Add a basic lines-based debug-renderer

This commit is contained in:
Sébastien Crozet
2022-04-22 15:45:53 +02:00
parent 21a31bc102
commit bc2ae4b512
19 changed files with 795 additions and 85 deletions

View File

@@ -5,7 +5,7 @@ use bevy::prelude::*;
use crate::physics::{PhysicsEvents, PhysicsSnapshot, PhysicsState};
use crate::plugin::TestbedPlugin;
use crate::ui;
use crate::{debug_render, ui};
use crate::{graphics::GraphicsManager, harness::RunState};
use na::{self, Point2, Point3, Vector3};
@@ -17,7 +17,7 @@ use rapier::geometry::{ColliderHandle, ColliderSet, NarrowPhase};
#[cfg(feature = "dim3")]
use rapier::geometry::{InteractionGroups, Ray};
use rapier::math::{Real, Vector};
use rapier::pipeline::PhysicsHooks;
use rapier::pipeline::{DebugRenderMode, PhysicsHooks};
#[cfg(all(feature = "dim2", feature = "other-backends"))]
use crate::box2d_backend::Box2dWorld;
@@ -380,7 +380,8 @@ impl TestbedApp {
.add_plugins(DefaultPlugins)
.add_plugin(OrbitCameraPlugin)
.add_plugin(WireframePlugin)
.add_plugin(bevy_egui::EguiPlugin);
.add_plugin(bevy_egui::EguiPlugin)
.add_plugin(debug_render::RapierDebugRenderPlugin::default());
#[cfg(target_arch = "wasm32")]
app.add_plugin(bevy_webgl2::WebGL2Plugin);