Refactor the parallel solver code the same way we did with the non-parallel solver.
This commit is contained in:
@@ -1,5 +1,8 @@
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use super::{DeltaVel, ParallelInteractionGroups, ParallelVelocitySolver};
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use crate::dynamics::solver::ParallelPositionSolver;
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use crate::dynamics::solver::{
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AnyJointPositionConstraint, AnyJointVelocityConstraint, AnyPositionConstraint,
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AnyVelocityConstraint, ParallelPositionSolver, ParallelSolverConstraints,
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};
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use crate::dynamics::{IntegrationParameters, JointGraphEdge, JointIndex, RigidBodySet};
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use crate::geometry::{ContactManifold, ContactManifoldIndex};
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use crate::math::{Isometry, Real};
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@@ -123,8 +126,10 @@ pub struct ParallelIslandSolver {
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positions: Vec<Isometry<Real>>,
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parallel_groups: ParallelInteractionGroups,
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parallel_joint_groups: ParallelInteractionGroups,
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parallel_velocity_solver: ParallelVelocitySolver,
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parallel_position_solver: ParallelPositionSolver,
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parallel_contact_constraints:
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ParallelSolverConstraints<AnyVelocityConstraint, AnyPositionConstraint>,
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parallel_joint_constraints:
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ParallelSolverConstraints<AnyJointVelocityConstraint, AnyJointPositionConstraint>,
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thread: ThreadContext,
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}
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@@ -135,8 +140,8 @@ impl ParallelIslandSolver {
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positions: Vec::new(),
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parallel_groups: ParallelInteractionGroups::new(),
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parallel_joint_groups: ParallelInteractionGroups::new(),
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parallel_velocity_solver: ParallelVelocitySolver::new(),
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parallel_position_solver: ParallelPositionSolver::new(),
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parallel_contact_constraints: ParallelSolverConstraints::new(),
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parallel_joint_constraints: ParallelSolverConstraints::new(),
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thread: ThreadContext::new(8),
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}
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}
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@@ -153,25 +158,21 @@ impl ParallelIslandSolver {
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joint_indices: &[JointIndex],
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) {
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let num_threads = rayon::current_num_threads();
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let num_task_per_island = num_threads; // (num_threads / num_islands).max(1); // TODO: not sure this is the best value. Also, perhaps it is better to interleave tasks of each island?
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let num_task_per_island = num_threads; // (num_threads / num_islands).max(1); // TODO: not sure this is the best value. Also, perhaps it is better to interleave tasks of each island?
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self.thread = ThreadContext::new(8); // TODO: could we compute some kind of optimal value here?
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self.parallel_groups
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.group_interactions(island_id, bodies, manifolds, manifold_indices);
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self.parallel_joint_groups
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.group_interactions(island_id, bodies, joints, joint_indices);
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self.parallel_velocity_solver.init_constraint_groups(
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self.parallel_contact_constraints.init_constraint_groups(
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island_id,
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bodies,
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manifolds,
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&self.parallel_groups,
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joints,
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&self.parallel_joint_groups,
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);
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self.parallel_position_solver.init_constraint_groups(
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self.parallel_joint_constraints.init_constraint_groups(
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island_id,
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bodies,
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manifolds,
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&self.parallel_groups,
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joints,
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&self.parallel_joint_groups,
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);
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@@ -192,10 +193,10 @@ impl ParallelIslandSolver {
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let bodies = std::sync::atomic::AtomicPtr::new(bodies as *mut _);
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let manifolds = std::sync::atomic::AtomicPtr::new(manifolds as *mut _);
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let joints = std::sync::atomic::AtomicPtr::new(joints as *mut _);
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let parallel_velocity_solver =
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std::sync::atomic::AtomicPtr::new(&mut self.parallel_velocity_solver as *mut _);
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let parallel_position_solver =
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std::sync::atomic::AtomicPtr::new(&mut self.parallel_position_solver as *mut _);
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let parallel_contact_constraints =
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std::sync::atomic::AtomicPtr::new(&mut self.parallel_contact_constraints as *mut _);
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let parallel_joint_constraints =
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std::sync::atomic::AtomicPtr::new(&mut self.parallel_joint_constraints as *mut _);
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scope.spawn(move |_| {
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// Transmute *mut -> &mut
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@@ -209,18 +210,34 @@ impl ParallelIslandSolver {
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unsafe { std::mem::transmute(manifolds.load(Ordering::Relaxed)) };
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let joints: &mut Vec<JointGraphEdge> =
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unsafe { std::mem::transmute(joints.load(Ordering::Relaxed)) };
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let parallel_velocity_solver: &mut ParallelVelocitySolver = unsafe {
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std::mem::transmute(parallel_velocity_solver.load(Ordering::Relaxed))
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let parallel_contact_constraints: &mut ParallelSolverConstraints<AnyVelocityConstraint, AnyPositionConstraint> = unsafe {
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std::mem::transmute(parallel_contact_constraints.load(Ordering::Relaxed))
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};
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let parallel_position_solver: &mut ParallelPositionSolver = unsafe {
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std::mem::transmute(parallel_position_solver.load(Ordering::Relaxed))
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let parallel_joint_constraints: &mut ParallelSolverConstraints<AnyJointVelocityConstraint, AnyJointPositionConstraint> = unsafe {
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std::mem::transmute(parallel_joint_constraints.load(Ordering::Relaxed))
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};
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enable_flush_to_zero!(); // Ensure this is enabled on each thread.
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parallel_velocity_solver.fill_constraints(&thread, params, bodies, manifolds, joints);
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parallel_position_solver.fill_constraints(&thread, params, bodies, manifolds, joints);
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parallel_velocity_solver
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.solve_constraints(&thread, params, manifolds, joints, mj_lambdas);
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parallel_contact_constraints.fill_constraints(&thread, params, bodies, manifolds);
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parallel_joint_constraints.fill_constraints(&thread, params, bodies, joints);
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ThreadContext::lock_until_ge(
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&thread.num_initialized_constraints,
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parallel_contact_constraints.constraint_descs.len(),
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);
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ThreadContext::lock_until_ge(
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&thread.num_initialized_joint_constraints,
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parallel_joint_constraints.constraint_descs.len(),
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);
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ParallelVelocitySolver::solve(
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&thread,
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params,
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manifolds,
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joints,
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mj_lambdas,
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parallel_contact_constraints,
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parallel_joint_constraints
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);
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// Write results back to rigid bodies and integrate velocities.
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let island_range = bodies.active_island_range(island_id);
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@@ -243,7 +260,13 @@ impl ParallelIslandSolver {
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// initialized `positions` to the updated values.
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ThreadContext::lock_until_ge(&thread.num_integrated_bodies, active_bodies.len());
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parallel_position_solver.solve_constraints(&thread, params, positions);
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ParallelPositionSolver::solve(
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&thread,
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params,
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positions,
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parallel_contact_constraints,
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parallel_joint_constraints
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);
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// Write results back to rigid bodies.
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concurrent_loop! {
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