Add a basic lines-based debug-renderer
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36
src/pipeline/debug_render_pipeline/outlines.rs
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36
src/pipeline/debug_render_pipeline/outlines.rs
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@@ -0,0 +1,36 @@
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use crate::geometry::{Ball, Cuboid};
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#[cfg(feature = "dim3")]
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use crate::geometry::{Cone, Cylinder};
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use crate::math::{Point, Real, Vector};
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use std::any::TypeId;
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use std::collections::HashMap;
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#[cfg(feature = "dim2")]
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pub fn instances(nsubdivs: u32) -> HashMap<TypeId, Vec<Point<Real>>> {
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let mut result = HashMap::new();
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result.insert(
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TypeId::of::<Cuboid>(),
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Cuboid::new(Vector::repeat(0.5)).to_polyline(),
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);
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result.insert(TypeId::of::<Ball>(), Ball::new(0.5).to_polyline(nsubdivs));
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result
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}
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#[cfg(feature = "dim3")]
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pub fn instances(nsubdivs: u32) -> HashMap<TypeId, (Vec<Point<Real>>, Vec<[u32; 2]>)> {
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let mut result = HashMap::new();
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result.insert(
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TypeId::of::<Cuboid>(),
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Cuboid::new(Vector::repeat(0.5)).to_outline(),
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);
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result.insert(TypeId::of::<Ball>(), Ball::new(0.5).to_outline(nsubdivs));
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result.insert(
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TypeId::of::<Cone>(),
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Cone::new(0.5, 0.5).to_outline(nsubdivs),
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);
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result.insert(
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TypeId::of::<Cylinder>(),
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Cylinder::new(0.5, 0.5).to_outline(nsubdivs),
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);
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result
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}
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