RigidBody::set_body_type` will reset the velocity of a rigid-body to zero if it is static.
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- Don’t automatically clear forces at the end of a timestep.
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@@ -43,7 +51,9 @@ reflected by an API change:
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- Adds a `bool` argument to `RigidBodySet::remove`. If set to `false`, the colliders attached to the rigid-body
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won’t be automatically deleted (they will only be detached from the deleted rigid-body instead).
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- Add `RigidBody::reset_forces` and `RigidBody::reset_torques` to reset all the forces and torques added to the
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rigid-bodiy by the user.
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rigid-body by the user.
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- Add the `debug-render` cargo feature that enables the `DebugRenderPipeline`: a line-based backend-agnostic
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renderer to debug the state of the physics engine.
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## v0.12.0-alpha.0 (2 Jan. 2022)
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### Fixed
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