Fix 2D benchmarks compilation.
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@@ -7,7 +7,7 @@ use wasm_bindgen::prelude::*;
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use inflector::Inflector;
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use inflector::Inflector;
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use rapier_testbed2d::Testbed;
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use rapier_testbed2d::{Testbed, TestbedApp};
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use std::cmp::Ordering;
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use std::cmp::Ordering;
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mod balls2;
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mod balls2;
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@@ -78,7 +78,7 @@ pub fn main() {
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.iter()
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.iter()
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.position(|builder| builder.0.to_camel_case().as_str() == demo.as_str())
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.position(|builder| builder.0.to_camel_case().as_str() == demo.as_str())
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.unwrap_or(0);
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.unwrap_or(0);
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let testbed = Testbed::from_builders(i, builders);
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let testbed = TestbedApp::from_builders(i, builders);
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testbed.run()
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testbed.run()
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}
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}
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@@ -61,8 +61,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 2.5), 5.0);
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testbed.look_at(Point2::new(0.0, 2.5), 5.0);
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}
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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@@ -66,8 +66,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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}
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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@@ -68,8 +68,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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}
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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@@ -79,8 +79,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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}
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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@@ -65,8 +65,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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}
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Heightfield", init_world)]);
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testbed.run()
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}
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@@ -65,8 +65,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0);
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testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0);
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}
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
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testbed.run()
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}
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@@ -78,8 +78,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(50.0, 50.0), 5.0);
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testbed.look_at(Point2::new(50.0, 50.0), 5.0);
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}
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
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testbed.run()
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}
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@@ -62,8 +62,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(80.0, 80.0), 15.0);
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testbed.look_at(Point2::new(80.0, 80.0), 15.0);
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}
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
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testbed.run()
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}
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@@ -53,8 +53,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 2.5), 5.0);
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testbed.look_at(Point2::new(0.0, 2.5), 5.0);
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}
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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