Fix 2D benchmarks compilation.
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@@ -65,8 +65,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Heightfield", init_world)]);
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testbed.run()
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}
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